"Sword and Expedition" collection skill list is a small problem that everyone will encounter in Sword and Expedition. The solution to this problem is very simple. In addition, there are several solutions to this problem. The editor has summarized it for users. Please read these solutions in detail.
Collection skills
Time Fraud: The enemy hero facing the holder will delay joining the battle for 1.25 seconds.
Skill level +1: When the holder receives fatal damage for the first time, he is immune to the damage and returns to the position and state 5 seconds ago.
Collection skills
Mountain Dew Shadow Dance: When the holder casts a special move, the afterimage state will be activated for 6 seconds. Gain 20 attack speed and 20 critical hit points in the afterimage state.
Skill level +1: During the afterimage state, when the holder causes critical damage, the afterimage will add an additional 30% of the damage value.
Collection skills
Time control: After completing the entry, time will be stopped for 3 seconds when the holder receives damage for the first time, during which only the holder can act. Each time this effect is triggered, the duration of subsequent triggers of the same effect on your side will be reduced by 40%.
Skill level +1: Every time time stops for 0.5 seconds, Time Shackles will cause 15% of the holder's maximum health damage to an enemy hero.
Collection skills
Soul Drain: Every 8 seconds, prioritize the enemy hero with the highest health as the target, steal 10% of the target's maximum health and convert it into the holder's shield, lasting 5 seconds. When the shield ends, the remaining shield value will be converted into an equivalent amount of health and returned to the target.
Skill Level +1: While the shield lasts, the target's attack power is reduced by 20%, and its defense power is reduced by 20%.
Collection skills
Divine Punishment: For every 4 cumulative normal attack damage caused by the holder to a single enemy hero, an additional damage equal to 200% of the holder's attack power will be added to the target.
Skill Level +1: Enemies that receive additional damage will be stunned for 2 seconds.
Collection skills
Boiling Beast Blood: When the holder causes a control effect, the target will be cut apart for 4 seconds. The torn target suffers life loss equal to 80% of the holder's attack power every 1 second. If the target position changes within 1 second, the life loss will be increased to 120% of the holder's attack power.
Skill level +1: When the target's health loss due to fragmentation exceeds 12% of the maximum health, it will fall into fear for 3 seconds. The same target can be triggered at most once every 8 seconds.
Collection skills
Charm Whisper: When the holder's special move ends, it will charm the nearest enemy hero for 2 seconds. The charmed enemy can only use normal attacks.
Skill level +1: Simultaneously summons a demon servant, continuously attacks the enemy hero closest to the holder, causing damage equal to 200% of the holder's attack power, and restoring health equal to 100% of the damage to the holder. The holder can have at most 1 demon servant.
Collection skills
Gate of the Black Realm: When the holder's special move ends, a sub-time and space gate is summoned above the enemy hero with the highest energy, causing area damage equal to 120% of the holder's attack power, and destroying the damaged enemy hero for 50 seconds. Some energy.
Skill Level +1: Enemy heroes damaged by the Sub-Time Gate will be marked by the Eye of the Evil God. When marked at 3 levels, Shackles of Disillusionment will be generated to destroy the target with 300 energy points.
Collection skills
Strategic supplies: At the 6th second after the battle starts, place a prop stall at the holder's position. Place 2 bottles of life potion and 1 bottle of energy potion, which can respectively restore the holder's health of 200% of the attack power and 200. Some energy.
Skill Level +1: Each potion will be replenished 8 seconds after use. Each potion can be replenished up to 2 times per battle.
Collection skills
Dream Leap: When the holder receives fatal damage for the first time, he is immune to the damage, recovers 30% of maximum health and flashes for 2 seconds. During the flashing period, the holder is unselectable.
Skill level +1: When the flash ends, the enemy hero closest to the holder will fall into a dream and wake up after 4 seconds or after receiving a cumulative damage of 40% of the maximum health.