Hidden Gun Lorina is a hero that can be obtained for free in the tavern. As a three-star war god, the hidden gun has an irreplaceable position in dealing with PVE problems. He performs well almost every time he is on duty and is very good. In this "Seventh Epic", we will analyze the panel of the hidden gun to let you understand why the hidden gun is an artifact in PVE games!
1. Panel analysis
The full attack power is 1161, the health value is 4895, and the defense power is 543. It is a relatively standard 3-star warrior panel, but as a hero who changes jobs, this panel is on the low side. Compared with other job-changing hero skill trees, with a bonus of more than 10 to 20%, Dark Gun's 2% attack and critical damage seems a bit funny. This is because Dark Gun is an early career-changing hero, and the skill tree is still very good. It's a bit conservative, but what can I say? It's better than nothing, right? The group formation is a fixed attack, and the self-formation has a noble critical hit rate. Generally, choosing the self-formation to supplement some critical hit rate, plus the 8% critical hit rate given by awakening, can simplify the equipment.
2.Skill introduction
The first skill of the hidden gun is a pure damage skill, with 2% of the target's maximum health as damage, which is equivalent to two-thirds of a full-level daydream (actually, since daydream does not take the 1.871 bonus, it is approximately equal to 4/3 pieces). Then the self-pull bar is 25%, which is the highest value of the basic attack (basic) self-pull currently (2022.7.28). There is also a 15% chance of pulling 20% more bars, which adds up to 45%, which is very scary. The second skill is a passive skill. Every time you attack, the attack power increases by 15% and the defense power increases by 5%. It can be stacked up to 5 times. After it is fully stacked, it is equivalent to a large attack buff, and the defense power can also be greatly improved. The third skill is a high-damage single-target attack. It does not have the daydream effect of S1, but it has a killing effect. That is, the lower the enemy's HP, the higher the damage. It has a 20% increase in damage to the boss. In addition, it can push the target's action bar by 30%. If the target is eliminated, there is a 20% probability of resetting S3's CD. Burn two souls to gain extra turns, which can speed up rotation and warm-up.
3. Skill analysis
As can be seen from the skill set, Dark Gun requires long-term combat to stack the S2 passive. It has a daydream effect and increases damage to bosses, so it is a typical PVE hero. So as a price, it is really useless in PVP. In the past, hidden guns were often compared with dark methods. In fact, they each have their own advantages, and there is no distinction between them being better or worse. The advantage of the dark method is that it can deal high damage to two targets with poison at the same time, so it can clear the map faster. When entering the abyss, it can use poison and direct damage to deal a lot of damage at the same time. But in a single round, the hidden gun is definitely better, and there are always some bosses that don't take poison or can't get debuffs, so at this time, the hidden gun is obviously more suitable. Looking at the overall panel, although the speed of the hidden gun is slow, the high self-pull of S1 makes up for this shortcoming. It is usually positioned as ultra-low speed C or low speed C. In fact, as a PVE hero, when the team configuration is reasonable, output attributes are more important than speed. For example, using Dark Raz to pull the bar, or frequent flanking attacks by the attacking team, can speed up the speed of the Dark Gun running bar and increase the number of shots.
4. Push image performance
When pushing the map, Dark Gun is slow to clear the map as a single hero, but it can defeat the boss in seconds. When increasing contribution, you can use Guang Dai and Dark Gun with two heroes to increase intimacy. In the general 24-body activity map, you can also use hidden guns and higher-damage VVA 2 with 2. If the output is not enough to clear the map, you can just find a faster hero to pad the damage. VVA with time substances can do it. Going to Killing Seamless S2 can also speed up the cycle. In the third and subsequent plots, the damage of the hidden gun is more appropriate and will not overflow as much as in the first two parts. At this time, you can change to speed shoes and still use it as a normal output hand.
5. crusade performance
During the crusade, the hidden gun can be used as the output player in the fast-burning crusade. Of course, the equipment requirements are relatively high, and a very good anger set is needed to achieve this. This also shows from the side that Dark Gun is a hero that can be used from the new stage to the late stage.
6. Expedition performance
During expeditions, Hidden Gun usually plays the role of self-destruction damage dealer. The so-called self-destruction flow is to deal a lot of damage to the boss in a short period of time, and then die quickly, so as to achieve the purpose of quickly consuming physical energy or quickly rubbing the car. The most typical one is the Fire Expedition. When the boss of the Fire Expedition enters the combat posture, the pull bar effect increases by 300%. At this time, the hidden gun S1 can pull 100% of the action bar, so it can fire at least 5 times of S1 and once of S3. Even if the automatic is turned on, it will be fought in two rounds. Two to three hundred thousand is definitely not a problem. It is a simple, crude and effective way of playing.
7. Abyss performance
Regarding the Abyss, we mentioned before that one of the characteristics of the hidden gun is that it does not have debuffs. Therefore, when facing some bosses that cannot be debuffed, you can use the hidden gun. Combined with the double attack pull bar or the dark razor pull bar, you can quickly skip classes. You can also kill the boss steadily. Especially in the challenge of the abyss, I used hidden guns on almost every level in the first 10 floors, and the damage was really sufficient.
8. Matching of equipment and artifacts
There is nothing much to say about the equipment of the concealed gun. For a four-piece set, it is best to bring an attack set or a critical injury set for versatility, and then change to the anger set when necessary. If the two-piece set can penetrate, then it can penetrate. If not, the critical strike set and the double attack set are both good. The immunity set has limited use in PVE, so it is recommended to equip it for those who need it more. The three items on the right are critical damage and attack, just do the full output, and change to speed shoes when necessary.
Choosing Daydream as an artifact is suitable for most situations. Expedition bosses do not eat Daydream, but even without Daydream, direct damage from hidden guns is enough. In addition, you can choose the Hell Cutting Machine for the second boss to clear the map. If you don’t have anything else, the Ancient Scabbard is also a good choice.
All in all, except for the slightly mediocre performance in the hall, the performance of the hidden gun in many PVE situations is unmatched by other heroes, and he is worthy of the title of the God of PVE. After reading the analysis of the hidden gun role in this issue of "Epic Seven", I can't think of any reason not to practice hidden gun, so you must practice the hidden gun, and it is right to practice it as a priority. For more game guides, please pay attention!