For many friends of Tudou Brothers, the gameplay of Tudou Brothers Grandmaster may not be clear. Now the editor of Sourcecode.com has compiled the "Tudou Brothers Grandmaster Gameplay Guide", which contains a detailed introduction to this aspect. If you have any questions, you can Take a look, maybe it will be helpful to everyone.
Weapons: There are two positive effects and one negative effect in the Grandmaster's entry. The positive effects are bonuses for weapons, including all weapon sets that can directly enjoy the highest-level effects, and each weapon set you own will gain 10%. Attack speed bonus, combined with these two effects, you can bring more weapons with high damage and strong knockback.
In the early stage, it is recommended that you take "stone". The basic damage of stone is 20, and the knockback of 5 and the critical hit of 1.5 are completely sufficient. Moreover, it can also receive a melee damage bonus, so the transition from the front is very smooth.
In the mid-term, you can switch to "thorn stick", because the number of monsters will increase in the middle period. At this time, your weapon needs to have a faster CD and stronger ability to clear monsters. The thorn stick not only has both damage and CD, but also has up to 8 The characteristics of the point's knockback and projectiles produced by hitting the enemy also allow the Grandmaster to be more at ease when facing encirclement.
In the later stage, you can add a few "knives". The red level 4 knife has up to four times the critical hit, and its CD is only 0.18 seconds. With the appropriate method of adding points, you can deal explosive damage in minutes, and It also comes with a small amount of life steal, which to a certain extent supplements the Grandmaster's endurance.
Bonus Points: Its Bonus Points are the same as those of most characters. In the early stage, you can just grab the harvest with your hands without any brainstorming. High harvest can bring more coins. With these coins, you can go to the store to buy various weapons. This can better bring into play the role of the two entries of Grandmaster.
In the middle and later stages, you can consider adding points to parts that can add damage to a certain extent, including long-range damage, melee damage, percentage damage, etc. The most recommended one is the "triceps", which provides 8% damage. In the later levels, the Grandmaster's output can be raised to a higher level. After all, the character's high attack speed and the damage caused by attribute points can completely turn the Grandmaster into an output war god with full offensive capabilities.
Props: There are two most recommended ones. The first one is the "retromation hoodie". As a red quality prop, it provides two effects, one positive and one negative. The negative effect is to reduce the attack range. For the Grandmaster, the weapon output is the same, and the positive gain it provides is to increase the character's attack speed based on dodge. The Grandmaster itself has an attack speed bonus. When combined with this effect, it is even more powerful, especially when using the CD When the knife is only 0.18 seconds long, its waving speed is as fast as a mess.
The second is the "Giant Belt". This prop has no side effects at all. It can provide extra damage to the enemy when you hit a critical hit. The mobs have 1% of the current health, while the boss and elite monsters have 10%. Although the 1% of the mobs is insignificant, the 10% added to the bosses and elites can immediately bring a full threat. Basically, every time it can allow the grandmaster to deal 20,000 to 30,000 more damage.