플랫폼 | 상태 빌드 상태 |
---|---|
기계적 인조 인간 | |
iOS |
FFPlay를 기반으로하는 비디오 플레이어
# required
allprojects {
repositories {
jcenter()
}
}
dependencies {
# required, enough for most devices.
compile 'tv.danmaku.ijk.media:ijkplayer-java:0.8.8'
compile 'tv.danmaku.ijk.media:ijkplayer-armv7a:0.8.8'
# Other ABIs: optional
compile 'tv.danmaku.ijk.media:ijkplayer-armv5:0.8.8'
compile 'tv.danmaku.ijk.media:ijkplayer-arm64:0.8.8'
compile 'tv.danmaku.ijk.media:ijkplayer-x86:0.8.8'
compile 'tv.danmaku.ijk.media:ijkplayer-x86_64:0.8.8'
# ExoPlayer as IMediaPlayer: optional, experimental
compile 'tv.danmaku.ijk.media:ijkplayer-exo:0.8.8'
}
# install homebrew, git, yasm
ruby -e "$(curl -fsSL https://raw.githubusercontent.com/Homebrew/install/master/install)"
brew install git
brew install yasm
# add these lines to your ~/.bash_profile or ~/.profile
# export ANDROID_SDK=<your sdk path>
# export ANDROID_NDK=<your ndk path>
# on Cygwin (unmaintained)
# install git, make, yasm
cd config
rm module.sh
ln -s module-default.sh module.sh
cd android/contrib
# cd ios
sh compile-ffmpeg.sh clean
cd config
rm module.sh
ln -s module-lite-hevc.sh module.sh
cd android/contrib
# cd ios
sh compile-ffmpeg.sh clean
cd config
rm module.sh
ln -s module-lite.sh module.sh
cd android/contrib
# cd ios
sh compile-ffmpeg.sh clean
# choose [No] to use bash
sudo dpkg-reconfigure dash
git clone https://github.com/Bilibili/ijkplayer.git ijkplayer-android
cd ijkplayer-android
git checkout -B latest k0.8.8
./init-android.sh
cd android/contrib
./compile-ffmpeg.sh clean
./compile-ffmpeg.sh all
cd ..
./compile-ijk.sh all
# Android Studio:
# Open an existing Android Studio project
# Select android/ijkplayer/ and import
#
# define ext block in your root build.gradle
# ext {
# compileSdkVersion = 23 // depending on your sdk version
# buildToolsVersion = "23.0.0" // depending on your build tools version
#
# targetSdkVersion = 23 // depending on your sdk version
# }
#
# If you want to enable debugging ijkplayer(native modules) on Android Studio 2.2+: (experimental)
# sh android/patch-debugging-with-lldb.sh armv7a
# Install Android Studio 2.2(+)
# Preference -> Android SDK -> SDK Tools
# Select (LLDB, NDK, Android SDK Build-tools,Cmake) and install
# Open an existing Android Studio project
# Select android/ijkplayer
# Sync Project with Gradle Files
# Run -> Edit Configurations -> Debugger -> Symbol Directories
# Add "ijkplayer-armv7a/.externalNativeBuild/ndkBuild/release/obj/local/armeabi-v7a" to Symbol Directories
# Run -> Debug 'ijkplayer-example'
# if you want to reverse patches:
# sh patch-debugging-with-lldb.sh reverse armv7a
#
# Eclipse: (obselete)
# File -> New -> Project -> Android Project from Existing Code
# Select android/ and import all project
# Import appcompat-v7
# Import preference-v7
#
# Gradle
# cd ijkplayer
# gradle
git clone https://github.com/Bilibili/ijkplayer.git ijkplayer-ios
cd ijkplayer-ios
git checkout -B latest k0.8.8
./init-ios.sh
cd ios
./compile-ffmpeg.sh clean
./compile-ffmpeg.sh all
# Demo
# open ios/IJKMediaDemo/IJKMediaDemo.xcodeproj with Xcode
#
# Import into Your own Application
# Select your project in Xcode.
# File -> Add Files to ... -> Select ios/IJKMediaPlayer/IJKMediaPlayer.xcodeproj
# Select your Application's target.
# Build Phases -> Target Dependencies -> Select IJKMediaFramework
# Build Phases -> Link Binary with Libraries -> Add:
# IJKMediaFramework.framework
#
# AudioToolbox.framework
# AVFoundation.framework
# CoreGraphics.framework
# CoreMedia.framework
# CoreVideo.framework
# libbz2.tbd
# libz.tbd
# MediaPlayer.framework
# MobileCoreServices.framework
# OpenGLES.framework
# QuartzCore.framework
# UIKit.framework
# VideoToolbox.framework
#
# ... (Maybe something else, if you get any link error)
#
Copyright (c) 2017 Bilibili
Licensed under LGPLv2.1 or later
ijkplayer 필수 기능은 아래 프로젝트를 기반으로하거나 파생됩니다.
Android/ijkplayer-exo는 아래 프로젝트를 기반으로하거나 파생됩니다.
Android/예제는 아래 프로젝트를 기반으로하거나 파생됩니다.
iOS/IJKMediademo는 아래 프로젝트를 기반으로하거나 파생됩니다.
ijkplayer의 빌드 스크립트는 아래 프로젝트를 기반으로하거나 파생됩니다.
ijkplayer는 LGPLV2.1 이상에 따라 라이센스가 부여되므로 LGPLV2.1 이상에 따라 상업용 용도로 무료입니다.
그러나 ijkplayer는 또한 다양한 라이센스의 다른 다른 프로젝트를 기반으로합니다.이 프로젝트는 서로 호환되는지 또는 제품과 호환되는지 전혀 모릅니다.
IANAL, 제품에 사용하기 전에 항상 변호사에게 이러한 물건을 요청해야합니다.