The calamity skills in the Star Sea version are similar to those in the Tianxing version. They can steal the target's attack power, so they will become stronger as they fight. However, in terms of bonds, the Zed version of Guild Wars is still a little worse. In the Chosen Lucky Star version, Zed has the ninja bond to increase attack power, and the God of War bond to increase blood-sucking. It does not require blood-sucking equipment.
In the Star Wars version, Zed's only fetters are Assassin and Odyssey. The former increases attack speed, and the latter can increase damage. Let’s talk about Zed’s lineup matching ideas:
The front row of this lineup is the Galaxy Magic Robot God, which has good damage tolerance and output capabilities. The only flaw is that it has no battery life. Therefore, if there are blood-sucking strengthening runes, it is still good to play this set.
The 4-star god provides 45% of the life-stealing ability, which can provide endurance for the whole team. If the front-row main tank reaches three-star level, its ability to withstand injuries is not bad. If the lineup you encounter is not particularly violent, Zed's survivability will be stronger with the Star God's bond bonus, but if you encounter some heroes who can directly kill people, this does not mean much.
I have tried many different Zed builds, such as Guinsoo's Furious Blade + Artillery, Artillery + Runa'a's Hurricane, Guinsoo's Fury Blade plus Runa'a's Hurricane. The third item is usually mercury, because this kind of basic attack hero is most afraid of control.
Judging from the output comparison, Cannon Galuana's hurricane is more stable, because the initial attack speed of the cannon is increased more, and it can increase the distance by one block, making the attack faster. The Furious Blade of Guinsoo needs to slowly stack up its attack speed. If you delay it, it will definitely be more stable, but often the opponent will not give you a chance, and you may be killed soon after jumping over.
Runa'a's hurricane can split attacks, which is most suitable for heroes with high attack power. The Zed skill can steal the enemy's attack power, and the attack power will only get higher and higher. It is especially delicious when paired with Runa'a's hurricane. In addition, when Zed is held back by a relatively tanky tank, Luana's hurricane can also attack other heroes, which is also important.
If Jie is attacking crispy skin, the speed will be relatively fast, and the attack power will gradually increase, making him more courageous as he fights. But if the opponent puts a tank in the back row to hold Zed back, it will be awkward without armor-breaking equipment, and it will be completely impossible to attack, because a target cannot always have high attack power.
In addition, if Zed produces mercury, it will be difficult to encounter some violent magic damage lineups, such as Teemo and Syndra. In one game, my three-star Zed was instantly destroyed by a two-star Syndra's skill. Therefore, when encountering such a violent lineup, Night Blade is actually more useful than Mercury, at least it can guarantee that it will not be killed instantly.