The authors of this book are well-known art workers in the industry. They graduated from professional art schools and have been engaged in the three-dimensional animation production industry for many years. Their works have been published many times in domestic and foreign CG publications and websites, and have been included in foreign art
books . This book completely adopts case study, and skillfully integrates artistic techniques such as color, composition, depth of field, and lighting into each technical example, allowing readers to complete high-end production examples with moving effects while also mastering artistic knowledge. It is exactly what users who have a certain
software technology foundation currently lack. By studying this set of teaching materials, you can discover the gap between your own works and those of masters, thereby making a qualitative leap in your own works. This is also the most urgently needed teaching material on the market.
The main content of this book: ·The supporting manual is 300 pages long and contains more than ten professional examples of material lighting and rendering production. ·Learned the material mapping and lighting rendering technology of 3ds max6, and learned plug-ins such as finalRender, Brazil, and Xdof, all of which are advanced examples of practical operations. ·The CD provides resource files of sample scenes and some free plug-ins, including materials, textures and source scenes, which can be opened and used in 3ds max5 or above.
At present, the study of 3ds max always tends to basic knowledge and relatively comprehensive technology, and often ignores the artistic accomplishment. In many years of training practice, we have found that many students are still unable to create excellent and moving works after mastering the
software technology. , the key issue lies in the combination of aesthetics and technology. The gap is actually just a little bit, but this little gap can make a qualitative difference in the work.