Do you know the details of the changes to the official version of Backpack Hero? I believe that many players are still not clear about it. After all, there are quite a lot of various mechanical elements in the game, and it is still difficult to be familiar with them all. For this reason, the editor of Sourcecode.com has brought details about the changes to the official version of Backpack Hero. , hope it can help all players.
1. The number of curses in the new version is based on the number of curses that were not taken away after the battle, which means that you only need to use the dice to reset the loot, and all the curses will disappear.
2. Some items in the ghost mechanism will turn the surroundings into ghost grids. The items on these ghost grids cannot be detected. For example: rubies increase the damage of adjacent weapons by 4, but if the weapon is on the ghost grid, the weapon cannot be detected. Detected by Ruby, cannot enjoy +4 damage.
Another part of the ghost items gain income based on the number of ghost slots, but the upper limit is limited, and the items in the series are generally of high grade, and the core items are legendary items, so it is not recommended as an infinite mode idea.
3. Different from the beta version, the two weapons with vampire names in the game no longer suck blood with a fixed value, but the value changes with the damage. Added the disadvantage that some parts of the armor cannot absorb blood.
4. The parts of Doraemon that involve increased costs have increased durability. The current version of Doraemon has the lowest upper limit in the later period, because increasing costs requires a lot of backpack space, and various additional items cannot increase the cost.
5. Quartz Mine can be said to be the king of fee increases in the later stage. It adds 1 fee for every 40 gold coins. It does not take up extra space and does not kidnap surrounding empty cells.
Basically, in the later stage, a virtuous cycle can be formed in which you can directly kill monsters in one round at a cost → more and more money → more and more expenses → more damage in one round. After all, the damage of monsters in the later stage of infinite mode is basically basic if you use pure attack ideas. No one can resist it.
6. The luck value setting of the new version has also been adjusted to some extent. When items of rare or above level appear, a "good luck" mark will appear and the luck will be consumed. Therefore, if you want to get good things, you must keep a few lucky rings.
The details of some content changes in the official version have been shared. What other changes did you find during the game? Welcome to leave a message to share and discuss.