Recently, this game has been updated. The new version adds a lot of new content, including a guide to clearing the Warcraft RPG Shenlong Battle. Now the editor will take you to learn about the guide to clearing the Warcraft RPG Shenlong Battle.
Hero selection:
The difference lies in the talent skills, which are divided into growth type (killing enemies increases attributes), stage type (effects are enhanced at different levels), and trigger type (attack probability triggers talent skills).
Beginners are advised to choose strength heroes. Agility heroes are relatively fragile and can easily go to jail without certain clearance experience and skills. Finally, intelligence heroes are more metaphysical and do not have good skills in the early stage. In the later stage, it is embarrassing to not be able to throw one round of skills to death.
shop:
Main line: In the early stage, use a skill and come out. Be careful to hit the monsters. In the middle and late stages, you can kill them in 3 seconds. Don’t waste too much time. The main line of the first chapter is to finish the fight as soon as possible until you get to Kame Sennin. According to the attributes of the hero Choose a master.
Body training: Nothing to say, just spend it if you have money, just press R;
Killing enemies: In the first round, it depends on the face. Apart from the element of luck, my personal habit is to kill the enemies first, then resources (monsters in the training room +1), and the rest is optional. There will be additional attributes after 2, 4, 6, and 8. , remember to click; starting from the second round, I personally recommend to click on the refresh efficiency of the 10th floor practice room first, then click on kill enemies, tab to check your attributes, there is a bonus for killing enemies in the upper right corner, I personally click on it first 5.0 Then start to click on resources and experience. After the resource and experience points are full, continue to click on killing enemies. When the point reaches about 10, I bought 5 gift packs (one kills 1W enemies, you can buy 5 in total), and you can keep the remaining enemies for fun. Situation, due to the existence of wish, in case of urgent need for reforging hammer and swallowing order:
God: There are two ways to play here. The first one is that if you have a level A or above summoning skill, you can hang it in the house to paint wood, but it will occupy a skill slot and be active. This requires giving up an opportunity to explode an active skill. This is suitable for There is a way to play after a certain amount of level A damage. The second one is to go in and grind when the stage is reached. Repeating the equipment here will give you crystals. As long as you have enough crystals to get one piece, keep it until the fourth piece is clicked out directly. Don't waste it on the lower floors. Time. Even if you spend time, spend it above the 4th floor, there is a lot of wood. Another thing to note here is that the monsters here will also have the number of monsters killed and the number of radars. When the radar is full, go to the radar first and then come back and continue to fight. The last one is Dragon Ball. Since it has a 15-second kill mechanism, it is recommended to start Hammer-Star Dragon with 1W combat power. As for the properties of Dragon Ball, I will talk about it below.
Dragon Ball: You can eat Dragon Balls with whatever attributes you have. Different Dragon Balls have different increases and can be used repeatedly. The CD ranges from 60 to 120 seconds. I have seen the highest increase of 1.5 for 1 star, 2.5 for 2 stars, and 3 Stars need to be brushed repeatedly from the beginning. If there is a higher one, replace it. If there is not, keep it. If you pick up three identical BBs and click on the three-in-one, you can repick them once. To summon the dragon, you need to place one of 1-7 star beads in the green circle and then click to summon the dragon. The number of summons in a game is limited. When playing in a team, it is better to summon the main C;
Boomer: Lottery. This is a matter of opinion. I personally don’t recommend the lowest draw, especially for skills and capsules. D level is really useless. Personally, I draw skills first. The skill combination is active and passive. I draw 3 core skills in the early stage and then draw equipment. I don’t draw capsules. It’s too shameful and I don’t gamble. The active skill is the Wolf Fang Wind Fist at the beginning. There are advanced ones that you can change or keep to continue to upgrade. There are two core passive skills, one is the afterimage fist and the other is the hole wave/explosion wave (level C) / Explosive Wave (S level) (attack probability triggers plus all attributes/attack probability triggers to equipment/attack probability triggers to treasure chest), C-level Explosive Wave can be replaced immediately. Explosive Wave is an S-level skill and may only be available in the mid-term. , after having these three skills, start drawing equipment. After graduating from the equipment, you can continue to choose to draw skills or capsules. Here I will focus on one skill, Weak Electric Insight. Many people say that this is a skill that is necessary for agility. I think that regardless of strength or agility, as long as you rely on level A, you must have it! Keep it after it is brushed out, unless there is a more advanced one or a better one with SSS in the later stage that can be replaced;
Tower: Nothing to say, just fight if you are at a high level, drink potion early and drink potion early, be careful to avoid Piccolo's skills, agile heroes are easy to be killed: Awaken early!
process:
opening
Spend all your money on body refining first. If you have it, use it. If you can level it up, fight it. Be careful not to use active skills on body refining monsters. Because of the existence of splitting, it is not without benefit to fight conjoined monsters slower. You can. Let the gold coin monsters be killed by split damage when they come out, which will increase the efficiency of training in the training room in disguise, because the level A has forward swing. Just wait for the pet in the JD shop at home. If you have enough 2000 wood, you can buy equipment/skills/capsule gift packs, and if you have enough 3000, you can buy tortoise shells. Many people here recommend buying tortoise shells first. Personally, I buy the gift packs first. 1000 wood is enough to buy at the beginning. Last minute, if this minute is used for equipment gift packs, the progress can be accelerated, benevolent people will see it here. Let’s talk about the trade-offs of gift packs here. There is nothing to say about equipment. It directly increases combat power. Skills and capsules are functional. Good skills can make you more powerful and achieve breakthroughs. Capsules are the same, but capsules are least recommended. As mentioned before Yes, it’s too much of a gamble.
developmental period
As mentioned before, the main plot of the first chapter should be completed as soon as possible. Starting from the second chapter, except for the task of defeating 20/30 monsters, go only if you can solve them in 3 seconds after entering the door. The rest of the time will be spent in the practice room. The money points are stuck in body training, so this is the only way to use the money. Killing enemies and Dragon Balls have been mentioned before. Let’s focus on making a wish. There is nothing to say if it is red or yellow. Generally, it is an option to directly change the process. It must be clicked. For agile heroes, attack distance is given priority, and others are based on their own needs. Generally speaking, red>yellow>blue>green>white. The ones with parentheses at the end are limited-time enhancements, 10s means 10 seconds, and the enhancement in the practice room is more recommended.
Before 5-6 waves of monsters, it is recommended to save 10,000 wood to stop the monsters. N1 and N2 are basically the first chance, and N3 is faster 2 times. It is not difficult to know this by comparing the total game time and the CD of stopping monsters.
breakthrough. You don’t have to fight the last breakthrough. Different breakthrough monsters have slight differences in rewards, which is a 1% increase in equipment. 10,000 is 100 attributes. If you are stuck for too long, you will basically be GG in this game. Two groups of monsters are not enough for you to grow to the end. Just hit him quickly if you have one.
The rest of the process is to follow the rhythm. Play the tower when the level is reached, grind the Dragon Ball CD when it is ready, play the main line if you can beat it, and don't leave the practice room at other times.
Finally, let’s talk about some of the more important equipment, skills, and capsules.
Equipment: First of all, there are B-level equipment that can be swallowed!!! If you combine B-level equipment without thinking, if there are B-level equipment that adds resources and damage, it will be swallowed by 1 thousand wood. Secondly, unless the SSS equipment prompts that Fragrance Bite does not trigger the effect, swallow it if you can. All you need to wear are functional equipment and growth-type equipment. There are those that add attributes when time is up, and those that increase attributes by killing enemies. Agile heroes A-level equipment with a pair of shoes plus attack range, these are what you need to wear. Swallowing is not just a random move. The auxiliary will devour the entire team to increase damage/resources, while the main C will devour his own attributes.
Skills: The core of physical flow is weak current insight. But for agile heroes, SSS has better insights than weak points. After the attack distance is increased, there are three skills that start from level A, stun, knock back, and control. Monsters basically cannot touch you. Their names are in the illustrated book. Take a look.
Capsules: The first is the bonding capsule. The effect of the three glue ropes of Fa Dou, Qianli, and *** is that after eating them all, they will enter the body directly and do not occupy the capsule grid. They are similar to the bonding effect. You can keep one hand if you have them. Others have attribute capsules, which are triggered to add attributes after 3 minutes. You can choose your own attributes to eat. C, B, and A do not conflict with each other. If you are level A, pay attention to C-level pistols, which increase attack speed based on time. Among the remaining capsules, those with secondary triggers are given priority to be eaten. Once triggered, they can be replaced with better permanent ones. Among them, there is a 5% cooldown one for intelligence heroes.
Finally, there is the second round of body training. The lottery is two things, attributes and swallowing pills, and the challenge is equipment. If you are strong enough, challenge yourself. If you have a good face, you will reach the star level.
equipment. The one on the left is beyond the limit. Don't mess with N1-N3 if they don't have 300W+ combat power.
After reading the Warcraft RPG Dragon Fighting Clearance Guide, I believe players have understood how to use the Warcraft RPG Dragon Fighting Clearance Guide. Players can save this guide so that it can be used correctly when needed in the future.