The Rise of Pico mission in Chapter 4 of Legends of Forgotten Hills is one of the more difficult puzzle missions. This task provides detailed methods for completing the task, and each result is also introduced in detail. Players can refer to these contents to learn more.
For a long time, the master worked on his research project without sleep or food. As a housekeeper, I was very worried about his health. Fortunately, the research project was successful in the end, and after several celebrations, the owner began to live a peaceful life. Until today, he called me urgently...
In the bookcase in front of me, there are more or less lines printed on the spines of the books. I don’t know what the purpose is. Opening the door next to the bookcase, the man wearing a tall hat inside was the owner, Mr. Hofmeier. He gave me a task: one of his experimental monsters named Pico had escaped and I needed to find it back. .
Go back to the corridor and go to the right. There are several movable masks on the wall and a book on the small table. The title is "Flies and Spiders" and the author is a man named Jonah Thompson.
Continuing inside, the musical note painting on the wall is a clue to the mask puzzle. Place the mask according to the prompts, open the portrait, and get the key.
The height of the note corresponds to the position of the mask
The door to the left of the note painting can be entered, and a monster with no legs is locked inside. He sadly told me that the Creator had not made him legs and he could not go anywhere. He asked me to bring him something beautiful. There are several skulls hanging from the ceiling of this room, all painted in different colors, namely green, white, red, blue and yellow.
Go out and continue walking inside. The wall clock is a puzzle that is now unsolvable. It looked like a circular emblem was missing from the small cabinet.
Continuing to the right, the door is locked and the gem is missing from the pillar. Further inside, enter the unlocked door on the left. This is the kitchen, where you can get a knife and a cup.
Go back to the door between the two pillars and use the key to open it. It looks like a slaughterhouse inside. Use the cup to scoop up the blood. A blue heart on the wall is one of the clues in the clock puzzle. Going deep into this room, you will see that the hole in the cage holding the monster is open, and a note on the wall describes how to capture the monster Pico: Use datura to lure him back. I don’t know what the nine-square grid on the left is for, but there are two grids of different colors on it that are particularly eye-catching.
Be sure to remember the appearance of the Nine Palaces Grid
Go back outside the kitchen, water the plants with blood, and use a knife to cut off the flowers that bloom. Send the flowers to the legless monster, he said it is much more beautiful than the song sung by the creator, which only sings 5, 3, 1, 4.
These books can be clicked before returning to the original bookshelf. In order from top to bottom, find the combination with the line 5314 on the spine and press it to get a ruby.
Return to the pillar with the missing gem and place the ruby. Two clues to the clock puzzle will appear in the empty frame. Now all the tips are complete. Solve the puzzle to get the key.
Solution to dial pointer
Use the key to open the door next to the musical note painting. Inside is the lady's room. Mrs. Hofmeyr was looking out the window, without even looking at me, and said: "It's getting darker and darker. You have to light all the candles in the house, Archibald. Be quick, don't be like you." As lazy as usual. The matches are in the closet. Go get them yourself. "My wife is always mean, so I can only tolerate it."
The closet door is a mechanism. I researched it and found that it is related to the three portraits in the master's house. First press III six times so that there is one round hole on the left side of the disk and three round holes on the right side. The arrangement of the portraits in the master's house needs to be displayed on the disk, that is, the corresponding figures appear on the left, upper right and lower right. Press II five more times, press I once, so that faces appear in all three round holes, and finally press the smiley face six times to complete the puzzle. Matches and a sickle are available in the closet.
I quickly went to light all the candles at home. There were five candles in total, in the lady's room, at the clock puzzle, in the kitchen, on the table next to the mask puzzle, and in the master's room. After lighting the candles, I returned to my wife, and she gave me a new task.
"Okay, Archibald, go and get me some blue flower tea. I'm suffering from a terrible headache. A cup of it will make me feel better."
When I left here, there was a plant with blue flowers growing outside the room. I cut one with a sickle. Come to the kitchen, pick up the iron kettle, go to the slaughterhouse and scoop out a pot full of blood, then return to the kitchen, put the iron kettle on the stove, put in the blue flowers, open the stove door and light the firewood with a match. After a while Just get a pot of blue flower tea.
Returning to the madam's room, the madam saw that the tea was ready and said to me: "Very good. Pour it into a cup and give it to me to drink. Let me see that you can at least do a decent job." . "I poured the tea from the iron pot into the cup on the table according to Madam's instructions, then picked up the cup of scented tea and handed it to Madam. The madam took a slow sip and frowned: "This is the worst scented tea I have ever drunk. You are really useless and can't do anything well." I have long been used to the madam's scolding, and then the madam suddenly spoke up. Turned and said: "Speaking of flowers, go get a yellow flower and put it in front of my brother's grave. Pity my brother who can't rest in peace. We can't mess it up this time!" The lady handed me a key, "Let's go. Come on, don't bother me again, I've had enough of you today."
Walking out of the lady's room, there was the sound of the door being closed and locked behind her. I remembered that there was a plant with yellow flowers in the master's room, so I went there and cut one with a sickle.
Use the key to open the door next to the kitchen and go to the courtyard. Pick up the empty bottle next to the tombstone, return to the slaughterhouse, use the bottle to catch the fly on the skeleton, return to the courtyard and release it under the spider to catch the spider. Enter the hallway, between the kitchen and the patio door where you can place a spider to get a key. Enter the kitchen, open the locked cabinet and get the meat. Go back to the courtyard and go inside, put the meat into the dog basin to attract the dog to eat the meat, so that you can secretly get the shovel. Remember not to touch your dog before feeding it meat. Insert the yellow flower in the vase next to the tombstone, then dig the soil with the shovel to get the half-moon mark. Place the mark in the groove next to the Skeleton Gate behind the dog to open the Skeleton Gate.
The result of digging a grave without paying homage to the dead
Enter the door and take the saw and the red, yellow, blue and green skulls from the top. If you still remember the skull hanging in the legless monster room, you should know the correct way to place the skull. But now there is a white skull missing. Return to the slaughterhouse and use a saw to cut off the skull's head. Now all five heads are in place. Place them in the order of green, white, red, blue and yellow to get a mark.
Place the imprint into the circular groove on the cabinet next to the clock, open the cabinet door and get the Datura grass.
Go back to the place where the skulls are placed, go left and enter the innermost place, and see the nine-square grid. I have seen similar graphics in the slaughterhouse before. All that needs to be done is to turn the grid in the middle of the first and third rows yellow. First press the squares in the middle of the first and third rows, and the first and third squares of the second row. Then press the four corner grids, and finally press the first and third grids in the second row. The door opened.
In the dark room inside, the little monster Piko is in the corner. Holding the datura in his hand, he guided it step by step back to the cage in the slaughterhouse, hung the datura on the hook, and Pico followed him into the cage. Press the red button and the cage door closes.
If you catch the skin directly, you will be bitten to death.
At this time, the master Mr. Hofmeier appeared and praised me: "Well done, Archibald, you are such an excellent servant. You will go to the Ostergaard family as a servant next month. , I will miss you.”
Finally I caught this Pico monster, and I admit I did a pretty good job. Looking at the few eggs in front of me, several Pico monster cubs are breaking out of their shells. I am sure that this will not have any impact on the local ecosystem and animals.
No impact whatsoever!
The above is the entire content of this guide, friends, you all know it. Please pay attention for more game guides. We will update the most complete content as soon as possible to help you understand the game.