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  • A simple analytical theory about minimalist tower defense: forward containment theory

    A simple analytical theory about minimalist tower defense: forward containment theory

    This model aims to establish a tower fire protection guide with certain reference significance.

    Here are some concepts:

    Frontal fire: Fire that damages the enemy at the front

    Side firepower: a side attack on the enemy group that "eats the passing soldiers" from the side

    Front: The most accessible position on the road that the enemy can reach

    So based on the above settings, we can easily draw a very basic conclusion: "When the frontal firepower is strong enough, the frontline will retreat; when the firepower is insufficient, the frontline will move forward and the game will fail."

    Therefore, "controlling the front line" is a key element in tower defense games.

    The reason why the front line advances is that the frontal firepower is too late to destroy the following enemies, then we can get the formula

    The minimum frontal firepower required to control the front line = (enemy HP - side firepower) × enemy movement speed

    Okay, given the above premise, let's imagine what would happen on a strictly guarded road.

    1. Promotion period

    In the early stage, when the enemy has just entered the road, there is no side firepower, so the demand for frontal firepower is high and usually cannot be met. At this time, the front line will advance.

    2. Control period

    As the front advances, the enemy's flanks are exposed within the range of our defense towers, and as the front advances, the flank firepower becomes stronger and stronger. At this time, the need for frontal firepower is reduced and can usually be controlled at this time. The front line will not advance at this time.

    An ideal defense usually stops at this stage.

    3. Backward period

    If the player increases firepower in a timely manner, the enemy will be destroyed faster than the enemy can replenish it, and the front line will retreat.

    2024-02-17
  • DPS of each major defense tower, cost performance chart

    DPS of each major defense tower, cost performance chart

    The data in the picture are all at full level and full bonus (group living), and at the same time the tower has full DPS.

    The crystal consumption of a full-level building is fixed, which is 500 gold coins. It consumes 6 crystals at the same time. The crystal consumption of 6 arrow towers (crystal towers) and 3 multiplexes and two cannons is 36 crystals. Only gold coins fluctuate up and down, so use gold coins. Statistics DPS

    It should be noted that the figures in the figure are ideal data. A penetrating cannon can penetrate 32 enemies with one shot. It is difficult to achieve a wide-angle multi-shot of 9 rounds, and it does not take into account other factors such as molding time, technological requirements, range, etc.

    If the data is incorrect or added, you are welcome to submit it.

    When can the author move the complete game to the mobile terminal? ! !

    2024-02-17
  • Evaluation of all extremely difficult levels to pass

    Evaluation of all extremely difficult levels to pass

    It's okay. The first time is difficult, and the second time is extremely difficult. Now I think the strong cannons, the early weapon vault/laser are too much, and I am crazy about planting cannons after Sunshine level 4. The overall difficulty is average, and it is a good way to kill time. I hope to do the second time soon. Chapter 3

    2024-02-17
  • [Extremely Difficult Strategy] Extreme Home Guard - Resurrection Stacking Shield Style

    [Extremely Difficult Strategy] Extreme Home Guard - Resurrection Stacking Shield Style

    It is also extremely difficult to pass all the way, so I would like to share some information here.

    Anyone who has played it knows that there are a ridiculous amount of monsters in the later stages of the game. Sometimes the grids are all occupied, but the output is still not enough, and the TAT is just a few seconds away.

    So we need to change our thinking and learn to defend the last wave.

    The core idea is to delay time, just pay attention to the following things

    1. The Resurrection Tower can only be resurrected three times, and the cooling time is very long, so you need to prepare the Resurrection Tower in advance to defend the last wave (it is best to start from the beginning).

    2. The current pathfinding system of the enemy is very poor and will only move towards the Solar Tower. Therefore, no matter what the terrain is, you only need to place three shields on the path towards the Solar Tower to block most enemies. Purple Shield upgrade [Instant Defense] is more durable than twice the blood volume.

    3. Use the pause to sell gold mines and dead tower defenses for money to stack shields, make good use of bombs and freezing bombs, and use the cooling time if necessary.

    Cooling down of important housekeeping items:

    Shield 10s

    Temporary recovery tower 40s

    Bomb, freeze bomb 1min30s

    Resurrection Tower 2 minutes

    Let me tell you secretly, the trial ground is actually here''~"

    2024-02-17
  • actual test of boss

    actual test of boss

    The boss cannot be killed... when the time comes, he will hit you with one strike in seconds.

    2024-02-17
  • [Wukong] This game really has that flavor? I want to play it to the extreme.

    [Wukong] This game really has that flavor? I want to play it to the extreme.

    Game name: "Wukong"

    Click on the game below the video to experience it!

    2024-02-17
  • Five-star praise

    Five-star praise

    Hahahahahaha so much fun

    2024-02-17
  • Attack Appreciation

    Attack Appreciation

    The attacks should be a direct set, there is no action like pressing a single button to hit, and the attacks are random. Very difficult to use. It is recommended to optimize. This is very important and can be ranked in the optimization position of T0, because if it becomes like this, I can kill the boos even if I don't use the joystick and try to dodge. Also, I wish all the handsome guys and beauties who see this,

    May everything go well and everything goes well this year.

    May all your wishes come true, be happy every day, and be happy.

    The whole family is happy, good luck shines, and the eyebrows are filled with joy.

    May you be happy, prosperous, and have good luck.

    Work smoothly, get promoted step by step, and achieve great success.

    2024-02-17
  • Oh, that's fun

    Oh, that's fun

    2024-02-17
  • The frame feels very good

    The frame feels very good

    After fighting with the white fox mask for a long time, he ran out to see the scenery in despair. It's very cool to fly after being stuck in the air. It's a super cool feeling. But there's nothing fun about it yet. I felt a little dizzy after playing, haha. Looking forward to polishing it

    2024-02-17
  • [Wukong] Open world, slaying demons, cool actions, super mobility, currently in testing

    [Wukong] Open world, slaying demons, cool actions, super mobility, currently in testing

    The mobile game Black Myth Wukong was developed by one person. Although the optimization is a bit poor now, this game still has great potential.

    2024-02-17
  • Family members, which one do you think is better? ?
  • If you can’t watch ads, how can you live without spending money?
  • Good luck in the new year

    Good luck in the new year

    Hit 2 at once

    2024-02-17
  • Which two of these are better to choose?