After the level 80 of Warcraft Classic was opened, Dark Priest received epic level enhancements, which rapidly affected the damage of Devouring Blight and Vampire Touch, and all of them can critically hit. Although it still can't compete with pure DPS professions, Shadow Priest can finally compete with hybrid professions such as Punisher Cavalry and Elemental Shaman.
Today I will talk to you in detail about how to play Dark Priest in the early stage of level 80.
Level 80 Shadow Priest talents and glyphs are recommended.
Let’s talk about talents first. Level 80 Shadow Priest recommends 13-0-58. Click Meditation on the Discipline side to ensure battery life. 56 Shadow points can already cover all damage-increasing talents. Novice friends with this talent can just copy the homework, no problem.
In terms of glyph selection, we recommend the Glyph of Shadow, Glyph of Mind Flay, and Glyph of Shadow Pain for large glyphs, and the Glyph of Shadow Demon, Glyph of Floating, and Glyph of Fade for small glyphs.
Level 80 Shadow Priest attribute priority.
The attribute priority of level 80 Shadow Priest is Hit>Ability Power>Rapidity=Crit>Spirit>Intelligence>Others.
The level 80 magic system requires 17% hit rate to reach the standard. Shadow Priest has 3% talent and debuff +3%, so it needs 11% hit rate equivalent to 289 hit rating to pass. The alliance has 1% of shaman, so the alliance needs 264 hit rate. The level will reach the standard.
After satisfying the hits, Shadow Priest gives the highest priority to stacking magic power, followed by rapidity or critical hits. Whether the haste income here will be greater than the critical hit depends on whether there is a bug in the haste income after the 80 nostalgic server is officially opened. If Blizzard does not fix the haste BUG in the Beta server, then the haste income will not be that high, but will become Negative returns. Therefore, the benefits of rapidity and critical strike are still open to discussion. If there were no BUG, the quick benefit would definitely be greater than the critical hit.
As for level 80 spirit, it can increase spell power, so the benefits of spirit are higher than intelligence.
After understanding the priority of attributes, the equipment will be easy to match. You can match it according to your own situation. The attributes of the priest's T7 suit are very rubbish, so the dark priest does not need a suit and can use the component flow.
Finally, let’s briefly talk about the output cycle of level 80 Shadow Priest.
For the single BOSS, first use Vampire's Touch + Devouring Disease + Mental Flay. At this time, you will have 5 layers of Shadow Interweaving BUFF on your body. Then use the one-click burst macro to hit a pain, followed by a psychic blast, and then summon Shadow Demon.
The above is the starting order of Dark Priest. Afterwards, keep Vampire Touch and Devouring Blight until they are gone, use Mind Blast once it is ready, and use Mind Flay the rest of the time. For level 80 Shadow Priests, you don't need to kill them in stake battles, because the damage of Death is average and the CD is long. You can occasionally intersperse one when moving. Use the ultimate health and mana recovery moves as appropriate according to the team's situation.
Level 80 Shadow Priest has only 5 output skills in total. Since Pain can be refreshed by Mental Whip, there are actually only 4 skills, 2 DOT, and 2 reading skills, which are not complicated at all.
In terms of multi-target AOE, AM has also added its own AOE skills. If there are more than 4 targets, you can directly use Shadow Burn. If there are less than 3 targets, you can use DOT one by one to hit multiple targets in a cycle.
The Shadow Priest wearing the P1 stage graduation equipment can hit around 3800 damage per second when driving stakes, which is between the T2-T1 camp and comparable to the Punishment Cavalry. After turning on Ulduar and entering the P2 stage, the performance of the Shadow Priest It will be better, because the effect of Shadow Priest's T7 suit is really bad, so bad that it can't be improved.