In the Final Fantasy game, what is the Final Fantasy 16 combat system? It is a collection element in the game. Players need to collect each to achieve full collection. Players who want to collect them all can complete the collection task as soon as possible according to the Final Fantasy 16 combat system provided by the source code network.
Magic burst: ff16's normal attack is 4 consecutive slashes. Inserting a magic attack in the middle of the four consecutive slashes will turn into a magic burst. The magic burst derived from the fourth basic attack will knock the enemy into the air and knock him down. Launching a basic attack and magic burst in the air can keep the player in the air. The magic burst derived from the fourth basic attack will knock the player back into the sky. You can lift him up. High player height.
Charging system: The charging system is one of the cores of the ff16 combat system. Its characteristic is that players can charge by pressing the attack/magic button at any time. It is generally recommended to charge after shaking.
Charging magic: The performance is very strong. It can knock the enemy to a high place and knock the player back at the same time. The player is invincible while the player is being knocked back. If the player activates it in the air, it can raise the player's height. In addition to the most common use of this move to avoid damage, it is also often used in combination with JC, Gouzi, and Phoenix in mixed soldier battles. The specific operation is to use Shenglong or other moves to knock the monsters into the sky, then use big magic to further knock them away, then use the dog to pin the monsters in the sky, use the displacement of the phoenix to keep up while charging again, and jc step on the monsters to refresh the float. Empty segments, ascending dragon, then big magic, then phoenix. This is a set of vacating routines that can be used in the early stages.
Charged Fire Knife: When the player activates it on the ground, it is a New Year's greeting move, and when activated in the air, it is a rising dragon. In addition, compared to flat slashing, the attack speed is faster and the range is wider. The player is in a dominant state when activated. In addition to Shenglong being used to connect aerial combos, this move is more commonly used to fight with swords. - The charged dragon is more suitable for attacks launched from top to bottom, and the charged fire knife is more suitable for attacks launched from a lower position (nonsense)
Fighting Knife: To put it simply, when the player's attack judgment box collides with the enemy's attack judgment box, the enemy will freeze, and there will be a short time-stop effect, while reducing the player's skill CD. During the time-stop, the enemy will suffer Attack increased. Many players confuse sword fighting with precision defense. It is too late to wait until the enemy's attack falls on them before attacking with swords. Since the player moves forward, the sword fight requires prediction, and the attack trajectory must also be considered. If the enemy's attack falls on the side of the player's attack trajectory, he will not be able to fight.
It is generally recommended to use the charged fire knife to fight with the sword, because whether it is New Year's greetings or rising dragons, the attack range is very wide and the attack is very fast, and the path is a very beautiful circle. You can directly release the interrupt right after the boss moves. There is also the first basic attack after Odin's strategy. This is the longest normal attack in the whole game, but it is very slow. It is recommended to attack from a distance (in addition, the CD benefit of Odin's sword fight is halved). There are also lb-down smashes and continuous flat cuts. The former has a very large judgment range and excellent judgment points. The attack speed of the latter one is very fast, and you can basically fight it if you keep slashing.
One thing to note is that it often happens that the player loses blood but the sword fight is successful. In this case, the boss's attack actually hits the player first, but the player does not appear stiff due to his dominance. The next moment the player completes the sword fight.
jc: Players can step on monsters and fly into the air, while canceling the back pan of the current action and resetting the number of stages of the aerial attack. This is the same as Devil May Cry. There is a limit to the number of skills players can activate in the air, such as Shiva's slide and Phoenix, but they can be re-activated later. In addition, unlike Devil May Cry, ff16 only has jc twice (6 times with the air combat ring). At the same time, when facing the mobs, jc will directly bring the mobs to the sky. In addition, in addition to the number of air segments of the skill, ff16 has no impact on the airborne time. There are also restrictions. So don't think about using those continuous skills to hang on in the sky, otherwise jc will fall down. Another interesting thing is that jc can also cancel the lb back rocker.
lb: pronounced as lb, written as True Demon, nicknamed Wrath of Sparta.
lb will cancel the current action and insert an animation. During the lb animation to the end of the animation, the player is invincible. There will be a time-slowing effect during the animation (not a complete time stop), so you can use LB to avoid damage when swinging after the move.
During the animation of lb, players can still charge magic and fire knives.
In the lb state, the player's basic action performance is greatly improved. Normal attacks in the air will glide towards the enemy, the attack judgment is larger, the back sway is smaller, and the movements are faster. Great for knife fighting.
In addition, a very interesting point of the lb design is that after using lb, the lb slot will not be reduced immediately, but will be reduced after a period of time (roughly equivalent to the playback time). Canceling lb will directly consume the entire current lb slot.
And the most important thing is that the animation of lb can also be canceled by jc. This means that when lb has just reached one square, we can add a little lb with a cut, and then use lb plus jc to get lb for free. Turning off lb only consumes the lb slot saved by the knife.
This is where we introduce the issues regarding the battle system of Final Fantasy 16. For more related strategies, please stay tuned to this site.