The editor has put together a recommended latest strategy for building the Shadow, Blood and Mist Necrons in Diablo 4 S2 to help solve various problems that have been plaguing many novice players in the game. Video explaining the forming stages
final stage
Things to note
1. When there is no River of Darkness, use rubies for gems first, choose the wand to use Arrogant Power or other available powers, and choose intelligence, all attributes, close enemy damage, and continuous damage for the terms. For power, you can use Arrogant, Heart-like Shishui, etc., or use blood to master it, and replace it with the shadow power on the ring, but I feel that there is no shortage of energy. Wither just throws it away to provide a source of shadow damage and a damage-increasing buff.
2. The glyph of the Peak Disk of Wither and Decay uses a new glyph: for every 5 intelligence points configured within the range, the damage of the Dead Skeleton skill is increased by 14%. After reaching 40 intelligence, each corpse consumed will strengthen 4% of the maximum health. Recently consumed corpses to gain 4% damage reduction.
3. The requirements for all peak carvings of the Shadow system have been changed from concentration to intelligence, so the main attribute is very important.
4. The new dark gold ring and the dark river can only be chosen from one of the two at present. The reason is mentioned in the video explanation of 6.
X'Fal's Corroded Signet (new ring): Lucky Blow: Your sustained damage effect has at most a 50% chance of causing a burst, causing 5-6 points of damage of the corresponding damage type to surrounding enemies.
5. Pay attention to supplementary resistance! It’s better to have shoes with movement speed 3 and resistance!
Vampire Power
Greed (3 Ferocity): Lucky Trigger: There is up to a 20% chance of increasing your attack speed by 40% of your total movement speed for 6 seconds.
Surge of Blood (2 Dire Blood Pacts, 2 Divine Blood Pacts, 2 Eternal Blood Pacts): Your continuous damage to enemies that are moving or affected by the Vampiric Curse is increased by 60%.
Cursed Touch (6 Divinity): Lucky Trigger: There is a maximum 44% chance of applying a blood-sucking curse to the enemy. Enemies affected by the vampire curse have a 15% chance of spreading it to nearby enemies. Cursed Souls deal 200% additional damage.
Hunt for the weak: the one who is easily injured and gets more damage.
Preemptive Strike (1 Divinity): The cooldown of your ultimate skill is reduced by 20%. Each nearby enemy affected by your continuous damage effect will increase the damage of your ultimate skill by 12%.
core mechanism
1 The non-Bloodtide Shadow gameplay of the Necromancer relies heavily on the output of the ultimate passive Shadow Wither (Shadow Wither: triggers Shadow Wither every 10 shadow damage, 22% direct damage multiplier, non-sustained, can critical hit). Shadow Wither has two extremely exaggerated damage-increasing powers, so although the multiplier is low, the frequency and number of Shadow Wither's damage can be greatly increased through the two powers and other means.
2 Since Shadow Wither requires 10 shadow damage to trigger once, we need to increase the sources of shadow damage as much as possible. The more sources, the higher the trigger frequency, and the faster the wither power is activated. Therefore, wither, evil explosion, blood-soaked power, and ultimate shadow power are all very critical. Note here that we only need the Shadow damage source to provide a high frequency of Shadow Blight hits, so the values of Blood soaked power and Ultimate Shadow power don't matter, nor does the skill level of Blight.
3. Shadow Decay can critically hit, and the Necromancer can easily increase the critical hit rate (Ring, Gloves, Skeleton Sacrifice, Bone Storm, and Bloodline Mastery), so we must need the 50% guaranteed damage increase after critical hits in the new version. , and bloodline mastery can further amplify the damage after our critical hit by 1.4 times.
4 In order to ensure the unlimited use of Blood Mist and Bone Storm, we must look for places where the cooling time can be shortened. The higher the value, the stronger we are. The second is the probability of lucky hit, because aging can refresh our skill cooldown, so the higher the lucky hit, the faster it will be refreshed. So when there is no river of darkness, the wand is a very, very good choice. Secondly, gloves, helmets, off-hand rings, all the places that can produce lucky hits and barrier lucky hits must be present. The higher the value, the stronger we are.
"Diablo 4" S2 Shadow Blood Mist Flow Necromancer Recommended Guide The latest guide is given to you. Many friends are skeptical about the gameplay of this game. In fact, there are some things that you can discover as long as you play carefully. It doesn't matter if you don't know. , you can come to this site to take a look at the game strategy. Finally, I wish you all a happy game.