Although Arrow Sword is fun, there are many puzzling aspects in the game. For example, this 16,000-point sword-fighting strategy guide for "Arrow Sword" is shared. If you want to know more about this 16,000-point sword-control strategy guide for "Arrow Sword" In fact, it is not difficult. This guide is specifically designed to explain this to you. You will understand the solution after reading it.
Before the game starts I have to explain
Mob reward, dodging lateral movement speed
Door bonus, dodging lateral speed
Traverse speed completely deduffed
In the later stage, the traverse speed completely overflowed. The last time I played the final boss, I couldn't dodge the ball at all. Press A to lock on the left, and press D to lock on the right. It was pure torture.
Remember to avoid lateral movement speed
Likewise, if you are not a newbie, please finish shopping in the store before reading.
You can’t save money in the sword-fighting style. You can spend 600 and earn 600 by playing a handful.
At the beginning, you must get 6 Mitsurugi or 30% of Mitsurugi's CD. (The Mitsurugi's CD is better than 6 Mitsurugi, but it is easier to get through one game with 6 Mitsurugi. In fact, it is still possible to get the Mitigation Sword's damage + 3.)
This is a hidden achievement. The reward for the first pair of wickets at the beginning is 3 times. If you start again, you can get 6 times the reward.
Starting bow: red bow
The red bow is only useful for blood-stealing in the mid-term. It is not as good as the blue bow in the early-stage, but it is very good in the mid-stage.
In the later stage, all bows are the same. Because the speed is too high, they can't even hit monsters. They really can't hit them. The monsters don't lose health at all before they are instantly killed by my sword. They are completely quantum tunneled.
In the first round, you can only pull the sword, and all bosses will reward you with the sword.
Choice of doors for a week:
blue>yellow>green
In the blue door:
Sword cd>Sword quantity>Sword damage>Sword distance
reason:
The cd of the sword is the version answer. Every time the damage of the sword is increased, the cd of the sword will be added. The debuff of this cd must be offset.
The number of swords increases by 1 once, and the damage of the swords increases by 0.5. Choose the number of swords in the early stage and the damage of the sword in the later stage.
In the yellow door:
Frequency>Attack>Distance>Speed
reason:
Because blood is sucked in the fourth and fifth rounds, the game's sword setting is based on observation and guessing. It is concluded that when you move the sword, it will move in the direction you move. However, the scalar of the sword's speed remains unchanged. It moves left and right. Will cause the vertical direction to be slower (a bit rounder). After three rounds, the attack of the mini-boss is very high and it has tracking, so it has to be moved. This causes the flying speed of the sword to be extremely slow, so there is a high probability that the boss must be defeated in order to pass, so blood sucking is very important at that time. In other words, attack power and frequency are important. At the same time, please note that the priority of speed is only higher than the green traverse speed, and lower than any other attribute gate, because in the later stage, even if the cloak is full and the speed is replaced by attack power, the speed will be super high and you will not be able to hit the monster at all. Pure quantum tunneling.
In the green door:
HP>Traverse speed
HP only has higher priority than traverse speed and attack speed.
Once again, lateral movement speed has the lowest priority in the game, followed by attack speed.
In the first week, you will get all the mob rewards except lateral movement speed. If you really can't dodge the lateral movement speed, just accept it and continue fighting.
The first round of the game should be a bit staggering, not as fun as the fire dragon, but it is no problem to pass the level, after all, the final boss does not need to be created.
The final boss reward of the first round is to choose sword attack x2
Come, let's do a math problem together. If you don’t want to do it, just read the last sentence of this paragraph.
It is very bold to assume that the number of sword rewards you get in a week is the same as the number of sword attack power rewards, both are 10, and all the small boss rewards are sword damage, that is, 3 big bosses, 12 small bosses, level 15 The reward for the sword, which is 143 (+5 for the first upgrade of the sword, +8 for the second time) plus the door reward and the initial attack power of the sword should not exceed 200, then simplify it to 200, and assume that before the end of the week, you There are 20 swords on the body, and the output of one sword is 4000.
Let’s also assume that the rewards you get in the second game are exactly the same as those in the first game.
At this time, choose the sword attack power x2
The sword damage before the final boss of the second game is: (8000+200)*(20+20)=328000
And if the final reward of a week is to choose the number of swords x 2
Then the output of the sword before the final boss of the second game is 4000*(20*2+20)=240000
clear at a glance
There are too many simplifications, but the idea is OK. The final boss reward of the week is to choose Sword Attack x2 for the greatest benefit.
The second round is also the round for pulling the sword. The detailed process is based on the first round.
Remember to dodge the lateral movement speed
But there are still some differences. At this time, you will find that your Yujian CD is huge.
Therefore, the mini-boss reward in the second week can appropriately increase the attack power of the bow.
And ensure your own blood volume.
The final boss reward in the second week is the number of swords x2.
Reason: The more swords you have, the greater the damage bonus you get every time you take a sword.
Here comes the question: why not just take the number of swordsmanship.
The reason is the same as the Fire Dragon style. The graphics card can't handle it. For the first time, I chose two swordsmanship x2 in the second and third rounds. The 3080 was directly filled up. The game was directly ppt, so I recommend only picking up the swordsmanship quantity once. , and it is obtained as the final boss reward in the second week. Usually, after getting it, there are more than 100 swords. At this time, the sword damage +10 is a 1000+ damage increase.
The third week is more important.
It is recommended that the three-week boss reward will be x2 for the number of mobs selected.
reason:
1. For three weeks, the sword has a high probability of destroying mobs. If the attack of the sword is increased, the CD will be added. It's better to defeat more mobs and get other rewards.
2. It is impossible to increase the attack power and frequency of bows and arrows by eating more boss rewards. You can only rely on mobs.
If the blood volume is not healthy, choose blood. Only by surviving can you improve yourself. If you can't avoid the lateral movement speed in the third level, just admit it.
Starting from the third round, the final boss reward for all weekly rounds is to choose a sword to attack x2, and if you choose wrongly, the computer will explode.
The surrounding eyes are also more important.
If the four targets are pushed flat at the beginning and can be pushed to the end without creating a boss, then choose mob x2.
The more rounds there are with mobs
In the 3rd and 4th weeks, if you don’t choose the sword for the big and small bosses, it is actually an improvement, because you can drastically reduce the CD of the sword from the mobs and reward gates. It is very strange. The way to improve the sword is not to upgrade the sword. This is probably the reason for the sword. The weaker the sword, the stronger the sword.
If you need to create a boss during the process, then continue reading below. Prioritize your blood volume. If your blood volume is not healthy, choose blood. Only by staying alive can you improve yourself.
Then the rewards from the big and small bosses will make all the props fully available. The specific order is to upgrade the damage reduction belt first, then the blood-sucking necklace, then the crit glasses, then the cloak, then the arm guards. You can also choose a bow when you see it.
Remember to dodge the lateral movement speed. If you can't dodge, just admit it.
The reward for the final boss in the four weeks is x2 sword attack.
fifth week program
The props that are not fully drawn in the four weeks are continued to be drawn in the five weeks.
If there is really a lucky person who can keep pushing until the fifth week, then continue to choose mobs x2 until you have to create a boss, and then pull props.
Starting from the fifth game, you probably won’t be able to dodge the mobs’ explosive lateral movement speed, which is disgusting.
The final boss reward of the fifth round is also x2 attack of the sword. If the cd of the sword is very short at this time, it will be another cool kill. You can continue to consider the monsters x2 in the next round.
The final boss reward is x2 for sword attack.
Six weeks
After the sixth round, your bow will generally not be able to hit monsters, or it will only be able to hit a few shots, and the blood-stealing amount will plummet. The quantum tunneling effect occurs.
If the author also reads this, please understand that I don’t mean to say your game is bad. This is purely an engine problem. I love you♥
And by the sixth week, smart students should have discovered that a wave of swords can kill a small monster instantly, and even if the distance of the swords is long enough, a wave of swords can kill one and a half monsters.
Therefore, it is necessary to maintain a dynamic balance starting from about six weeks, that is:
If the CD of Mitsurugi is short, pull Mitsurugi. If the CD of Mitsurugi is long, it will draw blood. It is great to be able to renew 2 waves of Mitsurugi every time before fighting monsters. If you can only renew one wave, be careful. You should not pull Mitsurugi. Instead, Yu Jian's CD is gradually reduced.
Because one wave of swordsmanship can stabilize a mob in seconds, and two waves of swordsmanship are needed because there is a boss to fight.
The boss reward is still sword attack x2.
This dynamic balance will be maintained in the seventh week and beyond. If the CD of Yujian is short, you will draw Yujian. If the CD of Yujian is long, you will draw blood. Until you are too tired or you really can't beat it or you run out of money, 16,000 points is still relatively good. It's easy. If you're lucky and you really dodge a lot, it's not difficult to move at a speed of 20,000.
I believe that after reading this guide, all users will have a sudden enlightenment. In fact, it is not difficult to play the Arrow Sword game. If you want to become stronger, pay more attention, so that you can become a game master step by step.