There are many Zombie Survivors who still don’t know how to play Another Zombie Survivor Endless Mode. Another Zombie Survivor Endless Mode pass lineup recommendation is given below. "How to Play Another Zombie Survivor Endless Mode" shared by the editor of Sourcecode.com Another Zombie Survivor Endless Mode Clearance Lineup Recommendation", interested children, please take a look below, it may be helpful to you.
At the beginning, the captain chooses an engineer
The engineer's weapon attack ability is not outstanding, but with several magical skills, it is really strong.
The cooldown of the captain's special skills is reduced by 10%, which is a magical skill. In the endless late stage, three people and three weapons are just like that. The key output depends on skills.
Two of the Engineer's four skills are protective skills (protective shield, electrocution). After the late cooling BUFF is piled up, the protective shield is released seamlessly, and the electrocution cooling can be done once every 5 seconds.
Then there is the engineer's late-stage magical skill of summoning turrets. Unlike the SWAT, the engineer's turret is equivalent to a trap, and monsters have to walk up to do damage. After the cooling BUFFs are piled up, and combined with the automatic turrets of the SWAT, the turrets can be spread all over the ground. Elite monsters and BOSS can walk around in the turret array in seconds. Therefore, when choosing abilities, you must give priority to skill cooldown and skill damage.
secondary ninja
For the weapon branch, choose Thousand Blades Slash, and give priority to upgrading the weapon before upgrading other skills.
The Ninja's Thousand Blades Slash is equivalent to a self-protection skill, which is increased by the weapon's fire rate. When the fire rate is increased, the mobs cannot get close at all.
You can click on other skills as you like, and they will all be maxed out in the end anyway. Another magical skill of Ninja is "Crit Protocol". After the skill cooldown is piled up, it can be cooled down within 10 seconds and can be released seamlessly. In this game, the critical hit bonus as a captain is not enough.
The engineer weapon branch recommends choosing the explosive gun, the output is not bad. The laser gun is too useless. It looks like a beam of light, but it is actually a single target attack.
Finally, SWAT
The ability is average, but the automatic turret unlocked by the SWAT at level 2 is really powerful. Like the engineer, it is also subject to the skill damage BUFF bonus. In the later stage, like the engineer, a turret is placed every 3 seconds. The SWAT turret actively seeks out the enemy and attacks from a long distance (machine gun). ). The SWAT weapon branch must choose assault rifles, sniper rifles are really rubbish.
Since the monster's attack power rises sharply after 30 minutes in the endless mode, a small monster can gain thousands of health points just by scratching it. If you are not confident in your own operation, you should increase your health and defense power appropriately to avoid sudden death. After 40 minutes, it all depends on the operation. I have 50 defense and am hit by a hammer monster, which brings me 1800+ health. If I have full health, I will be killed instantly by the hammer.