This time we will introduce to you the career choices for novices in the Fallen Lord. In fact, many people are confused about how to choose, so our editor will introduce the steps to solve this problem in detail, so that you can understand all the information at once.
In this Lords of the Fallen class guide, we'll explain how each class works and what it's best for, helping you choose the best class for your journey in Mornsted.
Class mechanics in Lords of the Fallen
At the start of the game, a career is defined by two parts: starting items and attribute points. Starting items include different weapons and armor. Attribute points determine the character's abilities. I don't want to overexplain it or make it too simple, but attribute points are just simple arithmetic. Each character has points, and each point falls into one of six attribute categories:
Strength: High damage, heavy weapons.
Agility: Ranged attacks, light weapons.
Endurance: Controls physical strength, allowing you to run, swing weapons, and block; also affects equipment load, allowing you to wear heavier armor.
Vitality: Higher HP (or life points, if you like).
Radiance: More light magic spells and artifacts.
Inferno: More fire magic spells and artifacts.
Character classes designed for magic will have many points in the "radiance" or "inferno" attribute depending on the magic they cast. Characters designed to hold large weapons will have more Strength attribute points.
Holy Knight: An offensive player who dares to challenge
The class that surprised us the most was the Hallowed Knight. The Holy Knight has high strength (12) and high endurance (15). This combination can use a heavy sword and have enough stamina to swing the sword. The Holy Knight can swing his sword surprisingly many times before running out of energy. They also start with quite a bit of radiance (9), and you can invest some points into adding spell abilities later on.
Initially, the Holy Knight's specialties are melee attacks and sword swings. At least compared to other professions, you don't have to worry too much about health management.
The Holy Knight's ranged weapon is actually a grenade. There aren't many of them, and they don't do much damage initially, but grenades have a unique advantage: they deal Area of Effect (AOE) damage, which means if you throw a grenade into a group of bad guys, they'll all Injuried.
Udirangel Wolf Warriors: Bold but Cautious Players
Udirangr Warwolf is a typical "glass cannon" with strong attack power but poor defense.
The Udirangel Wolf Warrior has high strength (16), endurance (13), moderate agility (10) and vitality (10). This combination can use the heaviest sword and has the physical strength to swing a sword. At least it can throw a weapon and take some hits.
This isn't a clever class, and you don't have to attack as often as others, as the Udirangel Wolf's unparalleled strength can knock down enemies in just a few hits. It has excellent offensive power, but the downside is that the defense is quite mediocre - just imagine yourself wearing the wolfskin costume of Udi Lang War Wolf. Don't forget to manage your own health, otherwise you will die quickly while killing your enemies.
The Udirangel Wolf's ranged weapon is an axe, which can deal considerable damage. This is higher than we expected given its mediocre starting agility value.
Guerrilla: a relaxing and enjoyable experience
Partisans are exactly what is described on the character selection interface of "Lords of the Fallen": "a powerful and reliable all-around profession." This is why this career has become our first choice.
The Guerrilla has an even distribution of Strength (13), Dexterity (12), Endurance (12), and Vitality (12) points, making him a generalist but with no outstanding specialties. It's a good class to learn how to play the game, but there's nothing particularly outstanding about it, and that's how it is with the presets. This is a reliable profession with strong plasticity, and you can freely add points to any attribute, and these attributes (except magic attributes) are already fully filled at the beginning of the game. The points for each attribute do not need to be balanced. You can choose several other attribute combinations according to your own preferences.
The guerrillas' long-range weapon is the crossbow, which has a certain power. In fact, it's the perfect, aggro-friendly ranged weapon for any class that isn't good with ranged weapons or magic.
Mornsted Infantry: Mid-range player
The Mournstead Infantry has points spread across Dexterity (14), Strength (12), Endurance (12), and Vitality (11), allowing it to wield a spear unlike any other weapon.
The attacks don't change much. The infantry's main focus is a "piercing" because, you know, they use spears. This also means that you can stay further away from your enemies than someone with a sword, or you can get in close and impale multiple enemies at once with your spear. As the saying goes, there are many ways to stab. (The saying doesn’t say that. I’m the only one who says that, just said it). Despite this, the Mornsted Infantry's special attacks against weakened enemies seem decidedly less effective than those of other career classes.
The ranged weapon of the Mornsted infantry is a high-damage spear. It is a perfect fit for this career category. Although infantrymen don't carry many weapons, it doesn't take much to eliminate enemies from a distance.
Black Feather Ranger: A balanced long-range attack player
The Blackfeather Ranger's attribute points are spread across Dexterity (13), Strength (11), Endurance (11), and Vitality (10), allowing him to wield a great axe. The clothes he wears are also very cool.
The ax works much like a sword, but its charged attack is a devastating downward slash. The combination of strength, endurance, and vitality means that the Blackfeather Ranger can wield close range weapons, strike multiple times, and withstand the blows that close combat sometimes brings.
The Blackfeather Ranger's long-range weapon is the bow, and it's hard to imagine a weapon more suitable for a class with feathers on its armor. Bows and arrows are straightforward, easy to use, and powerful.
The Exiled Wanderer: A fast, aggressive player
The Exiled Stalker is the first of the "Advanced Classes" in Lords of the Fallen. The so-called advanced profession actually means that the gameplay is relatively novel, some people love it, and some people hate it.
The Banished Wanderer's points focus primarily on Dexterity (16), followed by Endurance (11) and Vitality (11). This matches the weapons it holds: a pair of light daggers, one in each hand. (In other games, this might be called a "thief"). The Banished Wanderer swings his dagger fast and furious, and while you'll take more hits, you'll kill enemies quickly.
It is worth noting that the exiled wanderer has no shields and his health is in the middle range, not particularly high. Its endurance is also average and it can wear decent armor, but it is by no means heavy armor. That's what's so challenging about this career. You'll be facing everyone, but without much protection.
The Banished Wanderer's long-range weapons are a couple of throwing knives, which is fitting for a class with an assassin backstory, but seems rather inconspicuous in Mornsted. If you throw enough knives, it's possible to deal bleed damage, but this doesn't seem possible at the beginning of the game.
Missionary of Orion: A tank character who needs some range
Orian Preacher's points are mainly focused on radiance (18), followed by vitality (11) and power (10). It is powerful enough to swing a giant metal hammer, which is slow but very destructive. This profession is like the high attack power and vulnerable muscles of the Udirangel Wolf Warrior, paired with the long-distance combat capability of the Black Feather Ranger.
The Orion Missionary's long-range weapon is magic, and it's quite powerful. A single cast is not very powerful, but the long blue magic bar allows you to perform more long-range attacks than other professions.
Orian missionaries are very uneven in their abilities. You don't have a lot of health to defend yourself against melee attacks with a hammer, nor do you have an infinite number of ranged weapons. This is a class designed to encourage the use of a combination of melee and ranged combat strategies.
Zoroastrian: medium and long range combat
The Pyric Cultist's points are primarily focused on Purgatory (18), followed by Endurance (11), Strength (9), and Vitality (9). This is perhaps the strangest combination of attributes in the game.
Zoroastrians hold a staff and swing it slowly in a wide arc, causing little damage. Nothing seems particularly valid or worth mentioning for attention. Even enemies in the earliest games require several swings to kill, which is surprising at first, but a high endurance value gives Zoroastrian the endurance needed to swing.
Its ranged weapons are no slouch either. The Zoroastrian's Infernal Points allow him to hurl magical fireballs at his enemies. Like the Orian Cultist, the Zoroastrian's blue mana bar allows him to throw fireballs with impunity. Shooting fireballs is the main feature of this class. Its melee options are mediocre, at least for the first few hours.
Death row: video game masochism
In Lords of the Fallen, the Condemned is basically a custom class, similar to the Nothing class in Dark Souls. Its point distribution is completely even, with each attribute having 9 points. Nothing particularly good. Nothing particularly bad. Once you start leveling up, you can shape your character into whatever you want. This is a potential advantage.
But the disadvantages are numerous. You start out dressed like dirty rags, your main weapon is a broken barrel, and a throwable rock as a long-range weapon is about as dangerous as a damp piece of paper.
Completers (and video game masochists) don't use these weapons and armor all the time, but then there are no lightsabers and machine guns to use. Developers say "at your own risk" in their job description, and it's not for nothing.