The following is a guide to the Death's Door blast stream in Season 2 of Diablo 4. Although many people are confused about this, I will provide you with a detailed solution to help you master this technique easily.
The traditional non-crit flow Ultimate Shadow Decay has insufficient output for single combat. At S0, it cannot beat the elites in the strong fire suppression lane against the blood-sucking single target and cannot escape. The shortcoming of the shadow crit flow is that there is also a gap in skill CD rotation. It doesn’t have the problem of traditional corpse explosion.
At that time, a group of zombie explosion players brainstormed and the solution was to bring two weapons. In the boss battle, replace Heihe and put on the wand. By using the wand with a high lucky hit, the result of producing a large number of corpses was achieved. During the boss battle, the blood Fog, Bone Storm, the minimum skill CD gap was only about 2 seconds at the extreme CD, Lucky Hit, but the basic problem was not solved, that is, scratching.
1) Adjusting the Black River entry solves this problem. The maximum level of the flesh-cutting level is +3. In the battle with the boss, the maximum corpse birth rate when triggered by a lucky hit is 48%, and for mob elites, the maximum is 24%.
2) The new dark gold Dipot's Will can increase the damage by up to 40% (multiplying area) after falling into the unimpeded state and the unimpeded state, greatly increasing the output of one-on-one.
3) The new dark gold ax magic ring, known as the little shaver, has a lucky hit of up to 50% and a minimum of 30,000 basic damage. In the bd form, the author has seen the highest damage of 500,000, and the lowest is 50,000 (when it is just started, Shadow The spirit adjustment is not triggered), but the owner of this ring positions it as a recommended component, not a rigid need, because this ring still has a low single-trigger rate, but it can also contribute about 300-400w of damage to the boss, so there is no way to change it. It's high, the boss is already dead, and this dark gold entry has the entry that is just needed for Shadow Corpse Explosion - cooldown, so for those who can fight it, I suggest you still use this thing.
Head: health, armor, cd (necessary), lucky hit during barrier
Chest: Life, Armor, Close Reduction, Strength Reduction/Shadow Reduction, All Reduction
Hands: Hell's Wail or Intelligence, all attributes, lucky hit, shadow damage versus withering power, damage vs functionality, it's up to you to decide
Waist: new dark gold
Legs: Three resistances, giving priority to fire, electricity, poison, and movement speed.
Talisman: Intelligence %, movement speed, cd, one defense direction, recommended to strengthen, shadow reduction, close reduction
Ring: dark gold
Ring: health, lucky hit, vulnerability, shadow/melee damage
Off-hand: cd, lucky hit, barrier luck, fortification/shadow damage reduction
The cd entry is a necessity that must be filled up. When the damage of S2 is high, sometimes the wave monsters will be killed, and even the blood mist will not finish turning the cd, and the monsters will be gone. The higher the cd, the higher the yield will be. Corpse rate and dark gold waist trigger rate
The Lucky Blow entry must be filled up. The birth corpse that cuts flesh and blood is triggered by a Lucky Blow, so Africans are just playing tricks.
Powers: Disobedience, Shield Storm, Blight (Necklace), Explosive Blood Mist, Blood Soaking/Ghost (Blood Soaking is recommended, because it is a dark damage dot, speeds up the stacking of Shadow Spirits, triggers Dark Gold Rings, and cooperates with aging Reduce CD), Ultimate Shadow, Wither (you can't defeat this power with Wail)
For level A skills, you can choose harvest/slash/wither.
Harvesting will produce one corpse, but the distance is limited.
Slashing feels good, it's dot, it can be used with aging to reduce cd/, and shadow wither passive stacking
Blight doesn't feel good, but the base probability of a lucky hit is good, twice that of slashing
Output method: wither, then aging, then blood mist, that’s it, don’t do anything fancy, use all skills in the CD, the strong fire elites still need to hide.
Formed bd: 18,000 blood, 10,000 armor, armor with rubies, weapons purple, jewelry skull
Curse/Kill the weak/Reduce damage based on life (forgot the name)/Add continuous damage (forgot the name)
This bd molding can stand up to 100 butchers without any pressure. In the red tide, it is basically not as efficient as the Barbarian God and the mage farm fragments. Generally, it is enough to fill up the cd and directly age the blood mist, and replace the head with the worm. The new dark gold, the one that increases the damage of the boss when single-player (saw it in a previous post).
But it’s definitely not as good as Barbarian. The biggest damage figure I’ve seen for this BD is 450w per jump, but generally speaking, if you jump to 80w, 120w, or 220w, all the monsters should be dead. You can’t see how many dots each hit if you fight alone. With 100 ws, if you fight the 100th floor boss alone without hitting the stiff bar boss, the blood should be reduced to 1/4. Depending on the number of players, it is better to play Bone Spear/Barbarian.