In many games, questions like "A complete guide to completing Pet Shop After Dark" often appear. In fact, it is not difficult to solve this problem, but there are still many players who do not know the specific solution. In order to help everyone, the editor has compiled here a comprehensive list of solutions for completing the pet shop after dark. Come and take a look.
Chapter 1: The working girl was thrown away
Apply for a job, start work, water, feed, sleep, and then the game crashes!?
Crashes are part of the game
Chapter 2: Looking for the first ring
Re-open the game and it will prompt you to turn off the lights. Delete the specified files in the [root directory] to achieve [turn off the lights]. Returning to the game and switching scenes, the lights in the game were indeed turned off. Find the prompt to enter the [Hidden Room] on the bookshelf. Enter the hidden room and click on the phone on the screen. Then find the [Phone Number] in the root directory. After dialing, you will receive the task of finding the ring.
Go to the plant room, click on the machine in the middle to get the [Watering Order] prompt, and water the corresponding plants in sequence. Finally, the plants grow wildly, get the first ring, and then return to the hidden room to make a call, and it's over.
Root directory: This folder will be opened automatically after the first episode. If it is closed accidentally, you can right-click Manage in Steam → Browse local files, or find the steam installation directory Steam/steamapps/common/A Pet Shop After Dark
Find the game installation directory
Turn off the lights: Find the (LIGHT) file in the root directory, delete the file or modify the file name, return to the game to switch scenes, and you can enter the story of turning off the lights.
Delete (LIGHT) = turn off the light
Hidden room: Check the bookshelf in the bedroom to get the prompts of "location of the hidden room" and "knock on the wall four times". In the next room, click on the empty space on the right 4 times, and the hidden room will appear.
hidden room
Phone number: Click on the floating phone on the screen. A new folder will appear in the root directory. Open (HALL) → (BACKROOM) → (TELEPHONE).txt in order to get the phone number 502
Phone number 502
Watering sequence: Every time you click on the machine in the center of the room, you will get a prompt. According to the prompt pattern, you can get the watering sequence by comparing the number and shape of the patterns on the plants.
hint
Watering order
Chapter 3: Looking for the second ring
Turn off the lights, enter the hidden room, make a phone call, and get a hint that the second ring is in the animal room.
After briefly feeding the pet, wait for 5 minutes in the animal room or directly adjust the computer time until the prompt "A pet has escaped" pops up.
Find [Pet Food] in the root directory and [Feed] the pet food to the new pet. After feeding it multiple times, the other pets will disappear and the screen will darken until the new pet pellets swallow it to obtain the second ring. , then returned to the hidden room to make a phone call, and it was over.
Pet food: (SHOP) → (CUPBOARDS) → (PETFOOD) file in the root directory
Feeding: Copy the pet food (PETFOO) to the (SHOP) → (PETS) folder. You need to copy it multiple times.
pet food
Feeding
Chapter 4: Looking for the third ring
Turn off the lights, enter the hidden room, make a phone call, and get the reminder that the third ring is under the bedroom window.
Find the [Door] on the ground below the window. After entering, you will see a locked box. Go to the root directory to find and [Unzip the box] to get 9 pictures. From [9 Picture Puzzle Solving Ideas], you can get 8 [Escape route] with SE volume + direction, after arriving in the new room, get the third ring, then return to the hidden room to make a call, and it's over.
Door: as shown
There is a "door" below the window
Unzip the box: Find (BASEMENT)→(CHEST).zip in the root directory, and get 9 pictures after decompression
The first 8 pictures can be spliced into one large picture
According to the prompt in the 9th picture, when you adjust the SE volume to 1, 4, 7, or 10 in the options, circles, triangles, diamonds, and hexagons will appear.
Unzip(CHEST).zip
9 pictures in the box
Stitching large pictures
SE volume: circle=1, triangle=4, rhombus=7, hexagon=10
9-Picture Puzzle Solving Idea: Start from the top of the spliced large picture, and go clockwise to get 8 patterns. The shape of the pattern is the SE volume, and the small triangle inside is the direction.
8 patterns after sorting
Escape route: 7 left, 1 left, 10 right, 7 right, 4 left, 10 left, 1 right, 4 right
Chapter 5: Looking for the body
Turn off the lights, enter the hidden room, make a phone call, but be asked to leave the room.
A new goldfish bowl appears in the room. Click on the goldfish bowl and a large picture will appear with 6 buttons in it. After clicking the button, a pattern with a circle above and below will appear (the old version of the game only displays one pattern, but this does not affect the puzzle solving, just look at the picture below). Find the ring(OOO).txt file in the root directory. After opening it, you will get the [Ring Puzzle] with 12 patterns. After combining the top and bottom patterns in pairs, you will get 6 groups of patterns with upper and lower circles. Compare with the button patterns to get the [Button Order] , click the buttons in order to get [Key].
Go to the animal room, find the locked cabinet, put the key in the cabinet, you can get [Body], put the body in the hidden room, go back to the hidden room and make a phone call, it's over.
Ring puzzle: Find the (OOO).txt file in the root directory. After opening it, you will get 12 patterns. The patterns in the document are random and different players have different patterns.
*Example A’s puzzle
Ring puzzle solving ideas: 12 patterns in the document are combined in pairs with upper and lower circles to get 6 groups of patterns. Compare them with button patterns that are also upper and lower circles to get the button sequence.
Button pattern and its number
*Example A’s answer
As can be seen from the button, the upper white square and lower semicircle = 1, the upper black square and the lower white circle = 2, the upper white square and the lower black circle = 3, the upper black square and the lower semicircle = 4, the upper white square and the lower white circle = 5, the upper black square The lower black circle = 6. After comparing the puzzle, we get: 361216
Button sequence: 361216 (Please solve the answer based on the pattern in your own document)
Key: After solving the mystery, a prompt appears in the goldfish bowl, in the root directory (HALL)→(VASE)→(KEY)
Body: Examine the locked cabinet in the animal room, put the key (KEY) under the (SHOP) → (CUPBOARDS) folder, and get (BODY)
Deliver the body: put (BODY) in the hidden room (HALL) → (BACKROOM) folder, return to the hidden room to submit the task, and it is over
(KEY) in the goldfish bowl
In the cupboard (BODY)
Move (BODY) to the hidden room
Chapter Six: Looking for the Heart
Turn off the light and click on the goldfish bowl to get a prompt to put in the glowing items.
Put the ring(OOO).txt into the goldfish tank to unlock [Room of Light]. Go to the plant room first and click on the cabinet to get [Seeds]. Enter the room of light, go all the way to the right, and see a flowerpot. After planting a seed in the flowerpot, a vine of light will appear. After climbing up the [vine of light], you will get a [heart].
Click on the goldfish bowl and use the same password to solve the puzzle to get the key. Click on the locked cabinet in the animal room and put the key in to get the body again.
Put your body and heart into the hidden room, go back to the hidden room and make a phone call, and it's over.
Room of Light: Place the Ring (OOO).txt in (HALL) → (VASE), and the Room of Light will appear after the plot.
The ring is a luminous object
room of light
Seed: Find the seed (SEED) in the root directory (FRONT) → (SHELF)
Vine of Light: Put the seeds (SEED) into the (HALL)→(OFFICE)→(=)→(=)→(=)→(GARDEN)→(POT) flowerpot
Heart: Climb the vine, (HALL)→(OFFICE)→(=)→(=)→(=)→(GARDEN)→(POT)
Seeds in the plant room
Plant the seeds in a flowerpot
Vine of Light
heart on top of vine
Deliver the body and mind: Enter the hidden room, put (BODY) and (HEART) into the hidden room (HALL) → (BACKROOM), make a phone call, and complete
The body and heart are both there
Chapter 7: Shut out
Entering the pet store again, the store manager, the curly-haired girl, said they were not recruiting at all?
Chapter 8: N visits the pet shop
Enter the Pet Shop→Chat→Thanks screen. After repeating it several times, the initial screen will show Game End.
Continue to enter the pet shop → chat → thank you screen. After the thank you screen, thank you for playing + player name.
In this screen, don't mess around. Continue to wait for 5 minutes or adjust the local time. The window will turn red. Click on the door of the house to enter the room and continue chatting with the curly-haired girl.
Pet shop → Chat → Acknowledgments → Wait → Enter → Chat → Exit. After repeating it a few times, the curly-haired girl finally got impatient and made the initial screen full of exit screen.
Carefully find and click About the Game
Click to leave here on the options screen, and you can enter the acknowledgment screen and continue chatting with the curly-haired girl.
After that, we could chat happily again. After repeating it a few times, the initial screen turned gray and the working girl became the store manager.
Chapter 9: The end?
(END) file appears in the root directory. After deleting it, after entering the store again, the system will ask you "Do you want to undo all this?"
After clicking No, you can get the reward (TROPHY) in the root directory, and you can get the ciphertext after opening it.
After decryption by Caesar +13 bits, the plaintext is obtained.
Chapter 10: Reincarnation? Second Week?
After deleting (END), if you keep clicking Yes, the game will enter the second round and return to the original state.
Go through the process again until you rescue the white curly-haired girl, and then she will ask "What is your name?"
If you type the same name, she will express her impatience early on.
If you enter another name, she will say remember your name
How to perfectly reset the game (delete saves):
·. Delete the archives in the installation directory: Steam/steamapps/common/A Pet Shop After Dark/game/saves
·. Delete hidden archives: %userprofile%/AppData/Roaming/RenPy
↑ Both saves must be deleted (if any)
The "Pet Shop After Dark" clearance guide is indeed quite difficult, and many friends are stuck on this issue, but after the editor's explanation, you should have a certain understanding, so don't miss it.