A 60 FPS patch for Mortal Kombat 1.
Removes 30 fps cap from:
Click the image to go to the YT video.
Since the game uses 30/60hz materials for certain things, some elements might be broken during previously capped sections such as character faces or eyes.
While all fatal blows, fatalities and intros will run at 60 fps, their animations seem to be recorded at 30 fps without interpolation. This was also the case with some MK11 animations (Scorpion's fire turbine intro is 30 fps for example).
60 FPS might be implemented properly by QLOC/NRS in the near future, enjoy for now.
You can download binary files from Releases page. Extract mk160fps.zip to MK12BinariesWin64 folder of Mortal Kombat 1 (so that dsound.dll and dsound.ini ends up near SDL2.dll).
If you are not sure how to find your Mortal Kombat 1 folder, search for it in your Steam library then right click on the entry and select Manage->Browse local files.
To enable 60 FPS patch only for invasions open up dinput.ini and set InvasionsOnly to true.