As a game with a huge production cost, exquisite graphics and unique game mechanics, this game is highly sought after by the majority of players. There is a question that has been bothering players in this game, and that is the list of recommended starting props for King of Kings 2. Today, the editor of Sourcecode.com will teach you how to quickly solve this problem. Let’s get straight to the point.
1. The thundering bow at the beginning feels good to Pathfinder. It can effectively reduce the battle damage in the early stage. Just after opening the first mission in the beginning and opening the box, there is a box monster. The thundering bow can effectively reduce its damage and swallow equipment.
Point 2.3 - 40 gold coin purse, crude torch, broken telescope
3.5 points - treasure map
4. Each of the three characters has 2 points left. It is recommended to have three 25 gold coin purses. If you want to compete for RP, you can get Dark Carnival tickets, but the whole team may change occupations and equipment, which I personally don’t like very much.
5. Both the torch and the telescope have +1 search range, which can increase the exploration grid to 3 grids.
6. If you are lucky enough to buy a merchant hat and add 1 to the search range, you can change the search range to 4 squares. You can explore a large map in just 2 steps, including hidden places, and there is a pipe that can take medicine and move. It's even more perfect.
7. The master recommends adding 2 candies for 80 gold without thinking. The initial paralysis weapon is not good. What you need at the beginning is damage and attrition. Sometimes the paralysis weapon cannot be used up without concentration. It only has 6 points of blood when it is used up. Its only use is It’s the big monster for the early item quests, and whatever you can get from the store at the beginning can replace the 0-6 crap.