In order to give you a better understanding of this recently high-profile game, we have specially prepared a powerful equipment matching guide for "The Finals" for you. As a popular game, it attracts many new players to try it. However, for those players who are new to the game, they may face many tasks that are difficult to understand. Therefore, this article aims to provide solutions to these problems and help you get started. Please follow our footsteps and explore together!
Dash, sword, flash grenade, confusion grenade, smoke grenade
Wandering around the battlefield, cutting in behind, disrupting the formation, it is quite fun (it depends on your operation whether your teammates will be happy or not), it requires more proficiency, and has certain remote support capabilities.
Combined with long sword charging to extend the attack distance, you can quickly attack and pursue the enemy, effectively causing the enemy to fall into close combat.
The right-click throw distance is just enough for sprinting, and you can easily create the effect of shocking the enemy with all white. Be careful not to rush straight after the throw, as you may be blinded to death.
Provides long-distance support and harassment capabilities that are not strong in the first place (to compensate for weaknesses) (it will be useless if your teammates see that you can't stick to your face (no)). Once you control it, sticking to your face becomes easy, and you can charge directly with a flash. It can also prevent the enemy from escaping, so be careful not to faint yourself.
Withdraw from the battlefield, provide a favorable view, save teammates, extinguish fires, hide smoke, cut in flexibly, and deceive positions (classic smoke seal left and right)
Note that in actual combat, please do not be limited to a fixed format. There are not many perfect situations. Please use your skills flexibly, do not be complacent, practice more and play more.
Variation 1: Chaos grenade replaced with stun gun
Evaluation, reinforcement, sacrificing almost the only long-range support ability to enhance close combat capabilities. Personally, I prefer balanced development, but it does not prevent some people from preferring to focus on it. Combined with the almost invincible close combat capability of the long sword, it can be said to be 1v1. In some cases, you can kill one by electrocuting one, but in actual combat, it will affect your starting hand. You may not be able to choose a heavy attack in order to electrocute people. The ability to steal from behind is strengthened, but the price is that it becomes difficult to face-to-face. You can easily do it with chaos grenades. arrive
Variation 2: Chaos grenade replaced with thermal sensor
Evaluation: He is more focused on the periphery of the battlefield and proactively seeks out those who are alone. This provides Chapo with the rare ability to obtain information. He also requires more teamwork and can bring greater benefits to the team when he can communicate. He is originally a marginal person. Bringing a thermal sensor can liberate the medium-sized information position and safely carry milk with a turret. When using the thermal sensor, smoke will become even more irreplaceable. Frontal assault relies heavily on hiding smoke flashes and opening one-way smoke.
Variation 3: Smoke is replaced by wall-breaking explosives
Evaluation: Tactical grenades (the grenade effect is achieved by sticking non-grenade props such as C4 and landmines on scene props. In my definition, throwing the turret out is also considered a tactical grenade. There is also tactical C4, which sticks explosive mines to the ceiling. (detonate to blow up walls, etc.), strong in keeping packets, highly replaceable, and highly versatile.