"Kagura Survivor: Eternal Night" is a game that has attracted much attention, and skill selection is a crucial part of the game. In order to help players better understand the skill selection strategy, the editor specially collected relevant information and strategies and shared them with you here. Whether you are a newbie or an experienced player, these strategies will provide you with useful guidance and advice. If you are also faced with the problem of skill selection, then you might as well take a look at the editor's strategy sharing, which may bring you some new thoughts and insights.
Different skills have different strengths, and Tornado is the most powerful skill. Ignore the probability of knockback, high damage, AOE. At low difficulty, you don't need to consider the order of skills, as long as there is a tornado, you can pass the level. Feel free to take the rest.
It is recommended to choose chain lightning as the first skill, tornado as the second skill, and flame talisman as the third skill.
After getting money, you can go to the store to strengthen the upper limit of skill level. When upgrading, you will see that the data on the right is basically unchanged, so don’t worry about it. In fact, the effect of skill upgrading is still very obvious. For example, a tornado at level 1 summons one at a time, a tornado at level 2 summons two at a time, and so on.
The first skill is the Assassin position, which can increase critical strike damage, sky blue. The second skill is the toughness position, which can increase the knockback, yellow. The third skill is the warrior position, which can increase the output, red.
Every time you upgrade to gain skills, you don’t want to. Re-rolling once requires about 30% of experience. In the early stage, it only costs a few gems. In the later stage, re-rolling once will be very painful if the level is high. So while the level is low, be sure to reset your skills. It is recommended to get Lightning Crit, Explosive Damage, Lifestealing and Tornado first, and then get the others. Take it when you encounter a suitable sub-skill. If you miss it, you may not be able to get it later.
Move and move later. Their attached skills take up upgrade options. You can always learn later. First raise the skill level. If the survival pressure is high, increase the tornado level. When there is not much pressure to survive, I keep learning to make more money.
The main weapon is a sword, and it is recommended not to upgrade the corresponding auxiliary skills. It's of no use.
Blue spells are generally important for lightning, critical strikes, explosive damage, and blood-stealing. The effect is also very obvious, a critical hit will cause a very high red letter to jump.
Yellow spell, tornado. If CD reduction and time extension are available, just take it, don’t force it. None of it is obvious. Tried adding it, to no avail. Those who can push can be pushed even if they don’t need to, and those who can’t push can’t be pushed even after learning.
Red spells, fire charms are the best. Compared with shikigami, it has penetration properties and can bounce back when encountering obstacles, including air walls at the edge of the field of vision. This is awesome. Reducing CD, speeding up, and increasing damage are all useful. After learning to increase damage, the number has improved significantly. (I tried adding volume and range to no avail)
Passive, choose one of two options: brush money + blood armor.
Don't rush to learn ultimate moves and displacements, they will come out eventually, and there is no qualitative enhancement. The ultimate level is still very important in the later stage. There may be a large number of monsters that cannot be pushed away by the tornado, and you need a big move to save your life. The level of the ultimate move will reduce the CD. If you learn to damage the BOSS by one level, you can almost become an elite in seconds. But it is still very important to raise the level, which can increase the efficiency of spawning monsters a lot.
Looking at the output, there were 140,000 monsters in one game, and the control tornado killed 98,000. Critical hits, lightning damage, and 30,000 kills. The damage-increasing ninja kills 4K.
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