Arad has 4 basic attribute attacks, corresponding to: light, darkness, ice, and fire! Theoretically speaking, these four attribute improvements are all the same, and the monster resistance is the same at this stage, so logically speaking, the prices should be about the same, but in fact, the results are very different!
Take the pet enchanted orbs produced in the Spring Festival set as an example: 16 fire attributes are strong at 3.4 million, 16 ice attributes are strong at 4 million, 16 light attributes are strong at 4 million, 14 all attributes are strong at 9.5 million, and 16 dark attributes are strong? You can win it with just 1 million!
Seeing this, warriors with dark attributes are not offended (or are you very lucky)? The four major attributes that support Arad are also there. Why is the dark attribute alone so cheap? And the gap is still so big!
Influencing factor 1: Effect of copy resistance. Although the current resistance weaknesses of the monsters in Bakar and Legion dungeons have little impact (some monsters have a weak impact), if we push forward a few versions, there will be obvious advantages in the resistance of the dungeons in the Antuen and Luke eras. The difference between inferior and inferior.
The Antun dungeon generally had higher fire resistance, so the fire attribute was the cheapest at the time, while the ice attribute was the most expensive. The Luke dungeon had the classic light and dark route, so the dark attribute also had a brief highlight moment at that time, but later the highlight was gone. .
Influencing factor 2: Influence of professional attributes! The most typical examples are Huahua, Shura, Nanny, etc., who habitually use light attributes; male mechanics, exorcists, ninjas, etc., habitually use fire attributes; of course, there are also professions that habitually use dark attributes, such as dark warriors, dark guns, and dark Emperor, Devil May Cry, etc.
If you follow this logic, the ice attribute is the cheapest attribute, because only Bingjie is a profession that comes with ice strength, but the fact is that ice attribute strength has never been cheap, so the soul torture came. Why is the dark attribute enchantment the cheapest in the current version?
Influencing factor 3: Equipment influence! Equipment comes with attributes, which can be said to be the biggest influence on players’ attribute selection. For example, “Death Icicle”, at that time almost every sword soul had ice attributes; “Big/Small Ghost Set”, because it comes with dark attributes Attack, so many players choose dark attributes;
After coming to version 110, the most direct factor became customizing equipment !
Take the "Customized Top" as an example. If the light attribute is strong by 15, then the pet enchantment must also be light. If the ice attribute is strong by 15, then the pet enchantment must be ice strong. According to this reasoning, the probability of customizing a 15-strong dark attribute should be quite low, which indirectly led to the price reduction of the orb with strong dark attribute.
If "strong in secret attributes" is the biggest loser, then "strong in all attributes" is the biggest gainer! Because you never know what attribute strength your next custom item will be, so the result appears. Although the four attribute strengths of light, darkness, ice and fire have different prices, the really most expensive one is the little-known " 14 is all strong”!
You know, in the previous version, the price of 14 full-power products was only a few dozen million, but now the price is as high as nearly 10 million. This is the real price increase of a hundred times!
Although "all attributes are strong" is very expensive and excellent, objectively speaking, at least the four basic attributes in the current version are not good or bad. If you choose strong attributes again in the future, without any particular preference, anyway, I am Cheaper options are more recommended.
But having said that, although the dark attribute is cheap now, it may be more expensive in the next version, so there is still no need to change the attribute selection for temporary gain.