The following is a clearance guide for the recently popular game "Swing League", designed to help players who have just started playing this game. Although novice users may face many unfamiliar tasks, this article will provide some targeted solutions to solve the problems. Please follow our guide and explore this exciting game world together!
Ideas for clearance
1. Titan mechs' counterattack damage is high. After we launch an active attack, we may lose more blood. When the opponent's turn comes, the remaining health will be easily eliminated.
Solution: Before the Titan's transmission device is broken or all parts are destroyed, the squishy body with lower health will prioritize getting stuck instead of attacking.
In addition, make full use of the cooperative attacks of your own mechas. That is, after the mechas with thicker HP attack the BOSS, teammates with the ability to co-attack will additionally attack. The characters who co-attack will not be counterattacked, so you can rest assured. use.
2. After the BOSS's minions appear, if they move to the BOSS's side, they will restore blood to the BOSS.
Solution: Use your own five mechas and the mechas of the system characters to spread out and block the path of the minion approaching the BOSS. The crispy will not attack the BOSS for fear of counterattack, but you can attack the minion to destroy it.
Customs clearance lineup matching
Anna (Guardian), Kaiden (Fighter), Grant (Mechanic), Dinah (Sniper), Rebecca (Assaulter)
The following is the training level chart when clearing the level: the early resources are enough to draw a golden complete mecha from the novice card pool of the mecha, which can be used. The "Night Dire" given by the system on the second day can also be carried. Everyone should try to increase the strength of their mechas in the early stage. The higher the strength, the greater the error tolerance, and the easier it is to pass the level.
The most difficult point to deal with with Titans:
Titan mechs deal high damage and will counterattack when we attack, so mechs with insufficient health should not attack Titans easily, but you can consider dealing with minions that are gradually approaching Titans.
Before the second mechanic who was given as a gift upon signing in on the third day, Grant only had one chance to heal each round. Robots with low health but too late to be repaired could wait and not attack.
Customs clearance station layout
The positioning is as shown in the picture below. Grant follows Marcus, and other characters can spread out. Marcus's mecha strength is enough to withstand counterattacks, so he will be the main force of Attack on Titan. Grant will follow him mainly for protection, and will move later.
Customs clearance details explained
Marcus must be the first to attack the target. In this level, Marcus has two weapons, one is a shotgun and the other is a glove. The whole set has a skill called Direct Attack, which will give priority to the enemy with the lowest durability. For the square part, here we use the shotgun first, because the durability of the Titan transmission device that we need to hit most in the opening is definitely not the lowest. After Marcus beats Grant, he immediately follows up with the healer. Grant's position should be 1-3 blocks away from the BOSS, so that when other pilots attack, Grant can work together to attack and deal more damage.
Gradually adjust the mechas in the back row to the front row. On the one hand, they can surround the position of the enemy minions near the Titan. On the other hand, if they are close to the Titan in the early stage, they can be placed so that the new minions in the back row can attack the crispy ones in the back row too easily. However, in the early stage, the squishy mechs can only move and occupy positions without launching attacks. Otherwise, if Grant is the only healer and has been healed before, it will be very dangerous for the squishy mechs to attack again and be re-injured. If you don’t know how your mechs will be injured when they hit Titan, you can try firing one shot first and then backtrack.
The positions at the end of the first round are as shown in the picture below. Only three of them, Marcus, Anna, and Caiden, initiated the attack. Grant initiated the treatment. The rest only occupied their positions and waited for the opponent's turn to randomly select our robots to attack.
After the second round begins, the system will prompt the BOSS to release Rocket Assault. This skill will be released every few rounds, but there will always be a prompt. At the same time, the range circle of the Rocket Assault will also be displayed on the ground, which is a nine-square grid pattern. We need to gradually move the mechas within the range when our side takes the initiative in the Rocket Assault round.
Since we are the first player in each round, we can relatively easily move the mechas away from the rocket attack range. The picture below shows our position after the end of the second round. Rebecca was attacked by the Titan at the end of the first round and had residual health, so she only moved and did not attack; Dinah moved and attacked the Titan's transmission device with precise shooting. After being counter-injured, the remaining health is left; Anna moves and uses the skill guard to protect Dinah and Rebecca, who are still alive; Grant then moves to the position and heals Rebecca; then moves Marcus and uses direct hits to further reduce the health of the Titan transmission device. At this point, Titan's transmission's HP was already very low.
Destroying the Titan's transmission device can temporarily render it unable to move and attack. At the same time, our robot attacks will not be counter-injured.
Attack the Titan in the same way as before by hitting the transmission. Almost at the beginning of the third round, its transmission device has been damaged by simply attacking it. At this time, except for Grant's turn, which is to repair the mechs with low health, all the remaining mechas The entire division attacks the target Titan mechs.
Since the Titan was stunned by the destruction transmission in the third round, and our mechas took the lead starting from the fourth round, the Titan will still be in a state of being unable to move. At the same time, because everyone's attack in the third round destroyed all parts of Titan and exposed its core, we can continue to output the BOSS with all our strength in this round.
When the enemy turns in the fourth round, the Titan's armament and transmission will be automatically restored, and the core will also be protected. If the position is not too stuck, the enemy's minions may restore blood to the BOSS. 1-2 times is still acceptable, but from the next round, some mechas need to be sent out to deal with the minions more quickly.
After the fifth round, there will be a rocket raid in this round. Our position is as follows. Kaiden is one space behind. On the one hand, it is to make way for Rebekah to leave the rocket raid range. At the same time, he needs to move his position to the healing minion next to the target. Kill; Rebekah is on standby after being displaced. After Grant treats Marcus, Marcus attacks the Titan. Dinah cooperates with Grant's coordinated attack to defeat the minions approaching the Titan and prevents treatment; Anna assists Dinah in killing the minions with a rifle.
At the end of the sixth round, our position is as follows: Grant heals Marcus; Marcus attacks the Titan. After Dinah moves and attacks the far away minion, she can break the position. After breaking the position, the sniper can trigger a continuous attack and can attack two additional times. Each time, all of them are used to attack the minions. If they are not dead, attack one. If the minions are dead, then attack other minions. Do not attack the BOSS. Anna's attacks are coordinated. Rebecca can also attack the Titan in this round because she has enough HP. Blood Kaiden will not attack the target after being displaced.
In the seventh round, the BOSS will release Rocket Raid again. After the round, our positions are as follows. Grant heals Dinah at the beginning of the round so that her mecha's legs can be repaired so that it can leave the Rocket Raid bombing zone. After that, Dinah attacks the enemy. The minion closest to the BOSS, coupled with Grant's coordinated attack, can clear out the minion and prevent the opponent from healing the BOSS; Anna releases the guard skill; Kaiden is on standby, and all other minion attack the Titan.
In the eighth round, Dinah was damaged by two minions guarded by Anna due to her low health, and was defeated by the enemy's BOSS in the seventh round. In the eighth round, our team Grant repairs the unarmed mechs on the field first, and the other mechs attack the target with all their strength. The ending position is as follows:
At the beginning of the ninth round, Grant repaired Anna first. The reason was that Anna was holding the level 25 weapon "Night Dire" sent by the system the next day, and it was most suitable to repair her. Kaiden first attacks the target and uses the back of his hand to smash the skill. At this time, because the two weapons of the BOSS are gone and the core is still being protected, the transmission device must be hit accurately. After the attack, the BOSS will enter a dazed state and the core will be completely Exposed, in this round all the mechas with weapons and attacks immediately attack the target. After completing levels 2-7 of this wave, you will pass smoothly.
The above is the detailed guide to clearing the level 2-7 of the Swing Alliance in Ganglan's main line. The difficulty in fighting Titan is that its counterattack damage is very high. Blindly attacking the whole team will only result in all members having residual health in one round, and treatment cannot save them at all. , In contrast, you can attack the BOSS, or you can counterattack. As long as there is a mechanic who can heal you, you can ensure that you can survive even if you are targeted by the BOSS in the next round. In addition, it is necessary to block the enemy's position to prevent the opponent's minions from approaching the healing BOSS. The BOSS can be defeated within 10 rounds.