Project Objective: Tracking a ball in 3D physical space and reproducing it within a VR headset, such that ball games can be played.
Immersivity of Virtual Reality experiences is often enhanced when users are able to interact with objects within a virtual environment.
Typically the mode of interaction restricts users to handling non-existent objects, creating a sense of incompleteness whereby the user's tactile sense is not stimulated.
This project introduces a complete system, such that a physical object is tracked using a webcam and reproduced in the same precise location within a virtual environment, allowing users to manipulate the object whilst in virtual reality.
The system I have created consists of two components that communicate via UDP:
Handling the ball ?
Bowling experience ?
George Lowe
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This project was initially produced as part of my Dissertation project whilst undertaking my BSc in Computer Science.