Six-star Vulcan Bennett, let’s start with his skills.
Elemental Combat Skill: [Enthusiasm Overload] This skill can be divided into a long press and a long press to charge in two stages, and the cooling time is different.
The cooldown time of one click is 5 seconds, the cooldown time of the first charge is extended to 7.5 seconds, and the second charge cooldown is 10 seconds. It is recommended that you just click on it during actual combat. Accumulating energy is of little significance.
Ultimate move [Wonderful Journey] Bennett's god-conferring skill, Banye smashes it to the ground, and when it causes damage, a 12-second field will be generated.
The ultimate move has two effects [healing] [additional attack]
When the health value is higher than 70%, the attack will be increased. When the health value is lower than 70%, the blood volume will be increased.
Once you get up to speed, one big move can provide the main C with more than 1,000+ attack power, which is very abnormal!
So, how to improve the therapeutic effect? How to increase attack power bonus?
The healing effect is based on Banye's own health, and the attack power bonus is based on Banye's basic attack power. Note that the number in the white part in front of the attack power is [Basic Attack Power] (note that there are details, the CD of using elemental combat skills in the ultimate range is halved)
To add talent points, it is recommended to give the crown with full points for ultimate moves. Elemental combat skills do not require points, and basic attacks do not require points.
Bennett's zodiac sign analysis can be summarized in one sentence, just one life. Unless you are rich, you don't need other zodiac signs. One life is Benny's special zodiac sign.
Why is it said to be a qualitative change? After one life, Bennett unlocks the blood volume limit. Even if his own blood volume is lower than 70%, he will attack more and has a healing effect! Moreover, an additional 20% attack bonus is added to the original basic attack power bonus, which can be called a numerical monster!
Bennett weapon recommendations:
Because Bennett needs special white-value attack weapons and special needs for charging, two schools are derived from this.
The first type is to pursue the ultimate high white value weapon [don’t pursue holy relics if they are not good]. There are the following types of high white value weapons:
Five-star high white value: The basic attack power of the Wind Eagle Sword is 674, and the basic attack power of the one-handed sword is ceiling. There is also a Mist Cutting Light, which also has 674 attack power. It is not recommended for everyone to use because the cost is too high.
Four-star weapons: Dark alley flash is the first choice, with a basic attack power of 620, the ceiling of four-star weapons, even more than many five-star weapons [in terms of basic attack power]
Second choice: Black Rock Long Sword, trying to cut the rock. The basic attack power of both weapons is 565, which is the best among the four stars!
The second type, because holy relics are not very popular, they can only use weapons and charge them.
Five-star weapon: The first choice is Sky Blade, which has a basic attack power of 608 and a charging efficiency of 55, which is very suitable for Bennett.
Four-star weapon: The first choice is the Sword of Slaughter, with a base attack power of 510 and a charging efficiency of 46. It can be said to be the most suitable four-star weapon for Bennett. Unfortunately, it needs an event to obtain it [the event has passed]
Second recommendation: Ritual Sword and West Wind Sword, both have a base attack power of 454 and a charging efficiency of 61. But I personally recommend bringing the West Wind Sword. If you don't have any of the above weapons, you can bring the three-star weapon [Flying Sword] with a basic attack power of 354 and an elemental charging efficiency of 52, just for transition.
Recommended holy relics:
Let’s talk about the suit first, which was a ritual of the clan in the past. The effects of the clan’s four-piece set are as follows:
After releasing the elemental burst, it will increase the attack power of the whole team by 20%. Combined with the effect of Bennett's ultimate move, you will know how terrifying that scene is!
Let’s talk about attribute entry selection:
Mainly choose health value and charging efficiency. The higher the health value, the higher the treatment effect. The elemental charging efficiency determines the frequency of Bennett's activation. The two attributes are equally important!
Let’s talk about the main terms first:
Flowers and feathers are fixed entries and should be eliminated first. What remains is the sand of time [Hourglass], the crown of reason [Crown], and the empty cup [Cup]
Select [Healing Effect Bonus] as the main entry of the crown. If there is no treatment crown, use the life crown [Health Value] to transition.
For the main entry of the cup, select the life cup [health value]
For the main entry of hourglass, choose [Elemental Charging Efficiency] or Life Sand [Health Value]
Notice! Don’t choose Life Sand before the elemental charge reaches the standard, and don’t pursue high-white weapons!
Holy Relic Adverb Entry Selection:
HP and elemental charging efficiency, it’s best to have both!
Again, don’t choose Life Sand before the elemental charge reaches the standard, and don’t pursue high-white weapons!
List the graduation standards:
Health value 2.5W+
The elemental charging efficiency is 230-250, and the minimum cannot be lower than 200! If the elemental charge has reached the standard, you can safely and boldly pursue high-white weapons, increase your own blood volume, and strengthen the treatment effect and attack power bonus!
So Bennett’s analysis basically ends here. I hope everyone can develop a powerful assistant! Thank you everyone for watching. If you have any ideas, you can leave a message for discussion. Remember to give a thumbs up if it is not easy to make!