Just look at the lineup of the big guys and you will know who to support.
Wei: Zhen Ji>Xia Houchun
Shu: Zhang Fei>Huang Zhong>Zhao Yun
Wu: Zhou Yu
Group: Lu Bu>Dong Zhuo
Immortal: Immortal Hua Tuo> Immortal Da Qiao
Demon: Demon Zhou Yu> Demon Guo Jia
The above are all permanent roles. Generally speaking, Lu Bu > Zhang Fei > Xia Hou > Zhou Yu > Zhen Ji. There may be differences, but Lu Bu is the permanent first choice thug, and Zhou Yu and Zhen Ji are there to support Yun Guanyu.
The limited-time generals change once a week, and you need 15 to graduate. Try to save up 300 coupons before playing. 200 is also fine. If you have enough gold ingots for a week, buy them all, and you will get 200 coupons in about three weeks.
The limited-time generals rotate twice a week, Wu Nao Yun Guan Yu. As for Immortal Zhuge and Mo Sima, I don’t know. I recommend Immortal Zhuge because he has real injuries. As for ordinary limited-time generals, I feel that Zhu Tai Shi Ci is good in terms of skills. He has two rounds of freeze. My Dian Wei is valued for his unlimited stack of critical hits. I don't know about the others. Xing Zhuge is given as a gift by recharging, so ordinary players don’t need to think about it.
The most important thing is, don’t use high-draw coupons and tokens. Basically, you can save 1,000 high-draw coupons and 100 tokens during the two activities. You can use these for other activities. For other activities, as long as the ranking rewards give you ingots, don’t be stingy with spending ingots to buy activities. Coupons (as long as the ingot can get back the original amount, there is no need to buy it if it cannot).
Just give me the Rubik's Cube!
??Name: Me from Narito City
?Platform: TapTap (Android丨iOS)
??Price: 8 yuan for buyout, 6 yuan for initial purchase. (Ending on 4.3)
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?A refreshing and healing casual puzzle game. This game abstracts the city into stacked blocks and displays it in a simple and profound way.
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?Without lengthy text, it records the little boy’s experiences along the way through animated lenses.
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??Every square in the picture is hand-drawn by students from the China Academy of Art. Together they make up this Chengtu City, which is not grand or modern, but gentle enough and tolerant enough.
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If you are interested, you can give it a try??
#gameplantingplan#casual game#gameamway#puzzle game#puzzle exploration#cartoon#cure#new game recommendation
Coincidentally, this guide came out just after playing the international server. If there are no particularly big changes, then this guide is still valid.
This tower defense is of good quality among mobile games
Different monsters have different resistances. Generally speaking, the construction of the tower group requires single target, group, physical, spell, and auxiliary. The auxiliary is divided into gain type (adding attributes, returning blood, returning shield) and weakening type (breaking Shield, knockback, imprisonment, resistance reduction, serious injury, stun, slowdown), the fighting methods are divided into door blocking and kiting. I recommend blocking the door here because it is simple, crude and high intensity. Kite changes the terrain to allow monsters to run more. This kind of gameplay is very interesting, but many difficult levels are placed very close to the monster’s spawn point, so sooner or later the door will have to be blocked.
One, build
There are 7*5 = 35 towers in total. I use numbers to replace tower names. Fusion towers are represented by +. Only important ones are recommended. Use 32 and 35 with caution (supermodels). Fusion towers do not take the upgrade bonus of the basic tower, so Only upgrade auxiliary towers and 32 35
①Group injuries: 1+6, 14+18, 16 22, 29 30 (graduated)
②Single versus large: 4, 24
1+4, 4+14, 7 18, 10 26, 24 33 (graduate)
③ Single target against miscellaneous hair: 30 (for breaking shields), 5 26 (strongest control)
④Auxiliary: A god among gods. In terms of adding points, after filling up the resources, the combat effectiveness can be greatly improved. For the specific placement, you can see the picture in my comment area.
13, 15, 19, 23, 27, 13 17 (all tanks), 13 23
13 and 17 will definitely come out, even if it doesn’t cause any damage, it’s best to use it together with 23. After all, you can only have output when you’re alive.
10 30 brings two magic hourglasses, which are used to deal serious injuries in specific levels.
⑤Wall: With 5 and 17, it can block damage and perfectly integrate into the system.
?Note: The difficulty of this game will be greatly reduced starting from unlocking 32. After reaching 35, the game will be boring. These two can solve all problems. The previous play style, the monster's single resistance and shield, You can ignore the placement and even the shortage of resources. After applying the buff, you can beat all difficulties without thinking.
2. Skills
The purpose of maxing out 1 and 3 is to deal with the slimes in Chapter 5. After splitting and shrinking, the two skills can be thrown out to kill a piece. In the later stage, 13 is basically equivalent to a permanent taunting wall that can self-destruct. It is highly recommended. See other things. Interested
Three, props
I think the wall and slowdown are useful, and they will be given to you if you push them later, so there is no need to buy them.
Four, add points
Generally speaking, resources should be put first before defense, and battlefield analysis of resources should be prioritized.
(What I wrote before was to put resources first and then construction. Then I typed it again. I feel that construction is actually flashy, so it is better to increase the frankness.)
The word "shield" in defense is actually translated incorrectly. It should be changed to "Buildings with shields add 15 shields." If it really adds 15 defenses, that would be a bit perverted.
5. Weapon arsenal
It’s of no use, it’s almost the same. If you count on him, your family will be gone.
6. Module
32 and 35 bring a two-month crystal, 24 and 33 bring two dimensional crystals, 5 and 26 bring a compass and a crystal, 29 and 30 bring a compass and a square watermelon (give it to the dimensional rift)
It’s boring to play in the later stages. I’m going to uninstall it. If you don’t understand anything, you can ask me directly.
---------------Updated on October 10--------------
I didn’t expect so many people to watch it.
First, let’s briefly compare the international servers. The handling here is not even satisfactory, but of course, overall it’s quite conscientious.
1. Exchange system
This is the most important point that should be updated. Apart from the necessary expenses such as unlocking grids and upgrading, gold coins in the national server can only actively purchase physical strength, and there is absolutely no place to spend them later. This directly leads to difficulties in obtaining modules and props. The other two The exchange of resources is not that important
2. Ranking, achievements, archives, and a little reward
Maybe a decent online connection can really bring this game to life, instead of having a row of krypton gold icons, a 6-yuan gift pack popping up every time you open it, skins for international servers being given for free, and cloud saves still using Google shells. , not being able to SL means that the entries are difficult to obtain, and there are not many rewards. There are none in the national server, but it is understandable during the testing stage.
3. Tower 35 has been shaved off
Let's use the machine gun instead. The shaving is reasonable. Strictly speaking, it's a flat adjustment. The damage is reduced but the attack speed is high, but it can still be used.
There’s really been a shortage of games recently. I’ve had enough of the three tower defense giants. Currently, only CR among the mobile games can make me excited. I hope the production team will try their best to benchmark BTD6 to increase the depth of the game.
Dapeng has been revised and is now very powerful. Pushing levels is easier than Guan Yu, but the endless mode is still not as good as Guan Yu.
Next up is the Tiger Balm lineup, Tapu, Financial Source, and Blood Tribe.
After opening the wealth grid, I sold all the grids, because after level 40, there were invisible monsters in the 11th wave, which was disgusting. Here Dapeng purple and blue are enough. Should you upgrade to Guan Yu or Guan Yu later? If you want to push down levels after level 40, just use Tiger Balm. In the endless mode of this snake oil lineup, replace it with three of the Five Tigers on Tuesday and Sunday, add another Adou, and the remaining one will provide strong support to the Five Tigers and Taoyuan. (Sunday’s all-gold Hex, 5 powerful supports are very reliable.)
Programmers and art friends are working overtime every day to catch up with the progress, so don't worry. Some time ago we announced the animal images of several village chiefs. At present, the animation of the village chiefs has been completed. The gameplay is simple and very relaxing.
An old player (who hasn’t played for a long time) has reopened his account. Currently he has 1,600 cups. There is a huge improvement in the hedging cup. Is this Awakening worth buying?
I couldn't get out during 1v1. I went in to look for him and found him in the spring without moving. Then he voted. When I came out, I saw that he had 14 heads? ? ? Where did the head come from? ?
From losing courage to being fearless, from being alone to fighting together...Gulu Gulu strengthened his faith and became a fearless warrior. I hope that the golfers can also gain strength from this adventure and face any difficulties. Have no fear!
After a long period of adjustment and optimization, "Street" is finally ready to meet all players on TapTap~~Thank you very much for your continued support and encouragement. This time we will release it with a new plot and content. New and old players are all You can try it again~~Thank you very much and look forward to seeing you as soon as possible~~