You've had enough of hiding behind obstacles in yet another zombie survivor game. It's time to make the zombie hordes pay for their evil presence. The virus has spread across the world, but humans are far from giving up. Many friends are curious about how to choose late-stage skills. Let’s take a look at another late-stage skill recommendation for zombie survivors brought by the editor.
Some of the more useful later skills are:
The scientist's cover, combined with the ninja's melee combat, means that no one can get close to him. In the early stage, whoever touches him will die. Even in the late stage after 30 minutes of endless mode, when the zombies can no longer be killed, there is still the blocking effect of the electric shock.
The DPS of the SWAT's automatic turret is frighteningly high. Combined with the high CD reduction, it is not a problem to have three towers at the same time within 15 seconds.
The doctor's blood-sucking question questions the doctor's understanding of the doctor becoming a doctor! Blood-sucking is the strongest attribute. Try to use blood-sucking items as much as possible. Combining it with a high-rate weapon is the key to survival. Without blood-sucking, the error tolerance rate in the later period will be very low, 10-15%. The life-stealing assault rifle can recharge from 600 to 1500 in about 1S.
In terms of attributes, the life-stealing probability is yyds. It has the highest priority and is a no-brainer. If you take the rest, you can’t go wrong by reducing the CD. The movement speed depends on the level and your configuration ideas. Sometimes it is needed and sometimes it is not. Explosive damage is suitable for weapons with a high rate of fire. If the armor passive point is full, don't take it. If you get it in the later stage, you will die. If you are lucky, you can take it, and you will feel that more buffs will drop. If you dodge it, take it all the way. You can stack it. To 30-40%+ life-stealing fault tolerance is infinite.