This issue's tactics emphasize simple ideas. The advantage of the fighter is that it has an attack speed bonus when using unarmed weapons, which can provide additional weapons and an additional 15% dodge probability in the early stage. The downside, however, is the reduced range of ranged damage. The tactical idea is very simple, use unarmed weapons and focus on melee damage to maximize dodge chances. ·I chose Force Zao at the start. Li Zao can use attack speed to increase damage, but only 50% of the melee damage bonus passively includes not only dodge but also critical hit bonus. The whole idea of the game is that the six powers increase attack speed and melee damage early, and can be transformed into explosive power or elemental power later. But I still prefer pure melee combat, so it's better to have a crazy road to be more realistic.
It is recommended that you clear all the characters on low difficulty before challenging the difficulty level. The equipment you unlock after passing the level is very useful. If you have two initial weapons, you can pass the first two levels with your eyes closed. Upgrade in the early stage to get some lucky gains or powerful bonuses. What I chose is, but you should pay attention to prepare in advance for the level of elite monsters. After acquiring weapons, continue to the next level. After you have two jujubes, I suggest selling all four of them, which is more conducive to farming jujubes. One piece also comes with a coupon.
·The third level is still very simple in the case of Sanli Zao. After upgrading, I took Steal, because I want attack speed to increase damage in the later stage. Attack speed and Steal are better combined with blood recovery. Gecko is locked here because melee weapons require materials. After exploring the monster group, I wanted to see if I could gather five geckos at once to collect materials automatically.
·There are a lot of monsters in the four levels, and the advantage of melee weapons is that they can fully damage them. The slipping method I used here is suitable for many melee weapons. The item explodes a wandering robot and is very effective in slowing down the monster group. After level 5, I got a critical-hit Han weapon, and the critical-hit benefits of precision weapons are very high.
·The fifth level pays attention to charging mobs. Thirty percent dodge can slightly resist some damage. After upgrading, I got the reward of strong attack speed and a trophy. The newcomer continued to look for weapons.
·There are a lot of charging mobs in the sixth level, so you have to pay attention to your health. There are already three trees here. You can add some engineering. It is very useful to clean up the mobs by brushing the pocket factory. After upgrading, you can get dodge and explosion, and continue to look for madness. deer.
·In the seventh level, there are not only blood-increasing mobs but also hatching eggs. The hatched monsters have a high health volume. I feel that the damage is not enough, so I have to clear the eggs in time. Because of the melee weapons, the eggs are not cleared in time. Fortunately, the damage is Well enough. After upgrading to level 10, I chose armor as the purple talent. I used some recovery man luck to brush up the fury, which was just right for locking down and so on.
·The ninth level is the monster nest. In the eighth level, there are still many charging monsters that sneak away and attack in time. If the damage is enough, it is better to buy more materials. After upgrading, take them and upgrade them again. Every time you use the rage function, you can lock the counterattack and sunglasses, which is very beneficial in the later stage.
·In the ninth level of the monster nest, it can be seen that Fury has greatly improved the ability of melee light monsters. Go to the store to continue adding melee damage to upgrade weapons.
·In the tenth level, the small monsters will be killed together with the big monsters. It is recommended to clean up the small monsters first and see if you can cope with them.
·In level 11, you can choose whether you want blood volume or damage bonus depending on the situation. A red prop first aid kit exploded here, which is very useful for restoring blood. Get it and upgrade it in time.
·Choose to harvest the purple talent at level 15 and continue to upgrade weapons and damage. After getting the first aid kit, I took a ghost here and forgot about the little boss Yohan.
It's almost finished. After this mini-boss mutates, it will spawn a lot of mobs. If you can't defeat it, you can use more skills and materials. After upgrading, I took the speed disk and upgraded it again, upgraded the weapon and took the medical turret to continue to increase the melee damage.
·The twelfth level is also a strange tide, but the difficulty has been increased. Pay attention to your position and you can still add 500 materials. I took the throwing objects. Here I got a rat with five points to steal. It is very important and there are 100 points. A tenth of the amount of monsters is very advantageous for brushing materials.
·In level 13, there is a pink branch attack that restricts movement. Fortunately, the damage is enough and you can push the stuck position. If you feel that you can dodge and go back, you can directly explore the monster group to pick up materials. Winning yes without any danger. The magical green leaves were exploded. Although it was already level 14, they were still very useful. After getting the armor and killing the ghosts, the pocket factory was cleared.
·Level 5: Standing in front of the medical turret at the beginning, the blood volume quickly recovered. After upgrading, I took dodge and continued to upgrade the weapons.
·In the 16th level, there are mobs assisting. It is very harmful to add an injection of blood to the mobs. It is recommended to clear them out in time. When upgrading to level 20, try to make the blood volume reach more than 100.
·Level 17 Round-Headed Monster: Pay attention to positioning when matching the monsters. It can be seen that the welding damage ability can be restored. Next, try to add some HP to weld the armor, without continuing to take melee damage.
·Small bus in Level 18: The bus will only move forward, you just need to find a good time to dodge back and forth. But you still have to pay attention to the circle damage after the bus mutates. The damage can be taken down quickly. How to collect materials as much as possible to prepare for the battle.
·The monsters in level 19 are relatively complex, and now you can lie down and collect materials from them. After the end, I burst into rage, took the attack speed armor and added some damage to continue to the next level.
·The two bosses on the 20th can already chase the hammer.
This issue is the key single idea of difficulty five riders. Other heroes will be updated in the future. If you like it, you can click and follow. Thank you all.