Flash is currently the mainstream of online animation production, and XML is the best choice for cross-platform data structures. This book first starts from the perspective of XML and discusses the freedom and convenience provided by XML technology to Flash animation. Then it shows the exciting and vivid effects achieved by Flash using XML data format, and details the technical details of Flash and its script ActionScript using XML data format. It involves the basic application of XML objects in Flash-XML, the application of sockets and server- side scripts, and the comprehensive application of Flash, XML, Scoket, server- side scripting language and database.
This book is roughly divided into three parts: Part 1 introduces readers to the basic knowledge of XML in detail, focusing on knowledge related to Flash applications; Part 2 introduces the vivid applications of Flash processing XML, including Tarot card cases throughout The whole book; Part 3 is the appendix, which adds more basic knowledge of XML, introductory knowledge of Perl, and resources on the Flash-XML topic. This part can be used as a reference when reading this book.
This book has detailed content, vivid cases, easy-to-understand language, and easy-to-understand explanations. It is suitable for readers who are interested in Flash and XML technologies. It can be used as an introductory textbook for Flash and XML, and can also be used as a Flash designer to advance in the improvement of Flash-XML. The textbook can also be used as a reference book for advanced readers who have some experience in Flash and XML applications.