In the Battle of the Golden Shovel, heroes with the same cost are divided into strengths and weaknesses, but it does not necessarily mean that the stronger ones will have higher points. There is also a factor of popularity to consider. Because the stronger the game, the more popular it is, and the more people play it, the harder it is to brush the cards. For example, for the same three-cost hero, it is easy to get three stars for the unpopular ones, while the most popular ones can only get two stars. And no matter how weak the three-cost one is, after three stars, it will be stronger than the two-star one.
Therefore, although you can improve your score by knowing one or two lineups, if you know more lineups, you can improve the efficiency of scoring to a certain extent.
Today I would like to recommend the gameplay of Commander Bilgewater. Among them, the four-cost Nila is more popular. You can choose the three-cost Miss Fortune main C.
Illaoi, Drizzt, Nautilus, Miss Fortune, Nila, Swain, Jarvan IV
Under normal circumstances, a population of seven is formed, with 5 Bilgewater and 3 Commanders. If you have eight people, you can add one more Azir and pair it with 4 Commanders, or if you get Gangplank, you can consider pairing it with 7 Bilgewater. However, if you blindly increase the population, it means that the quality of the lineup will be relatively low, and it will be difficult to achieve three stars in either the front or back rows.
If you have played Bilgewater, you will find that if this lineup has a set of defensive equipment, the early transition will be very stable. Because this bond is similar to the laser agent in the old version, it can cause additional damage every round, and the amount of damage can be seen. If you click on the bond, the damage caused in the current round will be displayed below, which is similar to that of the machine agent. The machine is almost the same. Therefore, the longer you hold on, the higher the damage.
There are three low-cost cards in Bilgewater, namely the one-fee Illaoi, the one-fee Graves, and the two-fee Twisted Fate. You can collect 3 Pilgewater in the early stage, and add a Fortress Guard in the front row. , and another warlock in the back row.
After six people, if you can get Miss Fortune, go up and give him one or two pieces of equipment. Put Swain in the front row and give him the defensive equipment. I also tried to give the three-cost Nautilus defensive equipment, Dragon Claw, Thorn Vest and Ion Spark, but found that after three-star, his injury-bearing ability is far less than that of the two-star Sejuani. Therefore, given the same three stars, Swain will be the best.
This lineup has a population of seven, so it is best to brush cards with a population of seven. Although the probability of brushing a four-fee card is not as good as that of a population of eight, the main C is the three-fee card Miss Fortune. Moreover, it is not difficult to chase two stars and four charges with a population of seven.
Miss Fortune: Blue Ba Talisman, Pearlescent Gauntlet, Giant Catcher
Swain: Gargoyle's Plate Armor, Outlaw Armor, Ion Spark
Nila: Artillery, Titan's Determination, Hand of Justice
Miss Fortune's skill is an X-shaped range of damage. It is relatively lethal to a lineup with many front rows. One skill can easily cripple a large area. Therefore, a giant catcher is a must, so don't be held back by one front row for too long. If you are playing in the back row, it is a skill that can be used in seconds.
In addition, Miss Fortune's skill can destroy 35% of the shield, so it is the most effective against Targon. In addition, almost most of the Fortress Guard skills can be used with shields, so using Miss Fortune is more convenient. The only thing that needs to be noted is that facing a particularly scattered lineup, Miss Fortune is a little uncomfortable because her skill is area damage. The more targets together, the stronger her lethality. If it is a single target, the lethality will undoubtedly be greatly reduced. Influence.