This library intends to provide bindings to obs-studio's internal library, named libobs accordingly, for the purpose of using it from a node runtime. Currently, only Windows and MacOS are supported.
You will need to have the following installed:
Building on windows requires additional software:
We use a flexible cmake script to be as broad and generic as possible in order to prevent the need to constantly manage the cmake script for custom uses, while also providing sane defaults. It follows a pretty standard cmake layout and you may execute it however you want.
Example:
yarn install
git submodule update --init --recursive
mkdir build
cd build
cmake .. -G"Visual Studio 17 2022" -A x64 -DCMAKE_PREFIX_PATH=%CD%/libobs-src/cmake/
cmake --build . --target install --config RelWithDebInfo
This will will download any required dependencies, build the module, and then place it in an archive compatible with npm or yarn that you may specify in a given package.json.
By default, we download a pre-built version of libobs if none is specified. However, this pre-built version may not be what you want to use or maybe you're testing a new obs feature.
You may specify a custom archive of your own. However, some changes need to be made to obs-studio's default configuration before building:
ENABLE_SCRIPTING
must be set to false
ENABLE_UI
must be set to false
QTDIR
should not be specified as it is not used.If you don't know how to build obs-studio from source, you may find instructions here.
Install cppcheck from http://cppcheck.sourceforge.net/ and add cppcheck folder to PATH To run check from command line:
cd build
cmake --build . --target CPPCHECK
Also target can be built from Visula Studio. Report output format set as compatible and navigation to file:line posiible from build results panel.
Some warnings suppressed in files obs-studio-client/cppcheck_suppressions_list.txt
and obs-studio-server/cppcheck_suppressions_list.txt
.
Ninja
and LLVM
have to be installed in system. Warning: depot_tool have broken ninja.
To make build open cmd.exe
.
mkdir build_clang
cd build_clang
"c:Program Files (x86)Microsoft Visual Studio 14.0VCbinamd64vcvars64.bat"
set CCC_CC=clang-cl
set CCC_CXX=clang-cl
set CC=ccc-analyzer.bat
set CXX=c++-analyzer.bat
#set CCC_ANALYZER_VERBOSE=1
#make ninja project
cmake -G "Ninja" -DCLANG_ANALYZE_CONFIG=1 -DCMAKE_INSTALL_PREFIX:PATH="" -DCMAKE_LINKER=lld-link -DCMAKE_BUILD_TYPE="Debug" -DCMAKE_SYSTEM_NAME="Generic" -DCMAKE_MAKE_PROGRAM=ninja.exe ..
#try to build and "fix" errors
ninja.exe
#clean build to scan
ninja.exe clean
scan-build --keep-empty -internal-stats -stats -v -v -v -o check ninja.exe
Step with "fixing"
errors is important as code base and especially third-party code are not ready to be build with clang. And files which failed to compile will not be scanned for errors.
The tests for obs studio node are written in Typescript and use Mocha as test framework, with electron-mocha pacakage to make Mocha run in Electron, and Chai as assertion framework.
You need to build obs-studio-node in order to run the tests. You can build it any way you want, just be sure to use CMAKE_INSTALL_PREFIX
to install obs-studio-node in a folder of your choosing. The tests use this variable to know where the obs-studio-node module is. Since we use our own fork of Electron, you also need to create an environment variable called ELECTRON_PATH
pointing to where the Electron binary is in the node_modules folder after you run yarn install
. Below are three different ways to build obs-studio-node:
In obs-studio-node root folder:
yarn install
git submodule update --init --recursive --force
mkdir build
cmake -Bbuild -H. -G"Visual Studio 16 2019" -A x64 -DCMAKE_INSTALL_PREFIX="path_of_your_choosing"
cmake --build build --target install
In obs-studio-node root folder:
mkdir build
yarn local:config
yarn local:build
yarn local:clean
yarn install
Where is the source code:
boxWhere to build the binaries:
boxConfigure
Generate
Open Project
to open Visual Studio and build the project thereSome tests interact with Twitch and we use a user pool service to get users but in case we are not able to fetch a user from it, we use the stream key provided by an environment variable. Create an environment variable called SLOBS_BE_STREAMKEY with the stream key of a Twitch account of your choosing.
yarn run test
yarn run test --grep describe_name_value
where describe_name_value
is the name of the test passed to the describe call in each test file. Examples: yarn run test --grep nodeobs_api
or yarn run test -g "Start streaming"