Although the price of gold does not directly determine the quality of a game, it is enough to explain the rise and fall of a game from the side. If gold coins are no longer valuable, there are fewer players playing bricks, and there are fewer civilian players, then it is almost time for the wealthy bosses to retreat. But today’s dungeon gold price ratio is really hard to understand.
Since the opening of version 110, the general trend of gold price should be as follows: in the early stage of the version, everyone is feeding equipment, and the gold price remains at around 60%;
By the middle of the version, everyone is almost equipped with equipment, and there are more and more players moving bricks, and the gold price has dropped to 70%;
Then it is the end of the current version. The equipment has basically taken shape and most players no longer need to spend gold coins. However, the gold coin output is still skyrocketing, so the gold price exceeds 80% !
What brothers need to know is that this is not the collapse of gold prices in just one cross-region, but the collapse of all nine major cross-regions of the national server!
Among them, 7 cross-districts have exceeded 80 ratios, and the most famous "cross-one" has even exceeded 90 ratios. If this trend continues, it will be just around the corner to break through 100 ratios!
Regardless of whether the 110 version is successful or not, at least so far, the 110 version of the gold price collapse is definitely the most exaggerated in history.
What is even more incomprehensible than the collapse of the gold price is that the planning turned a deaf ear. The collapse is a collapse, and I remain unmoved!
It stands to reason that now that the gold price is collapsing, even players cannot look directly at it. The planners have come up with some measures to alleviate the collapse. Regardless of whether it is useful or not, the operation of the national server planners is to pretend that they cannot see it without any operations!
【1】 The "Platinum Badge Event" will be launched in October. This event is most likely to be a "badge wash" where you spend a certain amount of gold coins to randomly convert platinum badges.
If this is the case, it can be regarded as "Amplification Activity 2.0", which is all about consuming gold coins in players' hands, but it also treats the symptoms rather than the root cause.
[2] The "God Realm Version" with the highest hopes will launch the Abyss Mode , and the Abyss Mode does not produce gold coins.
In this way, everyone will not exchange fatigue points for gold coins, which can alleviate the collapse of gold prices to a certain extent. If the old version does not work, then a new version will be used. It is also in line with the usual planning habits, but can the national server persist until the God Realm version? Hard to say.
【3】Removing or reducing the benefits of moving brick copies is the operation that can most directly change the situation, but it is also the most likely to cause player backlash.
At this stage, there are only a few main channels for gold coin production: Light Trail Medals, Basic Map Bricks, and Storm City Bricks.
According to the changes in the Korean server, 50% of the income from the base map has been directly cut, and the threshold for entering the map of Storm City has been raised. The recovery in gold prices has been immediate.
So you can see that the collapse of the gold price is not completely without hope of rescue, but simply a plan that does not want to save. This move makes people wonder, what big trick is the plan planning? Or is it really just ruined?
If you have plans to consume gold coins in the near future, such as increasing the value, strengthening it, etc., then the fall in gold prices may actually help reduce costs;
However, it is very embarrassing for the brick-and-mortar players, especially the brothers who are in the first grade. One tube of fatigue can only be exchanged for 2R for 2 million. Not to mention buying ribs, even the Internet fee is not enough!