If you think that the precision of game production graphics is the decisive factor, then Wild Gun Witch is definitely the best game among them. In this game, all the game content is impeccable. The only problem is the lack of background setting and gameplay analysis guide of "Wild Gun Witch". Today, the editor will bring you the solution to this problem. If you want to know, don’t miss it.
If you want to ask me what my impression of Devolver Digital is, then it must be the goat cult + meat pigeon monster-fighting "Mea Baa Apocalypse". Recently, Devolver Digital has released a lot of games including "Sisterhood of the Cosmic Wheel". A game with features but no sense of presence may later usher in the next potential "hit", which is the cooperative sandbox survival game "Wild Gun Witch" known as the gun and magic version of "Don't Starve"*.
*Probably because almost everything in this game can be broken, collected and processed.
The game was launched on the Steam platform in the early morning of the 17th. I tried it for a few hours first, so I would like to share the relevant game experience (there are many subsequent contents that are too boring for single-player play).
Overall, the game style of "Wild Gun Witch" is like a more infrastructure-heavy version of "Bieme Apocalypse" - except that there are no black slaves to come back to work.
After the game starts, we wake up next to a destroyed ship and move forward under the guidance of an occult mage - this world is destroyed by Chaos, an evil but mindless magical energy. We destroy Chaos. After that, you can get the Mystic Demon, which is the main source of magic in this world (classic enemy and enemy originate from the same source).
After the initial introductory plot, we entered a magic tower similar to an "different-dimensional space" (but influenced by the outside world) - and then, this is the future base, which can basically be regarded as "The Apocalypse" The hometown of Insurmountable areas of open space - In the first level, you will encounter NPCs who will give you pavement guns, and then you can use soil, stones and other materials to build roads. This can be seen from the more than 10 types of roads that can be DIYed (there is a special upgrade facility) , "Wild Gun Witch" is indeed rich in content in terms of infrastructure, and has almost everything it should have.
Then, because "Wild Gun Witch" involves a lot of world views and item settings, probably to prevent players from being confused by a bunch of settings, the game has a magic book as an encyclopedia. You need to use the magic book. Only by scanning magic items (initial), creatures (level 1) and furniture interiors (level 2) can you obtain information about the creatures & items. This kind of "half-hidden face with a pipa" approach, I can only say - do it It's good. It's really effective for people like me. When you encounter an enemy, even if you get beaten up, you have to scan the information first (the scan will be interrupted when you are beaten).
However, we can find the gears to repair the "Wheel of Time" and use it to turn back the time of the entire world. In human terms, it is to open the meat pigeon style level, and then it is roughly divided into four top-down shooting, meat pigeon style (each time (Randomly generated map) level, you can enter the challenge.
After using the Wheel of Time to reverse time, we can enter the level from the secret door in the center of the magic tower. The main purpose of the level is to find the small BOSS carrying the gear, kill it, and get the gear back. Finally, after collecting the three wheels, you can still open it. The road to challenge the final BOSS.
The level may contain various wild production facilities, such as potions, furnaces, weapon merchants, etc. One thing the game does well is that once these facilities are scanned, the formulas are "remembered" and can be used in the magic game after writing them down. Complete the construction of a tower or other level (if you are prepared to fight a protracted battle).
Then the level can be roughly divided into two stages. Before the countdown, most wild creatures are neutral, so you can just pick up trash (remember to take more wood back to your hometown to build storage boxes, the grid is still quite tight);
After the countdown, the wild creatures will start to fuck you, coupled with the endless air strikes and the invasion of chaotic creatures from the sky, due to death, you will lose all the mysterious demons on your body (you can put them in the storage tank back home), basically you will be dead for a long time. It is recommended to go back to your hometown directly - but advanced upgrade materials such as the Eye of Chaos can only be obtained by killing powerful Chaos monsters that fall down. In addition, the task may not be completed within the time limit, so crawling in a chaotic state Rolling is probably also a required course.
Although I came with the expectation of a gun and magic version of "Don't Starve", the basic logic of the game is very different from "Don't Starve" - for example, first of all, the satiety level no longer exists, while "Don't Starve" has a very high foundation. The need for survival brings the driving force for players to "move" to collect various materials;
The pressure of "Outwilds" lies in time: in the game setting, the universe will be destroyed by chaos every 5 minutes (outwilds: I am familiar with this). However, after the countdown is up, we are not reincarnated immediately, but in the sky. Purple-red AOEs began to hit, and more and more powerful monsters with a certain resistance style began to appear - the number on it roughly reflects its level. If the initial monster we encounter in the level is 1, 2. When we reach the stage of chaos and destruction, the number will soon reach 4/5.
Or how to open it? To be honest, "Wild Gun Witch", I really can't get this witch. For example, the machine gun in the game is a "machine wand", emmm, guess what.
Then the rest are rifles, revolvers, shotguns, snipers...all named as various "magic weapons".
And the combat content may be a little stronger than "Don't Starve", but that's it. There are basically 6 types of enemies: melee, barrage, grenade, pig cart, laser, and floor stepping. For elite enemies, there may be several types, but Whatever it does, all you can do is roll back with a CD, then lance it - fire has ignition (single target + passing AOE), ice has slowdown, thunder has AOE, and a few more Special bullets such as knockback, penetration, etc., and the combat power enhancement in the game are basically included in various research bullets.
Finally, about the infrastructure in the magic tower - I think there is one thing that "Wild Gun Witch" does better: in addition to a few functional settings such as furnaces, potion furnaces, bullet tables, etc. in the base, most of the consumable props can be used in the wild. Rub with hands.
Then, within the base, there are various research facilities such as bullet tables - basically all research consumes magic books, the main source of which is killing monsters (originally also on metal products), and other materials require various materials and semi-finished processing materials.
However, the main thing that I am dissatisfied with is: for example, I studied the second-level flame bullet. It is not that the current bullet is upgraded to the second level, but the second-level bullet needs new materials to make (in the second world). With this setting It lacks the sustainability of growth. Secondly, it is easy to beat crayfish (most of the materials before going to the next world are invalid). Thirdly, it is not very friendly for single-player play: I can basically get one at a time by collecting gears. If It should be much better online.
The background setting introduction and gameplay analysis guide of "Wild Gun Witch" have been shared with everyone. What should you do if there are other things you don't understand? You can search the website to find the strategies you need.