#A brief review. To be honest, it is a very boring game. Random events and attributes have nothing to do with the game. There will be three children in the first generation, and only one in the others. They will not be born all the time, so it is very rubbish... …
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If you have any opinions, please mention them. I love listening.
You can spray it if you want, but don’t use dirty words.
Please give an objective evaluation. Thank you (single choice). Some of the historical paintings are not good. Some are okay. Some are good. Very good. 2385 people participated. There are still: 353 days and 12 hours and 33 minutes before the end.
# Want to have a master to guide me in this painting# I want to sketch
01 Fixed the problem that some trigger points were too small.
02 Fixed the problem that the trigger point of pinball toys is not obvious.
03 Added the acquisition dialogue after opening the toy.
04 Adjust the dialogue to appear directly.
05 Add advertising waiting time prompt.
06 Fixed the problem that the advertising prompts are inconsistent with the level progress
07 Fixed the issue where some items were displayed too large, resulting in incomplete display.
08 Fixed the display bug of marbles.
09 Added a backpack hidden button.
Reorder the merchants to put Milenie and Wrinkle at the front.
Add detailed reference for brushing favorability, and you can calculate how many items are needed to upgrade favorability (should.)
emmmm, do you think this is awkward about the number of favorability points and the value required to advance to a lower level? It looks awkward to me and I want to change it.
Put the merchant's favorability discount and likes in the table, so you don't have to flip through the other two tables. Next time I will also put the order price in this table.
The items used as a reference for gaining favorability are mainly items that individuals think can be airdropped. Of course, you can also add, subtract, multiply, multiply and divide by yourself. The difference may be about maybe, but not very big.
The required price of Stephen's wrinkle needs to be divided by the weight. Other merchants can increase their favorability as long as the value of their items reaches the desired value.
Stephen Wrinkle doesn't plan to make other items to gain favor. Basically, he uses blood to upgrade.
I want to add a watermark, but I just modify the QAQ
#gameplantingplan#game strategy
There is a problem with the adaptation to the mobile phone screen. I played the first version with a tablet before, and there was no difference between the display buttons and the actual contact of the buttons. This time I played with a mobile phone. There was a slight discrepancy between the display position of the button and the actual trigger position, which often required multiple attempts. The screen display in settings does not know where its changes are reflected. This is the only minor problem at the moment. Compared with the previous version, this version has more, richer and nicer BGM (?_ _)? It makes the word game less monotonous. There may be some additions to the plot. I hope that the self-destructive boy can do better and better.
This game may remind people of the mansions and ghosts in Stephen Chow's "Return of the Soul", but the game does not follow the horror style of black humor, but gives people a nostalgic and warm-hearted old Hong Kong micro-style. Fear of interactive games (of course, some parts of the game will still scare the less courageous friends. Friends who have played "Urban Legends: Takeaway" should have an idea of the style of this game).
Although the game only focuses on the story of the locksmith on the first floor of the building this time, the price on Steam is very affordable. I bought it for 22.4 yuan and played it for more than seven hours. In the game, we get along with the people and ghosts in the building from the perspective of security guards, and gradually understand the ups and downs of their lives in the building. However, in the face of real problems, we still have to let them move out of the building.
Therefore, old and new grudges are instantly intensified at this time, and we will also encounter completely unsolvable evil spirits in every corner of the building. Run away, or face it? This is a difficult issue involving life and death, and it is also an issue that workers cannot escape.
But after learning about each ending and all the branches of other people, it seems that everything has a solution - it depends on our own decisions. Regardless of whether everyone you meet in the building is good or bad, human or ghost, it is better to work hard to solve the problem than to sit and wait for death (except for old friend Shane Joe).
After all, everyone tries their best to be a good person before becoming a ghost.
Okay, it's time, let's go patrol the building. Remember to sign your name in the register for each building.
Is there any master who can help me with the pairing? By the way, the soul ring is matched with the cast. I can’t figure it out for a newbie.
After watching the 20-minute live demonstration, it can be said that there are shadows of Genshin Impact everywhere. In terms of freedom, whoever has the highest budget will listen to whoever has the most funds. Therefore, it is not realistic to have a Zelda in the game, but the courage is commendable.
I’ll wait for a discount before buying |ω?)