Arcane: From the limited data exposed on the test server, most mages choose to apply the standard arcane talent of 57/3/11, but the overall performance is not good. Many people on the forum once thought that the Austrian P1 with the support of WLK talent was very powerful and could even reach the top, but it seems that the actual situation is not optimistic.
fire method
Since the green characters cannot be piled up, it is unrealistic to open up the wasteland with a set of 5H graduated blue and purple, but at the end of P1, the traditional fire method or the burning and flowing fire method can be fought.
ice method
In most people's minds, the entire WLK ice spell has nothing to do with PVE, but this time the situation in the classic server may change.
Let me start with an explosive theory: with the support of the 3.35 framework , from P1 to P2, ice magic performed better than arcane magic, slightly lower than fire magic that slowly rose in the late P1 and mid-P2.
Let’s first take a look at the modifications related to ice magic in each version from 3.1-3.3:
3.2 TOC version
- Ice Bolt, Ice Cone, Frost Ward, Ice Armor, Frost Armor, Frost Nova, Ice Lance and Ice Body: The mana cost of these spells has been reduced by approximately 15%.
-- Frost
Frostbolt Amplification: This talent no longer increases the critical strike chance of Frostbolt by 2/4%, but instead shortens the casting time by 0.1/0.2 seconds.
3.3.0
- Frost
Deep Freeze: This spell now deals massive damage to targets that are permanently immune to coma. In addition, mages with the Ice Breaking talent will not consume the effect of Ice Fingers twice when this skill deals damage.
Finger of Ice: This talent will be activated immediately after the spell is cast, instead of waiting until the spell hits the target.
- pets
Dodge (Passive): Now reduces the area damage your pet takes by 90%, but not the area damage caused by other players.
Mirror Image: The vitality of the mirror image has been increased.
Water Elemental: Ice Bolt mana cost reduced by 80%.
Glyph of Eternal Water: This glyph makes the summoned water elemental exist permanently, but cannot cast Freeze.
3.3.0a
- Ice Bolt: The spell power increase of this spell has been increased by approximately 5%.
It can be seen that starting from version 3.2, Ice Mage is buffed all the way, and the buffs are all on point.
However, after TOC, due to attributes and suit support, fire spells have fully emerged, and arcane spells enjoy relatively high green bonuses due to mechanical reasons. The ice law is mechanically the most disadvantaged for the growth of green characters, but on the contrary, it is also the least dependent on green characters.
The classic server directly applies the 3.3.5 frame, and the strength of P1 ice magic will be very impressive.
Advantages of Ice Mage
1. Excellent AOE ability of more than 5 targets, simple operation (press the blizzard until death);
2. A fairly good single target, which can reach the mid-to-upper level of T1 in the P1 stage;
2. The equipment requirements are low and you can fight as long as you have full hits;
3. The output cycle is simple and can be used even with disabled hands.
Ice spell disadvantage
1.2-3 The target’s cleave ability is weak;
2. The damage increase brought by the improvement of equipment is not as good as that of fire magic or even arcane magic;
3. You need to learn to control pets, otherwise the death of the water element will cause a huge DPS loss;
4. When the face is dark, the Ice Finger will not be triggered for a long time. The damage is touching. Please wash your hands before starting the fight. I will not say that I have been bloodthirsty for 40 seconds and triggered the Ice Finger 0 times;
5. It is often questioned that Ice Mage can also play dungeons, and then he is kicked out of the team. Correspondingly, every time after playing, someone always asks you, can Ice Mage play such a high level?
Ice magic core mechanism
Ice spell's critical strike support in the early stage is also the overflow of critical strike in the later stage. According to actual measurements, Ice Finger + Crushed Ice roughly increased the critical hit rate by 30%.
Instant spell, but enjoys full spell damage bonus. Monitoring the triggering buff and creating high-quality deep knots are one of the compulsory courses for ice magic.
Trigger type instant refill, usually frost fire.
Permanent water element is a must. Water element damage can account for about 15%-17%, which is very impressive. Although Water Baby reduces area damage by 90%, many mechanical skills in the dungeon may still damage pets instantly. Like a hunter, learn to protect your pets.
Mainly filling skills, I am a P1 mage who is close to graduation. Frostbolt critical strikes can often cause 10,000+ damage. The changes to the Frostbolt enhancement talent have greatly improved ice magic. Choosing the Glyph of Ice Arrow as the glyph will not affect the triggering of Ice Fingers and Mind Cooling.
Ice gun damage is too low, drag it out of the skill bar
Talents & Glyphs
Recommended20/0/51
The output cycle of the ice method is relatively simple and mindless. If you want to get high, the core is to create more and higher quality deep knots.
Equipment & Attributes
With the support of Shattered Ice, the ice spell's critical hit green-character return is very low, and the ice system's overall mana consumption is low. However, due to the talent support of less mana recovery, the ice spell that lacks mental support must be awakened in battle, and the gain outweighs the loss. The mental conversion critical hit is not low,
I will take the two 213 component heads dropped by the NAXX 25-player group version as an example.
With the support of the glyph, the mental conversion critical strike is 55%.
Then the spiritual component provides 63*1.1=69.3*55%=38.115 critical strike level, which is slightly lower than the critical strike rapid component of the same package.
You know, by then, all magic systems, including healing and explosive cloth armor, will be BIS. The price of a piece of Haste/Spirit/Ability Power cloth armor and a piece of Haste/Crit/Ability Power cloth armor may differ by 10 times in Group G.
Therefore, it is recommended that the attribute priority is as follows:
Hit 11% Qualified>Rate>Spirit>Crit
25 people treasure house test
My equipment is P1 near graduation, GS4150 (GS after graduation is about 4290)
The progress of this F has reached ULD, but my equipment is only up to NAXX. The fire spell in the video chose furry mobs, so the boss's single target damage is very low, and the arcane spell is very low. I guess I am fishing. The top-ranked SS Bird Debing DK is probably equipped with ULD equipment, but the gap is still huge.