How is the corresponding effect of the entries in "The 99th Rebirth of Empire "? Many people have seen that there are quite a lot of entries in "The 99th Rebirth of Empire " . So if you know the corresponding effects of the entries, you will be able to play it. It's much simpler . The editor has compiled relevant information and content. I hope it can help everyone.
List of corresponding effects of entries in "The 99th Rebirth of the Empire "
Chaos = Silence - Forbidden active skills
Isolation = disable treatment - disable recovery of life
Rampage = berserk - skills are released randomly
Shake = Paralysis - Forbidden to trigger skills
Disarm = disarm - ban normal attack
Immune to Chaos = Immune to Silence
Immune isolation = immune deprivation
Immunity to berserk = Immune to berserk
Immunity shaken = immune paralysis
immune disarm = immune disarm
immune to all controls = immune to all controls
The chaos round is extended = the silence round is extended
Isolation round extension = Treatment ban round extension
Chaos round extension = Fury round extension
Shake round extension = Paralysis round extension
Disarm round extension = Disarm round extension
The chaos round is shortened = the silence round is shortened
Shorten the isolation round = shorten the treatment round
Chaos round shortened = Furious round shortened
Shake round shortened = Paralysis round shortened
The disarming round is shortened = the disarming round is shortened
invincible = invincible
Break shield = ignore shield
Break block = ignore dodge
Breaking taunts = ignoring taunts
Ignore invincibility = Ignore invincibility
Ignore and avoid death = Ignore and avoid death
Immunity to destruction = immunity to dispel buff
Avoid death = avoid death ( forced to retain a drop of blood when receiving fatal damage )
High morale = double casting ( active skill released twice )
Unable to dispel = Unable to dispel buff
Unyielding = Tenacity ( limits damage taken )
Taunt = Taunt ( forcing the single target to damage itself )
Fatal Healing = Fatal Healing ( the amount of healing received becomes damage )
Splash = Split ( single damage becomes group damage )
Immunity drain = Immune blood drain
Shield = all types of shields ( the amount of shield offsets the corresponding damage of all types )
Mirror = Holy Shield ( one layer of Holy Shield is immune to damage received at one time )
Increased replenishment efficiency = increased treatment effect ( treatment bonus )
Reduced replenishment efficiency = reduced treatment effect ( treatment discount )
Increased shield resistance rate = increased shield effect ( shield bonus )
Reduced shield resistance rate = reduced shield effect ( shield reduction )
Increased probability of active tactics = increased probability of active skills
Reduced probability of active tactics = Reduced probability of active skills
Increased probability of triggering tactics = increased probability of triggering skills
Reduced probability of triggering tactics = Reduced probability of triggering skills
Gain extension = front buff round extension
Gain shortening = front buff round shortening
Debuff extension = Negative buff round extension
Debuff shortening = Negative buff round shortening
Cooldown extension = skill CD extension
Cooldown reduction = Skill CD reduction
Continuous rescue = Continuous treatment
The upper limit of troops = the upper limit of life
Then you can refer to the meaning expressed by the above entries, so that we can be more efficient when playing.
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