A lot of new content has been launched recently, which makes everyone have more fun playing the game. However, the new content also brings new problems. What materials need to be stocked at the end of the 55th level version of the DNF mobile game is one of the most distressing for players. The editor of Sourcecode.com has also been troubled by this problem for a while. The editor below will tell you how to solve this problem.
The new version adds a burning fatigue system, with fatigue consumption +100%, prop drops +100%, and monster killing/clearance experience points +100%.
Preparing fatigue medicine in advance can allow players to level up quickly.
The 65 version of the Abyss Ticket consumes a lot of money. It requires 2-in-1 to synthesize the 65 version of the Abyss Ticket. Moreover, the 65 version will have new auxiliary equipment that needs to be obtained. If the main C graduates, he will need to prepare 40,000-50,000 Abyss Tickets. If you want to quickly increase your combat power, you'd better prepare more in the early stage.
Version 65 has the addition of new parts and auxiliary equipment, and the fatigue combustion system will also affect the output of tradable carbon, and the price may increase.
The new group will need a large number of stamps to produce tickets, and the price of the stamps will increase. If there are excess tradable stamps, they can be reserved for subsequent sales.
The consumption of version 65 Miracle Stone is likely to be twice that of level 50 and level 55 equipment, and it is also one of the must-stock materials.
This can be stocked according to the player's ability, because the price will still rise after it is removed from the shelves, so if you have the ability, you can prepare a few more sets.
Dungeon and Fighter Origins