You can see the current production results in the live demonstration screen released by Stardust this time. It not only shows two characters, but also some character actions and operation effects. The most important thing is that everyone is paying attention. Battle scenes, from the Stardust battle system, is something that everyone has always been concerned about. If you want to find your favorite battle scene on it, you can check it out together in this issue.
In the battle scene, you can see that the current setting has become the main turn-based effect. The turn-based battle adds the effect of instant reaction, so that players can use the combination of skills to the extreme, and the character's moves are The order can also be manually adjusted by everyone, but the character shield value currently seen will not be automatically replenished after it is dropped, that is, there is only one layer of shield.
I don’t know if there will be any changes in the defense mechanism in the future. According to the current effect, if you want to output, it can only be output through two skills. The current effect is wave flow and particle image. They represent everyone's physical output effects and the above superpower effects respectively. There are also states that can be switched when using them.
In the introduction, you can bring different effects according to the introduction of different scenes. For example, combos and skill effects can be changed according to the scene and enemies. The development system also links some of the effects of the combat system. If If you want to find better combat effects on it, you need to develop it together with the development system.
The above is an introduction to the combat system from Stardust. If you want to experience the combat gameplay from Stardust in the game, you can now understand it through the actual demonstration effect. Later, when the game is launched, you can experience it yourself. .