There will be many Wet Summer users who still don’t know about the sharing of the Wet Summer full-process clearance guide. The following is the "Wet Summer full-process clearance guide" collected by the editor of Sourcecode.com. Interested children can go to Take a look below, I hope it can help you.
Basic operations:
Z (press and hold) pick up a water glass or water bottle
X (Click) When taking the water bottle, enter the aiming mode. At this time, hold down the left button of the mouse to pour water into your own cup. When there is water in the little loli's cup, you can click the left button of the mouse to knock over the water cup, and a pink bar will be added. When the bar reaches one square, you can use your feet. When reaching the third square, a special plot will be triggered.
X (press and hold) to drink water by yourself when holding a water glass
After drinking the water in the water bottle, you need to throw the bottle away before replacing it with another bottle of water.
Game end conditions:
1 Whether you drink the water in the water bottle or throw it away, there is no water bottle available.
2 The upper blue bar on either side is full (usually only possible if there are more than 4 bottles of water)
3 Use your feet when the pink bar is less than 1 square
4 The bar below you or the little loli is full.
In the case of condition 1, if none of your blue bars are full, the winner will be determined. The person with more blue bars above wins, and the winner has priority to use the toilet.
A countdown will appear, and you can click on the toilet's keyhole before it ends. When a question mark appears on the little Loli's head, hold down the left mouse button or click the right mouse button.
If you win, click on the upper option and the little loli will go to the toilet, and on the lower option, the little loli will go to the wild. Click on the grove at 10 o'clock in the courtyard to view it.
Condition 2 will cause the party who fills it up first to leak on the spot. When the protagonist leaks and has a favorability of 4 or more hearts, it will be cleared.
When there is a leak on the opposite side, choosing the upper option will go to the toilet, and the lower option will go to the wild. The other options are the same as condition 1.
In the case of condition 3, you will be kicked away regardless of your favorability level. If you are caught peeping, you will be kicked away regardless of your favorability level.
In the case of condition 4, you can also go to the toilet. If there is no exposure, you can see the other party interacting on their own. You cannot break into the toilet at this time, and the countdown will disappear. You can only watch it or talk to the other party.
Then there is another core indicator: favorability.
At the end of each day, the favorability value increased by all actions on this day will be calculated. The most direct function of favorability is to open various events. The maximum value is 5 hearts. After reaching 4 hearts of favorability, you can basically do whatever you want. In addition, you can increase the money gained from conversations and actions.
What money can do is buy things from the store (in the water drinking competition scene, click the upper arrow to go out, then click the lower arrow to go to the town, then click the upper arrow to enter the store.) The functions of the props from top to bottom are:
1 Turn on the perspective function.
2 Increase the number of water bottles in the water drinking competition.
3. When the favorability level is above three hearts, go to Loli's room to talk and trigger a mini-game event. You can add a function where the loser is tied up.
(Mini game events can be entered with more than 2 hearts, and special options can be added with more than 3 hearts)
4 favorability points and above 4 hearts can trigger a special plot when sleeping together at night
5 HE key props
6. Turn on the maid outfit and you will be scolded when you put it on.
The main source of money is daily dialogue, and then various events will give you a lot (500-1200) at the end.
After the tentacle unlocking condition is HE, turn off the lights in all three rooms in the evening, and click on the wooden floor in the lower left in the scene in front of the toilet door. At the beginning, you can only choose high difficulty (low health). After dying once, you can choose normal difficulty. If you die again, you can Choose easy difficulty.
The four options during combat are attack, restraint, defense, and escape.
Attacks can destroy clothing.
Different parts of the restraint have different effects. If both hands/feet/or are restrained, they can become the parts circled in red.
Defense can restore blood. If the opponent has both hands or feet, or both are bound and have a red circle, it can be triggered once without consumption.