Many players still don’t know how to play shovel well in Brawl Stars. The editor of Source Code Network will sort out how to play shovel well in Brawl Stars for you. I hope it can help you.
Brawl Stars Shovel (Mortis) gameplay tips:
1. Mortis gameplay tip 1. Normal attacks require manual aiming, because the game will automatically aim by default if there is no manual aiming. However, the only hero among all heroes that cannot use automatic aiming is Mortis. Motis uses automatic aiming. When Tis jumps, it is easy to jump into the opponent's crowd or directly hit the wall, so the first point is to never automatically aim.
2. Skill 2: Mortis is a rushing assassin, and his body is too fragile. He is often the first to die in a head-on confrontation, so Mortis needs to start from the backcourt and wait until the opponent's number of basic attacks is about the same as that of his ultimate attack. When Mortis enters the field again, for example, in the picture below, his teammates are attracting firepower on the right. When the opponent's three basic attack skills are about the same, Mortis enters from the side. At this time, it is not easy to be killed instantly by concentrated fire. , and because its basic attack is full, it can harvest the battlefield after entering the battlefield.
3. Tip 3: Mortis’s ultimate move must be manually aimed, and try to hit as many people as possible. When his ultimate move hits two people, he can add another basic attack to reach one again. The ultimate move, so you need to manually aim the ultimate move. For example, in the picture below, Mortis's ultimate move is aimed to the upper left and can hit the enemy next to him. The action route of the other enemy is to the left. When the ultimate move arrives, he will just hit it. So that you can hit the second enemy. The above three points are the core skills of Mortis gameplay. Although these three points are very simple, it is often easy to be confused when applied in actual combat. Therefore, you need to practice more and maintain a good attitude to be able to jump back and forth among thousands of troops. Human head level.