protoevent
v1.0.0 Release
ProtoEvent is an event-based TCP connection handling library in Golang. It's simple and not exploiting too much the basic functionality of making a new protocol connection. ProtoEvent reimplements net.Listener
and net.Conn
interface to have extended ability of capturing various events that happened in network communication.
It's painful enough when you have to look after your simple network application codebase which is not well-organized ends up with producing more spaghetti code. At least, we're now able to organize application logics based on a certain network event.
go get -u https://github.com/parinpan/protoevent
Server side application:
package main
import (
"encoding/json"
"fmt"
"net"
"github.com/parinpan/protoevent"
)
type Message struct {
From string `json:"from"`
}
func main() {
servant, event, err := protoevent.CreateServant("tcp", "0.0.0.0:8089")
if nil != err {
panic(err)
}
event.OnConnectionError(func(err error) {
})
event.OnConnectionAccepted(func(conn net.Conn) {
fmt.Println("Accepting new connection: ", conn.RemoteAddr())
})
event.OnConnectionClosed(func(conn net.Conn) {
})
event.OnReceiveMessageError(func(conn net.Conn, err error) {
})
event.OnMessageReceived(func(conn net.Conn, message []byte, rawMessage []byte) {
fmt.Println("Received a message: ", string(message))
var msg Message
_ = json.Unmarshal(message, &msg)
// send a message back to client
sayHiMessage := fmt.Sprint("Hi ", msg.From, ". Welcome to ProtoEvent!")
conn.Write([]byte(sayHiMessage))
})
event.OnSendMessageError(func(conn net.Conn, message []byte, err error) {
})
event.OnMessageSent(func(conn net.Conn, message []byte) {
fmt.Println("Sent a message: ", string(message))
})
servant.SetDefaultReadSize(4096) // set default read size per chunk in bytes
servant.Serve()
}
Client side application:
package main
import (
"fmt"
"net"
"github.com/parinpan/protoevent"
)
func main() {
agent, event := protoevent.CreateAgent("tcp", "0.0.0.0:8089")
agent.SetDefaultReadSize(4096) // set default read size per chunk in bytes
event.OnConnectionError(func(err error) {
})
event.OnConnectionAccepted(func(conn net.Conn) {
fmt.Println("Accepting new connection: ", conn.RemoteAddr())
})
event.OnConnectionClosed(func(conn net.Conn) {
})
event.OnReceiveMessageError(func(conn net.Conn, err error) {
})
event.OnMessageReceived(func(conn net.Conn, message []byte, rawMessage []byte) {
fmt.Println("Received a message: ", string(message))
})
event.OnSendMessageError(func(conn net.Conn, message []byte, err error) {
})
event.OnMessageSent(func(conn net.Conn, message []byte) {
fmt.Println("Sent a message: ", string(message))
})
// trigger a message to get connected with the server at first
err := agent.Run(func(conn net.Conn) error {
_, err := conn.Write([]byte(`{"from": "AgentV1"}`))
return err
})
if nil != err {
panic(err)
}
}
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