Guide to adding points to barbarian skills in "Diablo 4", and recommended analysis of barbarian BD genres. "Diablo 4" Barbarian Whirlwind, Double Sweep, Bleeding Thorns, Hammer of the Ancestors strategy guide. "Diablo 4" is an action role-adventure game (commonly known as an ARPG game) developed by Blizzard Entertainment. As the latest sequel to the classic Diablo series, this is an open world arpg game that emphasizes player interaction. The story takes place decades after Diablo 3: Reaper of Souls. After the Dark Soul Stone was destroyed, the three sources of evil were defeated, and Malthael, the Angel of Death, finally fell, countless lives were lost, and the residents of Sanctuary were struggling in the darkest era. Many years later, when everything is gradually recovering, a threat as old as this land begins to stir up, and a legendary adventure led by you will begin again.
Preface
This guide is a detailed explanation of the barbarian profession. For other strategies, please refer to:
Series strategy index——
- Guide to all side missions: to be updated
-Later gameplay/grinding guide: to be updated
-PVP gameplay guide: to be updated
-Detailed explanation of equipment/evaluation of dark gold equipment: to be updated
-World boss guide: to be updated
---Professional Specialization---
Barbarians have a unique weapon specialization system. You can gain weapon experience when using a weapon, thereby increasing the weapon's specialization level.
At level 15, you can do professional tasks to unlock specialization slots.
You can gain experience by using weapons starting from level 1.
Each level of weapon specialization improves a certain ability of the corresponding weapon.
There will be additional special effects when specializing to level 10.
The following are the effects of each specialization and additional special effects at level 10.
After you unlock the specialization slot, you can also put the specialization effects of a certain weapon into the slot.
In this way, any weapon you use will have this special effect, and the special effect of the weapon you use will also activate.
Click on the weapon specialization on the right to add its effects to this slot.
For example, you could slot a two-handed hammer that regenerates rage.
In this way, even if you hit with a two-handed sword, you will get back anger, and the increase in bleed damage of the two-handed sword itself will still take effect.
Professional specialization brings a wealth of diversity options to the Barbarian gameplay.
---Basic skills---
1. Peeling
A single attack does high damage, but it takes time, so the output continuity is poor and the rhythm is a bit stop-start.
However, it is the entire feature that makes the boss very suitable for dealing with strong enemies (such as bosses), allowing players to have sufficient time to move, and can continue to output in the process.
-Intensified peeling
Vulnerability is very practical. The bonus bleeding directly increases the damage. It is very simple to use.
Thorns can be used in conjunction with the Thorns playstyle, relying on Thorns + Bleeding to safely kill powerful enemies.
-Battle Skinning/Battle Skinning
2. Stab strike
The attack with displacement is very maneuverable and feels good to use.
Using the thrusting strike skill to cause damage and quickly switch targets is very suitable for the barbarian's gameplay.
-Strengthened thrust strike
Stab Strike can also increase output, and can even be used with bleeding tactics.
However, the play that triggers berserk works best.
-Battle Thrust Strike/Battle Thrust Strike
3. Bash
Because of the relationship between early explosion rate and attack speed, it is not suitable for land reclamation.
It can provide some help in survival, control and anger in the later stage, but the current choice is not of high value.
-Strengthened slam
-Battle Slam/Battle Slam
4.Frenzy
Frantic can bring faster attack speed and can also increase anger.
The branch bonus can be used on both offense and defense, but it is difficult to form a combat advantage when it is not formed in the middle and early stages. There is also a lack of equipment to match it, so it is not recommended to use it.
-Enhanced frenzy
-Battle Frenzy/Battle Frenzy
---Core skills---
1. Double sweep
A small-scale AOE attack seems ordinary.
However, double sweep can be combined with the stun effect of trample, charge and other skills to achieve extremely low anger consumption.
This style of play allows barbarians in the pioneering period to deal with most situations and is very practical.
-Enhanced double sweep
It is simple and easy to use when branches are increased and easy to be damaged.
Extending the duration of the violent state depends on the coordination of other skills and equipment, and has a higher upper limit.
-Double Sweep of Fury/Double Sweep of Violence
2. Whirlwind
Starting from the second generation, the barbarian's signature skill, displacement + damage, is completed simultaneously. The operation is very smooth, and it also increases survivability in disguise.
In a scene with a lot of monsters (especially elites), as long as survival is okay, Whirlwind has almost unlimited battery life, and can also shuttle around at will to avoid skills/chasing monsters.
-Strengthened Whirlwind
As long as the problem of anger recovery when the monster is young is solved, Whirlwind is a high-quality skill that can be used from scratch.
-Furious Whirlwind/Furious Whirlwind
3. Cutting
It can be regarded as an enhanced version of skinning. You can increase the damage through skinning and then cut it in conjunction.
It is also a key skill for Bleeding/Thorns bd.
-Intensified pain cutting
The damage increase is mainly used on the branch, so that you can easily deal with the boss without good equipment.
- Violent cutting/furious cutting
4. Hammer of the Ancestors
The representative skill of barbarians in the Diablo 3 era is also a small-scale AOE.
It can be combined with the power and legend of the Hammer of the Ancestors, and it will perform more powerfully in the later stages, especially in elite and boss battles.
However, it will be difficult to use in the mid-to-early stage, after all, the attack range is small and the cost is high.
-Strengthen the Hammer of the Ancestors
Branch Fury is more useful.
- Hammer of the Violent Ancestors/Hammer of the Furious Ancestors.
5. Flying stones and flying sand
It is a large-scale AOE skill, and the effect is pretty good if the anger can keep up with it.
However, the starting hand is long and the anger consumption in the early stage is unbearable, making it difficult to be effective.
The damage and control effects will be very good with equipment support in the mid-to-late stage.
-Strengthen flying rocks and flying sand
-Furious throwing stones and flying sand/Furious throwing stones and flying sand
---Defense skills---
1. Trampling on the Earth
Can provide prolonged stun.
There are many skills/equipment that can be linked with stun in Diablo 4, so there are many places where Earth Trample can be used.
For example, combine it with Double Sweep to form a continuous output combination.
-Enhanced Earth Trample
The anger retaliation branch is very practical and allows barbarians to operate smoothly.
The branch that reduces the cooldown of ultimate skills is the first choice for barbarians who rely on finishing skills.
-Tactical Ground Stomp/Strategic Ground Stomp
2. Rally and shout
It is very useful during the land reclamation period, providing increased group movement speed and anger.
It is also very practical when brushing pictures quickly in the middle and later stages, and is very suitable for quick brushing.
The penetrating ability when dealing with certain monsters is also very good. It is a skill that can be used no matter what.
-Strengthen rallying cry
--Tactical rallying cry/strategic rallying cry
3. Challenge Roar
It can interrupt the enemy's ability, taunt the enemy, and provide damage reduction. It can not only greatly improve the survivability, but also play a better similar role in the team.
Very practical skills for survival.
-Enhanced Challenge Roar
The life-increasing branch is good for linking with thorns, and the anger regeneration can be used for builds that require a lot of anger.
Tactical Challenge Roar/Strategic Challenge Roar
4. Skin of Steel
It is equivalent to a temporary shield, which can effectively improve survivability when attacking difficult situations.
It can also be coordinated through equipment special effects to give full play to the survival advantage and increase damage at the same time.
However, there are few available combinations in the middle and early stages, and the effects are not very good, so it is not suitable for non-formed bd selection.
-Strengthened Steel Skin
-Tactical Steel Skin/Strategic Steel Skin
---Fighting skills---
1. Charge
The charge skill is very effective in combat as a displacement maneuver skill, but it cannot be used when there is no target.
Charge can also be used as a damage skill (reduce cooldown, increase damage) through equipment and operation, but it still needs to be developed.
Charge can stun the enemy (rush the enemy into terrain obstacles/edges), and it is also very good when combined with double sweep and other effects.
-Strengthened charge
Charge's mobility, damage, and extended rage are useful, so the reduced cooldown allows for more frequent activations and is more valuable.
-Powerful charge
-Powerful charge
2. Flying and slashing
Flying Slash is considered the barbarian's most maneuverable skill. It can jump away, pursue, and cross most obstacles (as long as you can see the landing point, you can jump over many places).
Flying Slash is very useful for moving around, escaping, or rushing. You even only need a few skill points to enjoy its main function.
It can be said that it is a skill that is easy to use and has high returns.
-Strengthened flying chop
Gaining rage by flying in the air can make the barbarian's attack easier.
The deceleration branch can be matched with the equipment and skill effects that need to be decelerated, and can be selected according to the situation.
-Powerful air slash
-Powerful flying slash
3. Kick
Kicks can stun monsters (hit the location of terrain obstacles) and displace them. They can also make them vulnerable to damage and have strong control.
The timing, location and coordination of kicks with other skills are very important. Players who master the barbarian gameplay can exert great power. It is a powerful skill that can be considered in the mid-to-late stage.
-Strengthened kick
Kicking can consume anger and become a pure attack skill. When combined with bonuses such as rage, it can deal extremely high single damage. Boss/elite battles are very powerful.
It can also be turned into a more controlling skill to knock down the opponent.
Kicks are expected to perform better in pvp.
-Powerful kick
-Powerful kick
4. War cry
The battle cry can bring independent damage increase to all members, which is very effective.
War cry can also bring about a state of rage. If the play style is centered on rage, it can be used as one of the rage starters after the war, and the rage can be maintained through various means of extending the rage.
-Enhanced battle cry
Damage enhancement in the branch is more practical most of the time, after all, this is also the core function of Warcry.
Fortification also has its place in battles that require survival strength.
-Powerful battle cry
-Powerful battle cry
---Weapon Mastery---
1. Death blow
Death Strike can easily build a BD that revolves around it, which is to emphasize the single damage of Death Strike, and use its feature of killing monsters to reset the cooldown for continuous instant kills.
Its ability to target elites/bosses will also allow it to perform brilliantly in battles with bosses and world bosses.
You can use it if it can increase the damage in a single time. It will pass in seconds. If the equipment skills are not in place, don't use it forcefully.
-Enhanced death blow
Death Blow can be used to restore rage, but Fury Damage is more useful most of the time.
-Fighter Death Blow
-Warrior Death Blow
2. Split
Rupture also suffers from the problem of slow continuous damage effect, which limits its performance, so it can be useful in bleeding play.
-Strengthen fragmentation
The attack speed in the branch currently needs to be developed, and when the health is restored, it can be useful in bleeding slow-speed play.
-fighter split
-Warriors Split
3. Grip of Steel
The Iron Grip can be used as a universal trigger -
Gather monsters: Then use small-scale AOE, such as Hammer of the Ancestors and Double Sweep.
Vulnerable: Give status and cooperate with subsequent output.
Berserk: Trigger Berserk and start explosive play.
In short, many playing methods can be used, but they are not very good and need to be further developed.
-Strengthen the Iron Grip
-Fighter's Iron Grip
-Warrior's Iron Grip
---Ultimate Skill---
1. Fury of Berserker
The fury of the berserker can be said to be the symbol of the barbarian, which can greatly increase damage and mobility.
You can even consume anger to massively increase the damage of a single attack. For example, you can use anger to violently increase the damage and then kick the final blow. The single damage is extremely high.
However, to use it to the extreme requires players to have good anger management and distribution abilities.
-Wrath of the Supreme Berserker
-Wrath of the Ultimate Berserker
2. Summoning of Ancestors
The Summon of the Ancestors is also the signature skill of the barbarians. Although it does not have more operations and equipment skills to coordinate with it like Wrath of War, it is very easy to play without hand.
In some battles where the damage cannot be sustained, players can rely on ancestor summons to help you destroy the boss.
-Summon of the Supreme Ancestor
-Ultimate Ancestor Summons
3. Steel Vortex
When you have a good set of weapons, Steel Vortex is a powerful weapon to clear the screen. Switching weapons can also link various special effects and passives.
There will be strong performance in the late game.
-Supreme Steel Vortex
-Ultimate Steel Vortex
---Passive skills---
1. Acupoint attack
BDs who use core skills as their main means of attack can click this.
For example, Whirlwind Slash continuously outputs damage to increase the effect, and the effect is obvious.
2. Endless anger
This passive target is very clear. You can add it if you use two-handed weapons and your anger is not enough (in fact, you don’t have enough in the middle and early stages).
Nice filler skill slot.
3.1. Murderous and aggressive
Although the upper limit of life is considerable, during non-attack periods, it is generally more preferable to pile up damage.
As a passing point for bravery and vitality, you need to add 1 point, and for thorn play and other methods that require blood volume to cooperate, you need to add 1 point.
3.2. Brave and energetic
Elites are our priority search and attack targets most of the time, and they account for a large proportion.
Therefore, damage reduction against elites is more affordable, and as long as survival is not enough, you can find it here.
4.1. Blood Qi rushes out
The thorns play method is very profitable, and other play methods are meaningless.
4.2. Strong as steel
It is also used in conjunction with the thorns play style.
5.1. Strong skills
The higher the movement speed, the better. You can never go wrong, especially in clearing up wasteland.
It's basically a must-order.
5.2. Angry
You can attack difficult problems, but it doesn't matter at ordinary times.
However, monster control is still quite strong, and it is indeed dangerous to be controlled in melee combat. It depends on personal feelings and operation.
6.1. Ear-shattering noise
The barbarian in the team is almost a must. For individual players, it depends on how important your roaring skills are.
It can indeed effectively increase the coverage time of the roar skill.
6.2. Team battle leader
The blood recovery effect is quite good, and with the ear-splitting noise, the income is higher. It is indeed a good recovery method.
The barbarians in the team can have a good auxiliary effect.
6.3. Low roar
The damage reduction is quite impressive. If you have already ordered the above two, there is no reason not to click this one.
7.1. Use offense as defense
It also depends on the play style. If you have high coverage of Fury and have survival needs, you must click it.
7.2. Full of anger
Anyone with high violent coverage can click on it.
7.3. Fighting Fever
Furious trigger, simple and practical.
8.1. Pit Fighter
There’s not much to say about this. There aren’t any long-range barbarians at the moment, so I’ll definitely add them.
8.2. No mercy
Barbarians are still relatively easy to form bodies such as immobilization, and it is easier to achieve the requirements in a team.
The increased critical hit rate is considerable and very real.
8.3. Killing blow
It is mainly used to defeat hard targets such as dungeon bosses. It is very useful for dungeon attack as output.
Usually, unless the damage is really not enough, it is not necessary.
8.4. Reveal weaknesses
It requires skill coordination and has a unique operating rhythm, so it is relatively suitable for split play.
9.1. Broken ribs
The bleeding method is more practical and can kite monsters.
Other playing methods can be considered as long as they can stably trigger bleeding, and survival should be passive.
9.2. Bone cutting
Bleed play is practical and works perfectly with revealing weaknesses.
10.1. Rough skin and thick flesh
It is best to have other strong reinforcements to cooperate with. If your own defense level is high (armor, resistance), the effect will be very good.
Relatively autistic playing methods such as thorns and bleeding are more practical.
10.2. Defensive posture
Also a useful addition to a strong system.
Survival is further enhanced.
10.3. Counterattack
The strong style of play is to use ultimate moves, counter-injury, and continuous damage to eliminate the opponent after saving your life. Counter-attacks will obviously increase the damage.
11.1. Duelist
There's not much to say, just add it if you mainly use dual-wield attack.
11.2. Controlled anger
Increasing the upper limit of rage is more useful for powers and skills that consume all rage to cause damage, or are linked to energy.
Usually the play style doesn't make much sense.
11.3. Angry and impulsive
There are also many ways for barbarians to frequently switch weapons, which can bring substantial benefits.
11.4. Full of anger
In high-intensity battles, anger is accumulated and released quickly, and this skill restores a lot of life.
12.1. The momentum is strong and sinking.
When the initial explosion rate is low, the income is not high, but it can be added in the middle and late stages.
This is a project where the higher the explosion rate, the higher the income.
(1% explosion rate corresponds to 10% explosion damage. Whichever is lower has higher benefits, for example, 35% explosion rate and 360% explosion damage. In this case, the increase in explosion rate has higher benefits).
12.2. Brutal power
Suppression does require corresponding equipment and play configurations to be effective.
It is of little significance in the early to mid-term.
12.3. Heavy blow
Being stunned and prone to damage is still easy to achieve, as long as you focus on bludgeoning.
12.4. Concussion
It works effectively with heavy attacks, and the stun it brings can also be used with more play styles.
It's best to increase the chance of a lucky hit.
---Ultimate Passive---
1. Unbridled anger
As long as the violent play style is the core, it is a must.
2. Humanoid weapons
Barbarians have a variety of playing methods that can be combined with humanoid weapons, such as the simplest steel vortex playing method.
It requires some operation and matching, but it is an independent damage increase and the effect is very strong.
3. furious
Currently, it is easier to introduce this passive in the play styles of Cut and Hammer of the Ancestors.
The damage increase is very high, and it is also very suitable for attacking tough situations.
There should be further development around Furious in the future.
4. Bleeding trauma
A practical ultimate passive that is simply paired with bleeding.
---Barbarian BD recommendation---
1. Thorns bleed
①Overview/Power
This genre is suitable for land reclamation and has no equipment requirements. It can smoothly and quickly allow players to enter difficulty level 3, which is good news for non-chiefs.
The play style is relatively autistic and simple, with strong survivability. Players can stack strength, armor and other survival factors.
Other related items are to increase the thorn damage and bleeding damage. Since the damage is sustained, you can have a lot of time to move, which is very safe.
Powers are used for whatever purpose. There are many powers related to thorns, bleeding, war cry, etc.
Dispel power can be obtained in the Broken Peak Demon Wood Forest, it is very easy.
Recommended powers:
②Skills
The skill bar is as follows:
Add the following points:
2. Double sweep
Use trample, charge, etc. to create dizziness, and release a double sweep at no cost.
Whether it is land reclamation or the middle and late stages, it has the strength to fight.
The operation has a strong sense of rhythm (in other words, there are certain requirements for the operation) and a strong sense of impact.
There are various power options, and the ultimate goal is to enhance the double sweep damage.
The following powers are recommended:
3. Hammer of the Ancestors
The Hammer of the Ancestors has excellent attack ability and is very suitable for late-stage play. It is relatively easy to construct and can be used as the mainstream BD in the later stage.
This genre has excellent output capabilities in team battles, and individual battles have certain requirements for operation and monster gathering abilities.
-Equipment gives priority to easy damage and critical damage.
-Core damage increase, close range damage increase, strength and all attributes are available.
-Because it is easy to add deceleration and other effects, the damage increase ratio of deceleration and damage increase is also very cost-effective (some bosses will be unavailable and cannot be slowed down).
- One affix for violent damage increase (generally for the head) is enough, it is best to have one, as more will not bring much benefit.
-The cooling time reduction of head and necklace is very important!
-Double explosion of the ring, especially the explosive damage gain is high.
-Basically, it's just roaring and anger, normal skills stacking up to increase damage, and finally the ancestors take their lives.
The power is strengthened around the Hammer of the Ancestors, and the ability to control and gather monsters is appropriately added.
Therefore, various battle cry skills are also very practical.
4. Whirlwind
After Whirlwind has been weakened, it is not strong enough in terms of damage. It needs equipment to deal high damage, so it is more suitable for late-stage use.
Once the bd is formed, the combat power is still considerable, and the maneuvering + AOE style of play gives Whirlwind itself an unparalleled advantage (so it was cut).
The Whirlwind style emphasizes gaining anger and various means of increasing damage, and the ability to gather monsters is the icing on the cake.
The blood line at high levels may be unstable, but the operation is relatively easy, the positioning is accurate, and it is not easy to lose damage due to enemy skills.
Pay attention to Whirlwind Slash's various self-increasing damage buffs before spinning. As long as it doesn't stop, the damage increasing effect will continue.