I believe that most of you have played Plants vs. Zombies Classic. Here I will introduce you to the strategy of swimming pool difficulty mode. Without further ado, let’s get straight to the practical stuff. Because the first round is relatively simple, choose free spray mushrooms, sunshine mushrooms, lotus leaves, free sailor mushrooms, low-priced timid mushrooms, and the rest can be chosen at will.
First selection interface
Next, start the basic layout. Since the free small spray mushrooms refresh quickly, you can choose to plant them along the edge of the dense fog. Just plant two rows. The sunshine mushrooms are planted in the last two columns. The timid mushrooms are planted behind the small spray mushrooms. Sailors The mushrooms and the small spray mushrooms are in one row, so the basic layout is enough. The next step is to collect sunlight.
basic layout
This first round is relatively simple. If you encounter Tietong zombies with high physical defense, everyone can adapt to the situation and use small nuts to block them, confusion mushrooms to persuade them to retreat, or bombs to physically destroy them.
The second round of plants is based on the first round. I choose ground thorns, steel ground thorns, tall nuts, double shooters, torch stumps, etc.
Second selection interface
Next, replace the cowardly mushroom with a double shooter. The shooters are in two rows, and a torch tree stump is added in front. The torch tree stump will increase the physical attack of the plant. If you have enough time, you can put a pumpkin head on the torch tree stump. Place the refreshed tall nuts at the end of the position. Forefront.
Based on the previous round, we continue to strengthen the plant position, with machine gun shooters, pumpkin heads, and magnetic mushrooms as our first choices, and the rest are optional.
The third selection interface
Plant a row of magnetic mushrooms in front of the torch stump. Place them when the machine gun shooters are refreshed. To ensure safety, install the last row first. The torch stump should be protected with pumpkin heads, and the front row of ground thorns should be equipped with steel teeth.
This time there are bomb zombies, which can easily cause large-scale plant destruction. We choose clovers to blow away the haze so that we can fill in damaged plants at any time. We still choose machine gun shooters to increase firepower and pumpkin heads for protection. The rest are optional.
The fourth selection interface
Tall Nut placed Mina on the ground to stab the rear, and Pumpkin Head also protected the front row magnetic mushrooms.
There are big zombies in this game. We have to strengthen the bombs with instant destructive capabilities. To prevent the old six zombies from sneaking under the ground, we choose cattails and pumpkin heads for protection.
The fifth selection interface
Look, there is always the sixth one who will steal the house, but they were solved by Cattail in time. We had enough firepower in the early stage and the big zombies did not break through the defense line.
After the last wave of zombie charges, they finally fell under the powerful firepower of the plants and finally won.