Reverse Engineering dan Remixing Hasbro Furreal Friend "Squawkers McGraw" Animatronic Parrot
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Ada berbagai sakelar dan input sensor, sebagai berikut:
Semua gerakan dikendalikan hanya melalui dua motor hobi DC. Dengan menggunakan sistem CAM yang cerdas, membalikkan arah motor dapat memicu aktuator yang berbeda.
Pengontrol memiliki sakelar tiga posisi, tiga tombol mode bermain, 6 tombol program, dan tombol rekaman khusus. Tampaknya menyiarkan string perintah menggunakan frekuensi pembawa 38kHz umum. Untuk metode non-destruktif mengendalikan squawkers McGraw, Anda dapat dengan mudah mengirimkan kode perintah yang sama ini untuk memicu perilaku bawaan.
String perintah berikut diraih menggunakan Arduino dan kode penganalisis sinyal inframerah yang dijelaskan di https://www.patreon.com/posts/infrared-puzzle-28343366
// Repeat Button
unsigned int repeatData[17] = {3000,3000,1000,2000,1000,2000,1000,2000,1000,2000,2000,1000,1000,2000,2000,1000,1000};
// Dance (same in every mode)
unsigned int danceData[17] = {3000,3000,1000,2000,2000,1000,1000,2000,2000,1000,2000,1000,1000,2000,2000,1000,1000};
// Reset (same in every mode)
unsigned int resetData[17] = {3000,3000,1000,2000,2000,1000,2000,1000,1000,2000,1000,2000,2000,1000,1000,2000,1000};
// Buttons
unsigned int aData[17] = {3000,3000,1000,2000,1000,2000,1000,2000,1000,2000,2000,1000,1000,2000,2000,1000,1000};
unsigned int bData[17] = {3000,3000,1000,2000,1000,2000,1000,2000,2000,1000,1000,2000,2000,1000,1000,2000,1000};
unsigned int cData[17] = {3000,3000,1000,2000,1000,2000,1000,2000,2000,1000,2000,1000,2000,1000,2000,1000,1000};
unsigned int dData[17] = {3000,3000,1000,2000,1000,2000,2000,1000,1000,2000,2000,1000,1000,2000,1000,2000,1000};
unsigned int eData[17] = {3000,3000,1000,2000,1000,2000,2000,1000,2000,1000,1000,2000,1000,2000,2000,1000,1000};
unsigned int fData[17] = {3000,3000,1000,2000,1000,2000,2000,1000,2000,1000,2000,1000,2000,1000,1000,2000,1000};
// Custom Record
unsigned int customRecordData[17] = {3000,3000,1000,2000,2000,1000,2000,1000,1000,2000,2000,1000,2000,1000,2000,1000,1000};
// Repeat Button (same for Command and Gags)
unsigned int repeatData[17] = {3000,3000,1000,2000,2000,1000,1000,2000,1000,2000,1000,2000,2000,1000,2000,1000,1000};
// Dance (same in every mode)
unsigned int danceData[17] = {3000,3000,1000,2000,2000,1000,1000,2000,2000,1000,2000,1000,1000,2000,2000,1000,1000};
// Reset (same in every mode)
unsigned int resetData[17] = {3000,3000,1000,2000,2000,1000,2000,1000,1000,2000,1000,2000,2000,1000,1000,2000,1000};
// Buttons
unsigned int aData[17] = {3000,3000,1000,2000,1000,2000,1000,2000,1000,2000,2000,1000,2000,1000,1000,2000,1000};
unsigned int bData[17] = {3000,3000,1000,2000,1000,2000,1000,2000,2000,1000,1000,2000,2000,1000,2000,1000,1000};
unsigned int cData[17] = {3000,3000,1000,2000,1000,2000,2000,1000,1000,2000,1000,2000,1000,2000,1000,2000,1000};
unsigned int dData[17] = {3000,3000,1000,2000,1100,2000,2000,1000,1000,2000,2000,1000,1100,2000,2000,1000,1000};
unsigned int eData[17] = {3000,3000,1000,2000,1000,2000,2000,1000,2000,1000,1000,2000,2000,1000,1000,2000,1000};
unsigned int fData[17] = {3000,3000,1000,2000,1000,2000,2000,1000,2000,1000,2000,1000,2000,1000,2000,1000,1000};
// Custom Record [same as Response]
unsigned int customRecordData[17] = {3000,3000,1000,2000,2000,1000,2000,1000,1000,2000,2000,1000,2000,1000,2000,1000,1000};
// Repeat Button (same for Command and Gags)
unsigned int repeatData[17] = {3000,3000,1000,2000,2000,1000,1000,2000,1000,2000,1000,2000,2000,1000,2000,1000,1000};
// Dance (same in every mode)
unsigned int danceData[17] = {3000,3000,1000,2000,2000,1000,1000,2000,2000,1000,2000,1000,1000,2000,2000,1000,1000};
// Reset (same in every mode)
unsigned int resetData[17] = {3000,3000,1000,2000,2000,1000,2000,1000,1000,2000,1000,2000,2000,1000,1000,2000,1000};
// Buttons
unsigned int aData[17] = {3000,3000,1000,2000,1000,2000,1000,2000,1000,2000,2000,1000,2000,1000,2000,1000,1000};
unsigned int bData[17] = {3000,3000,1000,2000,1000,2000,1000,2000,2000,1000,2000,1000,1000,2000,1000,2000,1000};
unsigned int cData[17] = {3000,3000,1000,2000,1000,2000,2000,1000,1000,2000,1000,2000,1000,2000,2000,1000,1000};
unsigned int dData[17] = {3000,3000,1000,2000,1000,2000,2000,1000,1000,2000,2000,1000,2000,1000,1000,2000,1000};
unsigned int eData[17] = {3000,3000,1000,2000,1000,2000,2000,1000,2000,1000,1000,2000,2000,1000,2000,1000,1000};
unsigned int fData[17] = {3000,3000,1000,2000,2000,1000,1100,2000,1000,2000,1000,2000,1000,2000,1000,2000,1000};
// Custom Record
unsigned int customRecordData[17] = {3000,3000,1000,2000,2000,1000,1000,2000,1000,2000,1000,2000,1000,2000,1000,2000,1000};
Untuk sepenuhnya menyesuaikan perilaku burung beo membutuhkan modifikasi yang lebih merusak - memecahkan koneksi ke papan kontrol dan sebaliknya mengikat input dan output ke prosesor seperti Arduino, sebagai berikut:
Perhatikan bahwa masing -masing sensor yang diilustrasikan sebenarnya terdiri dari sepasang kabel - satu sinyal input, dan satu kawat ground (dengan pengontrol yang memiliki input_pullup onboard untuk saat input tidak dipicu). Kode yang digunakan untuk mengontrol pengontrol yang dimodifikasi seperti itu ditunjukkan dalam sketsa Arduino .ino di repositori ini.