The unique thing about Fantasy Simulation Warfare is that it uses the latest game production technology, so it is very popular among players. However, many players have recently encountered problems with Jace's career change guide in "Dream Simulator", and we will provide some simple steps on how to solve the problem.
1. Initial occupation: Magician
[Lightning strike]:
1C / Cooling: 1 round / Range: 2 squares / Range: single target
[Magic Damage] Attacks a single enemy, causing 1.5 times the damage, and has special effects on "cavalry".
[Transmission]:
2C / Cooling: 2 rounds / Range: 2 blocks / Range: single target
[Support] Active use can teleport an ally to any grid within the range. (Teleport distance 7 blocks, cannot be used on non-player troops)
Unlock the class: Magic Apprentice
2. Wizard Line
great magician
【Meteorite】:
2C / Cooling: 5 rounds / Range: 3 squares / Range: 4 squares
[Magic Damage] Attack multiple enemies within the range, causing 0.36 times the area damage, and has special effects on "infantry". And make the enemy suffer [fixed damage] of 20% of the maximum health at the end of the next round of action.
Unlockable classes: witch, elf
wizard
[Magic Defense and Intimidation]:
2C / Cooldown: - / Range: - / Range: -
[Passive] When the action ends, the "magic defense" of all enemy units within 3 blocks will be reduced by 20%, lasting for 1 round.
[The vortex of light that breaks the evil]:
2C / Cooling: 3 rounds / Range: 5 squares / Range: 3 squares
[Magic Damage] Attack multiple enemies within the range, causing 0.36 times range damage, and applying a special terrain effect for 1 round at the target location [Destroying Vortex]: "This terrain has [Command]: '2 blocks around it If the enemy is inside, the magic defense will be reduced by 10%; when moving outside the command range, an additional 1 point of movement will be consumed per square; if the action ends, if it is within the command range, it will be teleported to the center of [Destroying Light Vortex]'". ([Breaking Vortex] has a higher priority for terrain coverage)
Unlock arms: Witch, Great Elf
3. Saint Line
saint
【Purification】:
2C / Cooling: 2 rounds / Range: 2 blocks / Range: single target
[Magic Damage] Attacks a single enemy, causing 1.5 times the damage. It has special effects when the target is a "monster". After the battle, remove 2 strengthening effects from the target.
Unlock arms: Missionary, Senior Apprentice
saint
[Arcane Flash]:
1C / Cooling: 3 rounds / Range: 5 squares / Range: 1 square
[Active] Use it on yourself, the defensive terrain or the friendly [Arcane Mark] to teleport to the target space. After use, you can move 2 extra cells and attack again. (After using this skill, the number of turns of the strengthening effect carried by the body will not be reduced)
[Heavenly Punishment]:
2C / Cooling: 5 rounds / Range: Self / Range: 5 cells
[Magic Damage] The critical hit rate is increased by 50%, causing 0.35 times the area damage to all enemies within 5 blocks around itself. Has special effects on "monsters".
Unlock arms: Priest, Wizard