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❝Our Vision❞
We hope that through our sharing, game developers can save time on known things and invest the saved time in creative work, thus broadening the technical boundaries of this industry.
Today, the game industry has gone through half a century, but today's game developers still have to spend a lot of time repeating what others have done. Here we have compiled a set of (technical side) "Game Development Map", hoping to help game developers quickly find the key points, directions or solutions to consider when dealing with problems.
✅ What does “have”? | "there is nothing? |
✓ What is it used for? Where to use it? | × |
✓ What problems will you encounter? What to use to solve it? | × |
✓ Points or methods to consider. | × |
The technical capabilities required for game research and operation
As a software product, game development requires some basic capabilities. These abilities are crucial in software development and are basic skills in the development process. The higher the proficiency in basic skills, the more robust and efficient the entire game product development process will be. [Read more...] |
Game products also have specific technical requirements during development. To develop a game product, you will need to have these technical capabilities. [Read more...] |
A game is an artistic commodity built from digital content and interactive features. Developing a game product requires a series of technologies, methods, tools and processes that are different from other software products. [Read more...] |
With the development of the game industry, the scale of research and development of game products is getting larger and larger. At this time, in addition to how the product content is fun and how the core functions of the product are developed, it is also very important how the product is produced efficiently, which requires various tools. and methods to improve production efficiency. [Read more...] |
The most challenging aspects of management are scale, propriety and adaptability. If the heat is less, it will be raw; if the heat is more, it will be burnt. The pursuit of simplification of complex things may also be the complication of simple things. [Read more...] |
As an organization, no matter what skills or capabilities you have, the most important goal is to make money. In the current market environment, making a fun game may not necessarily make money. A series of operational capabilities are also needed to make the product operational and profitable, and to keep the team alive. (Only those related to technology are shown here) [Read more...] |
To develop and operate an SLG mobile game (2D) online, a full set of related asset lists need to be prepared and accumulated. It can be used to assist in the evaluation of project content, project cost, project workload, etc., and provide reference for game project establishment or investment. [Read more...] |
[Graph Overview]
Welcome to join the group and discussion area to communicate and share problems or solutions encountered in game development.
QQ group: | 242500383 |
Discussion area: | https://github.com/gonglei007/GameDevMind/discussions |
Gong Lei, Atom, Guan Zhongcai, Wang Dong, KK, Chen Yunxiong, Peng Jing, Song Bo, Hardy LYU, ... |
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[The seats are vacant...] We sincerely invite more participants to improve the database together.
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