??Game name: Family Reopening Simulation
??Keywords: Simulation | Leisure | Tricky
——How does it feel when the first name in the family tree is yours?
?You need to create your own family and lead them to prosperity
?Zhao Qian, Sun Li, Zhou Wu, King Zheng...
Look for clues about family relationships and fill in the family tree correctly
?Build family settlements and cultivate new family traditions in the 21st century
Continue the family's incense and let it remain prosperous in the torrent of history
…
——Can you keep your family going for ten generations?
If you are excited, click on the lower right corner to make a reservation.
#游戏 GrassPlan#新游客服#新游安利# Simulation management#game recommendation#game recommendation#game discussion
??"Demon Slayer" anime IP mobile game "Save the Universe" is officially launched!
?Unlock the protagonists of "Demon Slayer" such as Tanjiro, Nezuko, Enbashira, and Zenitsu Kagatsuma
?Character development, free matching, and strategic battles are waiting for you to explore
?Cool combat skills
??Gameplay
??You can draw cards to increase your combat power, which can be obtained by earning Krypton, or by completing tasks and participating in activities. You can also play with 0 Krypton in the Buddhist system.
??Turn-based meat pigeon, in addition to the daily main line turn-based battles, it also has built-in lawn mowing gameplay, allowing you to enjoy the ultimate lawn mowing experience.
??Guilds, dungeons, arenas, most of what traditional games should have.
(The actual machine is briefly shown in Figures 2 and 3)
?Click at the end of the article to download the game and play!
Novice help
African chiefs shed tears, is this something I dare to think about? A single draw does wonders
If a person's emotional intelligence is too low,
Then he might do a lot,
Behavior that seems very strange to others!
emmmmm
Personal investment is never too small.
Successfully win a game growth fund worth 5,400 yuan for free! It’s just you, come here: https://mxdplay.rastargame.com/team/?team_name=Big Tomb
Because I feel that the gameplay of eliminating sand blocks of the same color is very fun, I have not used any props or advertisements to increase scores since I started the game. The scores are all obtained by hand. Therefore, this post does not involve the method of using props, but only discusses the gameplay of falling sand blocks. Fraction.
The game mechanism strongly encourages continuous elimination. The score for eliminating a large pile of sand in a single time is far less than the score for eliminating a thin strip of sand three times in a row. In addition, a single elimination will speed up the falling blocks. It can be considered that it is essential to get high scores in a row.
The basic gameplay of the game is that sand of the same color can be eliminated from left to right, but please note that there is only one layer of sand (a layer of pixels) in the diagonal direction and will not be considered connected and will not be eliminated. As shown in the purple part of Figure 3, if you don’t know it as a novice, you will easily suffer losses here. However, horizontally and vertically connected pixels with only one pixel are considered connected and can be eliminated.
Next, let’s talk about how to achieve consecutive eliminations. After one elimination is completed, another elimination is achieved before the next block falls, which is regarded as a continuous elimination. The way to create a continuous match is to isolate the same color blocks with another color, then eliminate the different color blocks, and wait for the same color blocks to contact and eliminate themselves when they fall. As shown in Figure 4, if you put another red square on the left, after eliminating the green ones, a continuous elimination will be achieved. With this idea, you can create two-match and three-match games. . . However, it is recommended not to be too greedy. After all, the more scheming a person is, the easier it is to encounter unplanned situations and fail (?)
When placing the blocks down, it is recommended to lay them flat so that they occupy a larger area and are easier to eliminate or match in a row. The result of placing too many blocks vertically is that the height increases rapidly and is closer to the destination. When encountering difficult-to-handle blocks, a thin layer flows directly down the side and cannot be removed from the inside or outside, causing a spike in blood pressure. (It is recommended to erect the blocks that cannot be eliminated temporarily in an insignificant place to reduce the floor space)
Regarding the temporarily stored blocks on the right side, most of the time they are used to deal with blocks that are temporarily difficult to eliminate, and are used for continuous elimination layouts. Don't forget to throw them out when the time is right, otherwise. . . (I have stumbled several times in this regard)
Okay, this is the content of this guide. If you have other experiences and different opinions, please share and discuss. This is my first time writing a guide. Please forgive me for any imperfections. I hope my guide can help you. I wish you all a happy game