This game is very good and very popular among players. Many players have encountered problems with the recommended list of heavy firepower equipment in TheFinals, but solving this problem is very simple and can be solved step by step by following the following steps.
Grid shield flamethrower frag grenade rpg c4
Easy to get started, high minimum limit, high upper limit, requires joining a team with teammates, forward advancement, low mobility but strong close combat capability, high stability, and full sense of security for teammates
The burst damage of the flamethrower is not high, and it is more defensive than the sledgehammer. Therefore, the grid shield has a lot of room for use. When you are far away, you can raise the shield to let your teammates set up guns. When the team is informed, they can advance forward. If the enemy is close, raise it. The flamethrower blasted him in the face. It is simple to operate, and the damage is incomprehensible. It has high applicability and high fault tolerance. If you are afraid of disorder grenades, you can let your teammates bring active defense turrets.
Compensate for weaknesses, improve the last-hitting and long-range harassment capabilities that are not good enough, and improve stability. Let me mention why you don’t bring other grenades. Glue and flamethrowers are not very compatible. It is easy to ignite yourself when guarding the point. The same reason The same goes for poison. Fighting in smoke will cause loss of damage, so it is not recommended. In summary, grenades have good fragmentation and flash effects. The flash is as follows:
The upper limit is that it can break through walls to create favorable terrain, it can become smaller in seconds, and it can collect kills from a distance and consume more CS. It is quite irreplaceable and has the gold content to compensate for weaknesses.
High explosive at close range, to avoid two fire-breathing fat men scraping each other, guarding points, guarding the enemy's magic cards, tactical grenades, three-dimensional offense and defense, high explosive, eating awareness, great strategic significance, and certain replaceability
Note that in actual combat, please do not limit yourself to a fixed format. There are not many perfect situations. Please use your skills flexibly. Don’t be complacent. Practice more and play more. Come on everyone, here are the variations and explanations.
Variation 1, the fragmentation grenade is replaced by an explosive mine
Evaluation: A tactical grenade that is more stable and does higher damage than fragmentation. The disadvantage is that it requires preparation time, is more flexible, delays time, and has stronger point defense. The wake card can be used to create explosive mines.
Variant 2: Fragmentation grenade orC4 is replaced with a spherical shield for reinforcement. The dual-shield system will lead to a certain extent that the long-range can only rely on RPGs. It is completely called a disabled person, but the propulsion ability is stronger, and it is still afraid of chaos grenades, so it can be fought alone. Decreased ability, more teamwork required
Variation 3: C4 is replaced with a chaos trap, which can also guard the bag and cannot be remotely detonated manually, but the delay time is more stable, and it can also provide effects after death. It has good compatibility with poisonous gas, and the tactical chaos grenade is very effective.