Back to the Future 1999 has been in public beta for a while. I believe you have accumulated some character reserves. So in this issue of the Gamer Guide, I will briefly rank the strengths of the current characters and see which ones are must-play characters. Which characters don't have much development value.
T3: Radio Miss, Onion, Dong, Bani
T3 characters basically don’t have much development value. These cards either have too low damage multipliers or have better high-level substitutes. Most of these cards do not have absolutely strong mechanisms and do not have a particularly good land reclamation experience. Therefore, They can neither be used as countermeasure cards nor as core cards, and the transition is not smooth enough, so it is not recommended to cultivate them.
T2: Aluminum glass, red cloak, X, Marilyn
The characters in T2 have certain characteristics and employment directions, but most of them have some shortcomings, which prevents them from reaching higher gradients. Like Aluminum Glass, he has extremely strong DEBUFF and BUFF, which can increase or decrease the defense of enemies and teammates. It is fully functional, but the damage is not enough. Only when the output of the main C is enough to overflow, can there be a chance to enter. to the team.
The red cloak has a high output limit but lacks stability. It performs better on some monsters, but lacks a certain degree of versatility. X and Marilyn are more inclined to countermeasure cards. The former has a clear BUFF and passion-reducing effect, which is very effective in some special levels, while the latter can provide very high resistance to violence.
T1.5: Lala Spring, Wolf Pack, May Color
The first two characters are ranked T1.5 due to their strong performance in land reclamation. The advantages are that they are relatively simple to cultivate and have stable combat power. In particular, Laraquan not only has an amazing amount of recovery, but also does good damage, and the training cost is very low. , is simply the king of cost performance, and the Wolf Pack is also a representative of simplicity and roughness. The character May Color is also similar to a strategy card, and its combat power is particularly impressive when the star level increases, but the training cost is slightly higher, so it cannot be given a higher rating.
T1: Tennant, Palmier, Charade, Sonnet, Lilanie, Mistletoe, Rabbit Fur Handbag
After being drawn, the characters at this level can basically improve the team, and they can also be balanced and used in various maps. Of course, there are also some characters that can enhance the player's wasteland development experience because of their relatively simple ability to acquire. For example, Sonnet, Lilanie, etc. are placed in T1. In short, players who draw characters on this level are relatively lucky.
T0.5: Balloon Party, Little Green Bird, Red Crossbow, Winnie, Star Antimony, East of Berlin, Centurion, New Tower of Babel
Almost all the characters in the T0.5 level can be used as core training. After being drawn, you can build a team around these characters. For example, the three six-star characters initially given are all relatively representative, especially the red ones. When you draw the crossbow arrow, it will be directly used as the main C, and it will be powerful from the early stage to the late stage.
T0 Unrusted Armor, Nishi Taxi, Sufubi
These three are characters that can directly change the player's game experience. If you draw them, there is almost no reason not to practice. They are all far higher in strength than the first line of the version. You can just add them to the team and fill them up. That's it.
Summary: The above characters are the current rough gradient ranking of the game. I hope everyone can find the lineup combination they need based on this list.